Cost Characteristic Value Roll Notes  
13 STR 23 14- Lift: 600  Damage: 4 1/2d6  END: 2
0 DEX 30 15-  
13 CON 23 14-  
3 INT 13 12- PER Roll: 12-
3 EGO 13 12- Mental Defense: 3
10 PRE 20 13- PRE Attack: 4d6
25 OCV 8 ---  
0 DCV 12 ---  
0 OMCV 3 ---  
0 DMCV 3 ---  
0 SPD 8 --- Phases: 2, 3, 5, 6, 8, 9, 11, 12
3 PD 5/13 --- Resistant PD: 8
3 ED 5/13 --- Resistant ED: 8
4 REC 8 ---  
12 END 80 ---  
0 BODY 10 ---  
10 STUN 40 ---  
0 Running 32m --- END: 3
0 Swimming 4m --- END: 1
0 Leaping 4m --- Forward:  4m  Upward: 2m  END: 1
Character Summary      
Real Name: Bernard Kuchieda Played By: NPC
Concept: Speedster Nationality: French
Hair/Eye Color: Blond/Blue Date of Birth: 1 April 1979
Height/Weight: 6' 2"/190 lbs Place of Birth: Caen, France
Cost Powers END
40 Spinning Powers: Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-1/4), Must Be Spinning (-1/4)  ---
2f 1) Backdraft: Telekinesis (38 STR) (57 Active Points); Only to Drag Target (-1), No Range (-1/2), Affects Whole Object (-1/4), Only When Moving (-1/4), Unified Power (-1/4), Must Be Spinning (-1/4)  6
3f 2) Collision Course: (Total: 58 Active Cost, 26 Real Cost) Hand-To-Hand Attack +8d6 (40 Active Points); Only With Move Through/By (-1), Hand-To-Hand Attack (-1/4), Unified Power (-1/4), Must Be Spinning (-1/4) (Real Cost: 13) plus +6 with a Grab By, Move Through, and Move By (18 Active Points); Unified Power (-1/4), Must Be Spinning (-1/4) (Real Cost: 10)  4
1f 3) Blown Away: Dispel Gas/Mist/Smoke Powers 1d6, Any Gas/Smoke/Mist Power (+1/2) (4 Active Points); No Range (-1/2), Unified Power (-1/4), Must Be Spinning (-1/4)  1
4f 4) Dizzying Spin: Blast 6d6, No Normal Defense (Power Defense; All Or Nothing; +1) (60 Active Points); Unified Power (-1/4), Must Be Spinning (-1/4)  6
3f 5) Dizzying Spin: Drain DEX and CON 4d6, Expanded Effect (DEX and CON Simultaneously) (+1/2) (60 Active Points); No Range (-1/2), Unified Power (-1/4), Must Be Spinning (-1/4)  6
1f 6) Downdraft: Telekinesis (38 STR) (57 Active Points); Only to Pull Flying Characters Out Of The Air (-1 1/4), Restrainable (-1/2), Affects Whole Object (-1/4), Must Pass Through Intervening Space (-1/4), Unified Power (-1/4), Must Be Spinning (-1/4)  6
1f 7) Dust Cloud: Change Environment (-5 to Sight Group PER Rolls), Area Of Effect (8m Radius; +1/2) (22 Active Points); OIF (Appropriate Powder or Dust of Opportunity; -1/2), Easy to Dispel (-1/4), Must Pass Through Intervening Space (-1/4), Unified Power (-1/4), Must Be Spinning (-1/4)  2
2f 8) Grab and Throw: Blast 8d6, Double Knockback (+1/2) (60 Active Points); Extra Time (Extra Phase, -3/4), Must Follow Grab (-1/2), Unified Power (-1/4), Must Be Spinning (-1/4)  6
3f 9) Hyperthrowing: Blast 12d6 (60 Active Points); OIF (Blunt Object of Opportunity; -1/2), Unified Power (-1/4), Must Be Spinning (-1/4)  6
1f 10) Hyperthrowing: Killing Attack - Ranged 2d6 (30 Active Points); OIF (Sharp Object of Opportunity; -1/2), Unified Power (-1/4), Must Be Spinning (-1/4)  3
16 Body Armor: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (Reinforced Costume; -1/2)  0
8 Hard to Be "Behind" a Spinning Man: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); Must Be Spinning (-1/4)  0
32 Heightened Agility and Balance: +20 DEX (40 Active Points); Unified Power (-1/4)  0
48 Heightened Reaction Time: +6 SPD (60 Active Points); Unified Power (-1/4)  0
24 High-Speed Spinning: Running +20m (32m total), Reduced Endurance (0 END; +1/2) (30 Active Points); Unified Power (-1/4)  0
4 Perfectly Balanced: Clinging (normal STR) (10 Active Points); Only On Horizontal Surfaces To Maintain Footing (-1), Must Be Spinning (-1/4), Unified Power (-1/4)  0
4 Human Gyroscope: Knockback Resistance -10m (10 Active Points); Requires A Roll (DEX Roll; -1/2), Must Be Spinning (-1/2), Unified Power (-1/4)  0
36 Very Quick: +9 DCV (45 Active Points); Unified Power (-1/4)  0
14 Whirling Escape: +40 STR (40 Active Points); Only to Escape Entangles and Grabs (-1 1/2), Unified Power (-1/4)  4
Cost Skills
3 Acrobatics 15- 
3 Breakfall 15- 
3 Concealment 12- 
10 Defense Maneuver I-IV  
3 Disguise 12- 
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: Caen, France 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: French (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Dancer 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles 
3 High Society 13- 
3 KS: The Ballet World 12- 
2 Language: English (Completely Fluent) (3 Active Points) 
3 Language: Spanish (Completely Fluent) 
2 Navigation (Land) 12- 
3 Power: Spinning Tricks 15- 
3 Shadowing 12- 
3 Stealth 15- 
3 Streetwise 13- 
3 Teamwork 15- 
Cost Talents


Lightning Reflexes (+4 DEX to act first with All Actions) 
325+ Complications
20 Hunted: Checkmate Infrequently (Mo Pow; NCI; Harshly Punish) 
15 Psychological Complication: Cocaine Addict (Common; Strong) 
15 Psychological Complication: Fears His True Identity Being Revealed (Common; Strong) 
10 Psychological Complication: Pedophile (Uncommon; Strong) 
15 Social Complication: Secret Identity (Bernard Kuchieda) Frequently, Major 
Character Point Summary      
Characteristics Cost: 99 Base Points: 325
Powers Cost: 247 Total Matching Complication Points: 75
Martial Arts Cost: 0 Total Experience Points Earned: 0
Skills Cost: 50 Experience Points Spent: 0
Talents Cost: 4 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 400
Total Cost: 400    
Bernard Kuchieda was an artist.

No, better... he was an artiste.

Bernard was the premier dancer in the Paris ballet. He poured his strength, skill, and grace into every performance. And in return, the public adored him: he was hailed as a creative genius, and was invited to work with the best dance companies in the world. At first, it was enough to dance on the greatest stages, but eventually the fame became more and more important. His fame brought him gifts, invitations to parties, entrance into the best nightclubs, drugs. And the boys. The pretty, pretty boys. The boys were his weakness. He couldn't stay away from them. The younger and cleaner and smoother the boy, the better.

It was the boys that were his downfall. He was discovered with one of the pretty, pretty boys and lost everything. No one wanted to be associated with a pedophile. He was cast out of his company, his friends turned their back on him, and worst yet was being drug away by the gendarmes in broad daylight. It was embarassing and horrifying. His lawyer got him released until his trial, but he knew that it was all over. His world was done.

Killing himself was an easy decision to make, and the drugs were an obvious avenue. He spent an entire night snorting cocaine... more cocaine than he had ever ingested before. He swallowed it by the spoonful. He snorted it. He smoked it. He let it dissolve under his tongue like sugar. And then he passed out.

When he awoke, three days later, he was dazed and groggy. His body screamed for food and water, and the world was moving in slow motion. It took him a moment to realize that the world wasn't moving slowly... he was moving quickly.

His mood improved almost immediately.  This was it.  This would be his way to get it all back.
Like the other members of the Prime Movers, Gyro's primary motivation is to live the high life. Specifically, he wants to live the life he did before the scandal and the criminal charges lost him the fame and adoration of the public. He knows he's never going to be as famous and loved as he once was, but believes he can at least get the wealth and the parties back through his criminal endeavors. The one thing he fears more than anything else, though, is his true identity being revealed. As far as his teammates know, he's "Phillipe Briande", a French Canadian who gained his powers in a freak storm. He knows, deep down, that if they ever found out he was actually the disgraced dancer Bernard Kuchieda, he'd receive rough treatment at best, and possibly lethal assault at worst from his friends.
"You have no style at all. And you have all the grace of stone block."
Like all members of the Prime Movers, Gyro has superhuman speed and reaction time. In Gyro, though, this speed manifests in the ability to spin at an incredibly high rate of speed. He can use this angular velocity as a weapon. While spinning, he acts as a human gyroscope, able to keep his balance on very narrow surfaces. His favorite tactic in battle is to grab someone, spin himself up to maximum, and then let them go to crash into some solid surface.
Out of costume, Gyro is a tall, muscular man with blond hair and the classic gallic features. In costume, Bernard wears white tights with a blue tornado like swirl that starts at his neck and circles around his torso in loops. He always wears a full mask that hides his entire face. He wears ballet shoes made of ballistex (so they can stand up to the punishment he puts them through) rather than standard boots most superheroes and villains wear.