The Sun |
|
Cost |
Characteristic |
Value |
Roll |
Notes |
|
10 |
STR |
20 |
13- |
Lift: 400
Damage: 4d6 END: 2 |
|
26 |
DEX |
23 |
14- |
|
13 |
CON |
23 |
14- |
|
3 |
INT |
13 |
12- |
PER Roll: 12- |
0 |
EGO |
10 |
11- |
Mental Defense: 2 |
13 |
PRE |
23 |
14- |
PRE Attack:
4 1/2d6 |
25 |
OCV |
8 |
--- |
|
25 |
DCV |
8 |
--- |
|
3 |
OMCV |
4 |
--- |
|
3 |
DMCV |
4 |
--- |
|
30 |
SPD |
5 |
--- |
Phases: 3,
5, 8, 10, 12 |
3 |
PD |
5/20 |
--- |
Resistant PD:
15 |
13 |
ED |
15/35 |
--- |
Resistant ED:
20 |
9 |
REC |
13 |
--- |
|
13 |
END |
85 |
--- |
|
0 |
BODY |
10 |
--- |
|
15 |
STUN |
50 |
--- |
|
0 |
Running |
12m |
--- |
END: 1 |
0 |
Swimming |
4m |
--- |
END: 1 |
0 |
Leaping |
4m |
--- |
Forward: 4m
Upward: 2m END: 1 |
|
|
Character Summary |
|
|
|
Real Name: |
Kirtst Ohlenschlager |
Played By: |
NPC |
Concept: |
Energy Blaster |
Nationality: |
Danish |
Hair/Eye Color: |
Blonde/Green |
Date of Birth: |
5 December 1977 |
Height/Weight: |
5' 8" / 172 lbs |
Place of Birth: |
Copenhagen, Denmark |
|
|
Cost |
Powers |
END |
90 |
Solar Powers: Multipower, 90-point reserve |
--- |
9f |
1) Blinding Beam: Sight Group Flash 18d6 (90 Active Points) |
9 |
7f |
2) Blinding Flare: Sight Group Flash 9d6, Area Of Effect (5m Radius; +1/2) (67 Active Points) |
7 |
7f |
3) Coherent Beam: Blast 12d6, Armor Piercing (+1/4) (75 Active Points) |
7 |
8f |
4) Radiation Beam: Killing Attack - Ranged 3d6, Armor Piercing (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (79 Active Points) |
8 |
|
|
|
36 |
Personal Magnetic Field: Resistant Protection (15 PD/20 ED) (54 Active Points); Costs Endurance (-1/2) |
5 |
20 |
Riding the Magnetic Waves: Flight 20m |
2 |
5 |
Eyes of the Sun: Sight Group Flash Defense (5 points) |
0 |
5 |
Eyes of the Sun: Ultraviolet Perception (Sight Group) |
0 |
5 |
Eyes of the Sun: Infrared Perception (Sight Group) |
0 |
|
|
Cost |
Skills |
12 |
+1 Overall |
32 |
+4 with Ranged Combat |
3 |
Acting 14- |
3 |
Bureaucratics 14- |
3 |
Charm 14- |
3 |
Conversation 14- |
3 |
Deduction 12- |
--- |
Everyman Skills |
0 |
1) Acting 8- |
0 |
2) AK: Copenhagen, Denmark 8- |
0 |
3) Climbing 8- |
0 |
4) Concealment 8- |
0 |
5) Conversation 8- |
0 |
6) Deduction 8- |
0 |
7) Language: Danish (idiomatic) (4 Active Points) |
0 |
8) Paramedics 8- |
0 |
9) Persuasion 8- |
0 |
10) PS: Artist 11- |
0 |
11) Shadowing 8- |
0 |
12) Stealth 8- |
0 |
13) TF: Common Motorized Ground Vehicles |
5 |
Forgery (Paintings) 14- |
3 |
High Society 14- |
3 |
KS: European Law Enforcement Agencies 12- |
3 |
KS: European Superheroes 12- |
3 |
KS: Tarot 12- |
2 |
Language: English (completely fluent) (3 Active Points) |
1 |
Language: French (basic conversation) |
3 |
Language: German (completely fluent) |
3 |
PS: Art Appraiser 12- |
3 |
Science Skill: Physics 12- |
3 |
Security Systems 12- |
3 |
Stealth 14- |
|
|
Cost |
Perks |
10 |
Money: Wealthy ($1,000,000 Annually) |
|
|
425+ |
Complications |
20 |
Hunted: Checkmate Infrequently (Mo Pow; NCI; Harshly Punish) |
20 |
Psychological Complication: Obeys The Emperor's Every Order Without Question (Common; Total) |
15 |
Social Complication: Secret Identity (Kirtst Ohlenschlager) Frequently, Major |
5 |
Unluck: 1d6 |
15 |
Watched: The Emperor Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) |
|
|
Character Point
Summary |
|
|
|
Characteristics Cost: |
204 |
Base Points: |
425 |
Powers Cost: |
192 |
Total Matching Complication Points: |
75 |
Martial Arts Cost: |
0 |
Total Experience Points Earned: |
0 |
Skills Cost: |
94 |
Experience Points Spent: |
0 |
Talents Cost: |
0 |
Experience Points Unspent: |
0 |
Perquisites Cost: |
10 |
Total Points: |
500 |
Total Cost: |
500 |
|
|
|
|
Background: |
Kirtst Ohlenschlager first met Delphine Lacam at the Sorbonne and she soon introduced the young Dane into the world of Tarot. Kirst's control over the electromagnetic spectrum had raised interest in the secretive organization and with the help of Lacam she was soon recruited for a short, but lucrative, assignment.
Kirst successfully infiltrated a military installation outside of Kiel in Germany on Lacam's orders. She was nineteen, impressionable and keen to impress the beautiful French professor with her nascent metahuman abilities. Once in the installation, Lacam's real purpose became clear. The security forces confronted Ohlenschlager and she was forced to push her powers to their peak in order to avoid capture. She leveled most of the installation and walked away pulsing with light, right into the arms of Lacam, who whisked her away to Switzerland and then to New York City where she continued to develop her control over the magnetic spectrum.
Seven years later Kirst had returned to Denmark and began her career as an art fraud specialist. She still worked for Lacam and, indirectly, for Tarot and was beginning to accrue a formidable reputation in the organization. Her powers were developing at an impressive rate and there was talk about offering Kirst a greater role in Tarot.
It was the Emperor himself who approached Kirst to become The Sun. Delphine Lacam, who had always been Ohlenschlager's contact, had mysteriously disappeared. Kirsthas never questioned the Emperor on anything, and remains one of the most dedicated of the Major Arcana to the Tarot philosophy.
Kirst Ohlenschlager is an expert in European Art and is the CEO of the University of Copenhagen, being responsible for entrepreneurial decisions and the search for lucrative funding and sponsorship. |
|
Personality/Motivation: |
Despite how she dresses when "on duty", Kirst is discrete and immaculate in everything she does. She laughs when appropriate, but is mostly reserved and flawless. She avoids relationships of all kinds and is most at ease alone in a gallery or far above the world. As a member of Tarot's Major Arcana, The Sun embodies an unalterable loyalty which is rarely matched amongst her peers. |
|
Quote: |
"The light always reveals the artist's divergence. Discover the source of that light, and you will isolate the genius within." |
|
Powers/Tactics: |
The Sun has control over the electromagnetic spectrum, able to generate heat, light, x-rays and electricity. By manipulating the gravitational and magnetic fields of the planet she is able to increase her strength and control objects over great distances. She is able to warp light around himself to become invisible and is able to generate intense force fields around himself. In the presence of the sun's light, Kirst's powers are intensified and he becomes almost impervious to injury. |
|
Appearance: |
The Sun is an extremely beautiful woman who always appears impeccably dressed in designer labels. Her eyes are hard, however, and there is a sense of cold remoteness in her demeanor. She appears alone, even amongst crowds and never seeks out companions. As The Sun, she wears a very brief costume made of gold plate and similarly colored leather. It covers her enough for modesty's sake, but it otherwise very revealing. |
|