Prime 8 Agent |
|
Cost |
Characteristic |
Value |
Roll |
Notes |
|
3 |
STR |
13 |
12- |
Lift:
150 Damage:
3d6 END:
1 |
|
10 |
DEX |
15 |
12- |
|
3 |
CON |
13 |
12- |
|
0 |
INT |
10 |
11- |
PER Roll: 11- |
0 |
EGO |
10 |
11- |
Mental Defense:
2 |
3 |
PRE |
13 |
12- |
PRE Attack:
2 1/2d6 |
10 |
OCV |
5 |
--- |
|
10 |
DCV |
5 |
--- |
|
0 |
OMCV |
3 |
--- |
|
0 |
DMCV |
3 |
--- |
|
10 |
SPD |
3 |
--- |
Phases:
4, 8, 12 |
2 |
PD |
4/10 |
--- |
Resistant PD: 6 |
2 |
ED |
4/10 |
--- |
Resistant ED: 6 |
2 |
REC |
6 |
--- |
|
3 |
END |
35 |
--- |
|
0 |
BODY |
10 |
--- |
|
5 |
STUN |
30 |
--- |
|
-4 |
Running |
8m |
--- |
END: 1 |
-2 |
Swimming |
0m |
--- |
END: 1 |
2 |
Leaping |
8m |
--- |
Forward: 8m
Upward: 4m END: 2 |
|
|
Cost |
Powers |
END |
28 |
Blaster Rifle: Multipower, 45-point reserve, all slots 32 Charges (+1/4) (56 Active Points); all slots OAF (Rifle; -1) |
--- |
2f |
1) Basic Setting: Blast 9d6 (45 Active Points); OAF (Rifle; -1) |
0 |
2f |
2) Fully Automatic Fire: Blast 6d6, Autofire (5 shots; +1/2) (45 Active Points); OAF (Rifle; -1) |
0 |
1f |
3) Rifle Butt Strike: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (Rifle; -1), Hand-To-Hand Attack (-1/4) |
0 |
|
|
|
5 |
Ape Feet: Extra Limbs (Feet Can Be Used As Hands) (2) |
0 |
4 |
Bite: Killing Attack - Hand-To-Hand 1 point (1d6 w/STR) (5 Active Points); No Knockback (-1/4) |
1 |
11 |
Combat Knife: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (Knife; -1) |
0 |
10 |
Uniform: Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (Body Armor; -1/2), Requires A 14- Roll (; -1/4) |
0 |
|
|
Cost |
Combat Training |
4 |
Block |
+2 OCV |
+2 DCV |
Block, Abort |
4 |
Dodge |
--- |
+5 DCV |
Dodge, Affects All Attacks, Abort |
4 |
Punch/Kick |
+0 OCV |
+2 DCV |
4
1/2d6 Strike |
3 |
Throw |
+0 OCV |
+1 DCV |
2
1/2d6 + v/10, Target Falls |
|
|
Cost |
Skills |
4 |
+2 with Blaster Rifle Basic Setting |
3 |
Acrobatics 12- |
5 |
Accurate Sprayfire |
3 |
Breakfall 12- |
3 |
Climbing 12- |
3 |
Concealment 11- |
3 |
Paramedics 11- |
2 |
PS: Prime 8 Agent 11- |
3 |
Shadowing 11- |
3 |
Stealth 12- |
3 |
Streetwise 12- |
3 |
WF: Small Arms, Blades |
|
|
100+ |
Complications |
20 |
Hunted: Checkmate Infrequently (Mo Pow; NCI; Harshly Punish) |
15 |
Psychological Complication: Loyal to Doctor Simian and to Prime 8 (Common; Strong) |
20 |
Social Complication: Subject to Orders Very Frequently, Major |
10 |
Negative Reputation: Savage Fighters Who Give No Mercy, Infrequently (Extreme) |
10 |
Watched: Doctor Simian Infrequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Watching) |
|
|
Character Point
Summary |
|
|
|
Characteristics Cost: |
59 |
Base Points: |
100 |
Powers Cost: |
63 |
Total Matching Complication Points: |
75 |
Martial Arts Cost: |
15 |
Total Experience Points Earned: |
0 |
Skills Cost: |
38 |
Experience Points Spent: |
0 |
Talents Cost: |
0 |
Experience Points Unspent: |
0 |
Perquisites Cost: |
0 |
Total Points: |
175 |
Total Cost: |
175 |
|
|
|
|