The Fool
Cost Characteristic Value Roll Notes  
0 STR 10 11- Lift: 100  Damage: 2d6  END: 1
10 DEX 15 12-  
0 CON 10 11-  
23 INT 33 16- PER Roll: 16-
8 EGO 18 13- Mental Defense: 4
5 PRE 15 12- PRE Attack: 3d6
5 OCV 4 ---  
5 DCV 4 ---  
15 OMCV 8 ---  
15 DMCV 8 ---  
20 SPD 4 --- Phases: 3, 6, 9, 12
1 PD 3/18 --- Resistant PD: 15
1 ED 3/18 --- Resistant ED: 15
4 REC 8 ---  
0 END 20 ---  
0 BODY 10 ---  
5 STUN 30 ---  
-6 Running 6m --- END: 1
-1 Swimming 2m --- END: 1
-1 Leaping 1m --- Forward: 1m  Upward: 1/2m  END: 1
Character Summary      
Real Name: Aaron Ecklenberg Played By: NPC
Concept: Gadgeteer Nationality: Canadian
Hair/Eye Color: Blonde/Hazel Date of Birth: 1 April 1981
Height/Weight: 3' 3"/121 lb Place of Birth: Pickering, Ontario, Canada
Cost Powers END
124 Gadget Pool: Variable Power Pool (Gadget Based Powers), 100 base + 60 control cost, No Skill Roll Required (+1); all slots All Powers Draw Only From END Reserve (+0) (160 Active Points); Powers Can Only Be Changed In Workshop/Laboratory (-1/2); all slots OAF (Gadgets; -1)  ---
32 Intuitive Instincts: Danger Sense (immediate vicinity, any danger, Function as a Sense) 16-  0
4 Mental Shielding: Mental Defense (5 points total) (5 Active Points); IIF (Skullcap; -1/4)  0
46 Inert-Reaction Power Source: Endurance Reserve (200 END, 10 REC) (58 Active Points); IIF (Battery Pack; -1/4)  0
5 Luck 1d6  0
31 Personal Defense Field: Resistant Protection (15 PD/15 ED) (Protect Carried Items), Draws From END Reserve (+0) (55 Active Points); Costs Endurance (-1/2), IIF (Force Field Generator; -1/4)  5
38 Reading People: Telepathy 12d6, Reduced Endurance (0 END; +1/2), Area Of Effect (5m Radius; +1/2), No Normal Defense (EGO 20+; +1) (180 Active Points); Only For Discovering Target's Intentions, Determining Their Truthfulness, or Discovering Things They Are Trying To Hide (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Range (-1/2), Must Be Able to Observe Targets During Activation Time (-1/2), Receive Only (-1/2)  0
Cost Skills
12 +3 with all Intellect Skills 
3 Analyze: Technology 16- 
3 Bribery 12- 
3 Bugging 16- 
3 Computer Programming 16- 
3 Concealment 16- 
5 Cramming  
3 Cryptography 16- 
3 Deduction 16- 
3 Demolitions 16- 
3 Electronics 16- 
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: Pickering, Ontario, Canada 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: English (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Inventor 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles, Everyman Skill 
3 Inventor 16- 
2 Language: French (completely fluent) (3 Active Points) 
3 Lockpicking 12- 
3 Mechanics 16- 
3 Oratory 12- 
3 Paramedics 16- 
3 Power: Gadgeteering 16- 
3 Science Skill: Computer Science 16- 
3 Science Skill: Cybernetics 16- 
3 Science Skill: Engineering 16- 
3 Science Skill: Robotics 16- 
3 Security Systems 16- 
3 Stealth 12- 
3 Systems Operation 16- 
7 Weaponsmith (Arrows, Bolts, And Darts, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 16- 
Cost Talents
5 Eidetic Memory 
3 Lightning Calculator 
8 Speed Reading (x1,000) 
Cost Perks


Access: Computer Systems Worldwide 
425+ Complications
20 Hunted: Infrequently (Mo Pow; NCI; Harshly Punish) 
20 Physical Complication: Little Person (Frequently; Greatly Impairing) 
10 Psychological Complication: Bitter About How He's Been Treated In The Past (Uncommon; Strong) 
10 Psychological Complication: Sadistically Cruel To Those He Feels Have Made Fun Of Him (Uncommon; Strong) 
1 Quirk: Always Has A Smile On His Face, Even When He's Angry (Especially When He's Angry) 
1 Quirk: Cackles Randomly At Inappropriate Moments 
1 Quirk: Drinks Way, Way Too Much Coffee 
1 Quirk: Has Two-Way Conversations With His Dog 
1 Quirk: You Can Hear The Capital Letters When He Talks About His Inventions 
10 Watched: The Emperor Infrequently (Mo Pow; NCI; Watching) 
Character Point Summary      
Characteristics Cost: 109 Base Points: 425
Powers Cost: 280 Total Matching Complication Points: 75
Martial Arts Cost: 0 Total Experience Points Earned: 100
Skills Cost: 92 Experience Points Spent: 100
Talents Cost: 16 Experience Points Unspent: 0
Perquisites Cost: 3 Total Points: 500
Total Cost: 500    
Aaron was born a dwarf in a wealthy Canadian family. His father was a member of parliament, and his mother was a heiress. His birth was very hard on his mother, who didn't have any other children after Aaron. Aaron as he grew up was isolated from others. He was considered to be something of an embarrassment to his father. The only person Aaron was close to was his mother. Unfortunately when Aaron was ten his mother died in an automobile accident. His father, never a man of strong emotional commitments, had Aaron sent to a private prep-school in the states.

At the Rosewood School for Gifted Youths, Aaron discovered science. It turned out that Aaron was a genius, and took to science like a fish takes to water. His instructors had hard time to even keep up with him. Socially, Aaron was an outcast. Not only was he a dwarf, but he was a nerdy dwarf.

At first Aaron didn't notice the feelings his fellow students had for him, being so wrapped up with his studies, until he ran into Bruno Gotti and his friends. Bruno, the son of a mafia don, was the school bully. Everyone knew this except for Aaron. One day while walking down the hall reading an article about the Heisenberg uncertainty principle in Scientific America, Bruno grabed up Aaron and tossed him to one of his buddies. They proceeded to play "toss the midget" between themselves for a good five minutes before dumping Aaron to the floor. Bruno then picked up the magazine and hawked a big loogy in the center of it before dropping it again at Aaron's feet. Bruno and his friends all thought the whole incident was extremely hilarious as the left him. Shaken, but unharmed Aaron hurried back to his room.

The next day Bruno was rudely awakened by Mrs. Cosminsky the girls P.E. teacher. Somehow, Bruno and a goodly part of his bedroom had ended up in the girls locker room. Bruno was expelled for this, even though he swore that he didn't know how he ended up in the girls locker room. As for Aaron, who was never suspected, he thanked his new invention the MTD or the Mass Transducer Device.

A year later Aaron was expelled from Rosewood when one of his devices, the Particle Projection Accelerator or PPA accidently malfunctioned and destroyed the lab and half the building it was in. So when Aaron came home he rushed into his father's office to tell him what had happened; Aaron was excited at the time. However, his father was on the phone and waved his son away before turning in his chair ignoring Aaron. Heartbroken Aaron fled from the house. Since no one wanted him Aaron was going to run away. Aaron got a block away before a big limo pulled up to the curb and the door opened. A clean cut man leaned out of the door, and asked Aaron if he wouldn't mind joining him within. Seeing how his life was a total mess, Aaron got in, and the limo sped away.

The man in the expensive Italian suit explained to Aaron that he had a position with his organization just right for Aaron. "Yes, Aaron my lad you shall be the Fool of Tarot," said the Emperor.
When he saw Aaron bristle at this slight insult the Emperor continued "You misunderstand me Aaron, as the Fool, you shall show the world who is the real fool. Them, those who treated you so poorly, just because of an accident of birth." The Emperor smiled pleasantly at Aaron.

"As a reward for joining Tarot, I give you this." said the Emperor. Out of thin air he pulled a small terrier and handed him to Aaron. The dog proceeded to lick Aaron's face much to the delight of Emperor and Aaron. Happily Aaron agreed to become the Fool.

"Wonderful," said the Emperor, "to celebrate lets get some ice cream. I heard that Pickering has some of the greatest ice cream in Canada."
Aaron is a very emotionally troubled young man. The only person who cared for him in his life was his mother, and she died when he was still a child. Everyone since, with the exception of Tarot, have treated him like a freak. Even his own father. This makes Aaron kind of bitter towards the world in general. This insatiability usually manifests itself in laughter. When Aaron is greatly stressed the more he laughs. This has a way of unnerving people around him; making them think that Aaron is deranged. Not that Aaron notices anymore.

The one great love in Aaron's life, besides his dog, is science. Aaron could've been a great scientist, but for the fact that he has back to such pursuits as publishing a research paper. Instead Aaron thinks that he's beyond all that nonsense. However, Aaron still is a genius when it comes to technology. As the Fool he travels the world examining technology and if the Fool finds it worthy then he'll incorporate in his arsenal or he'll just destroy it. At times it'll come down to just a whim.
"Who is the greater Fool? The Fool, or the Fool who follows him. Eh?"
Aaron is a genius when it comes to designing technology. Very few in the world can match the Fool when it comes to technology. Over the years the Fool has been involved in the design and construction of a variety of the high tech equipment used by the Tarot agents. On his own the Fool keeps a grab bag assortment of high tech weapons. Normally though the Fool is constantly tinkering with them, even on the battlefield. Most foes don't know what to expect when the face the Fool. However, the Fool does keep some items unchanged. These, generally, are his Personal Defense Devices or PDD as he calls it. The actual shape of these devices may change but the effects of the devices stay the same. In addition to his PDD, the Fool maintains a power source that runs his PDD, a device that protects him from unwanted mental attacks, and a device that limits the effects of visual attacks on his person.
Aaron Ecklenburg was born a dwarf, and stands a little under four feet tall. His head is of normal human proportions but his legs and arms are greatly stunted. His teeth, however, seem to be abnormally large giving the Fool an odd-looking grin. Aaron has curly brown hair which he usually keeps short. Aaron prefers to wear tailor made suits when not in his role as the Fool. When forced to or in a council meeting Aaron dons a garish costume of red and green tights along with similarly colored foolscap, and a domino mask. In either guise, Aaron is always accompanied by his small dog ‘Flippsie'.