Elastorang |
|
Cost |
Characteristic |
Value |
Roll |
Notes |
|
10 |
STR |
20 |
13- |
Lift:
400 Damage:
4d6 END:
2 |
|
28 |
DEX |
24 |
14- |
|
10 |
CON |
20 |
13- |
|
3 |
INT |
13 |
12- |
PER Roll: 12- |
0 |
EGO |
10 |
11- |
Mental Defense:
2 |
5 |
PRE |
15 |
12- |
PRE Attack:
3d6 |
30 |
OCV |
9 |
--- |
|
30 |
DCV |
9 |
--- |
|
0 |
OMCV |
3 |
--- |
|
0 |
DMCV |
3 |
--- |
|
30 |
SPD |
5 |
--- |
Phases:
3, 5, 8, 10, 12 |
-2 |
PD |
25 |
--- |
Resistant PD:
25 |
-2 |
ED |
8 |
--- |
Resistant ED: 8 |
6 |
REC |
10 |
--- |
|
4 |
END |
40 |
--- |
|
0 |
BODY |
10 |
--- |
|
12 |
STUN |
44 |
--- |
|
-4 |
Running |
8m |
--- |
END: 1 |
-1 |
Swimming |
1m |
--- |
END: 1 |
0 |
Leaping |
19m |
--- |
Forward: 19m
Upward: 9 1/2m END: 2 |
|
|
Character Summary |
|
|
|
Real Name: |
Semeru |
Played By: |
NPC |
Concept: |
Metamorph |
Nationality: |
Indonesian |
Hair/Eye Color: |
Brownish Orange/Brown |
Date of Birth: |
12 April 1990 |
Height/Weight: |
3' 8" / 105 lbs |
Place of Birth: |
Borneo, Indonesia |
|
|
Cost |
Powers |
END |
5 |
Ape Feet: Extra Limbs (Feet Can Be Used As Hands) (2) |
0 |
5 |
Bite: Killing Attack - Hand-To-Hand 1 point (1 1/2d6 w/STR) |
1 |
19 |
Bouncing: Leaping +15m (19m forward, 9 1/2m upward) (Accurate), Reduced Endurance (0 END; +1/2) (19 Active Points) |
0 |
40 |
Elasticity: Stretching 20m, x16 body dimension |
4 |
5 |
Fortunate Ape: Luck 1d6 |
0 |
16 |
Getting Really Narrow: Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) |
4 |
31 |
Getting Really Wide: Barrier 25 PD/8 ED, 10 BODY (up to 4m long, 2m tall, and 1/2m thick), Opaque Sight Group (78 Active Points); Feedback (-1), No Range (-1/2) |
8 |
2 |
Life Extension Treatment: Life Support (Longevity: 400 Years) |
0 |
5 |
Personal Brachiation: Swinging 10m |
1 |
60 |
Rebound: Reflection (60 Active Points' worth), Only vs. Physical Attacks (+0), Any Target (+1/2) (60 Active Points) |
6 |
51 |
Resilience: Resistant Protection (25 PD/8 ED) |
0 |
13 |
Stretchable Slingshot: +40 STR (40 Active Points); OIF (requires appropriate "pivot point" of opportunity; -1/2), Extra Time (Full Phase, -1/2), Only For Throwing (-1/2), Must Follow Grab (-1/2) |
4 |
5 |
Team Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (Guardians Communicator; -1) |
0 |
|
|
Cost |
Naturalistic Fighting
Style |
5 |
Block |
+1 OCV |
+3 DCV |
Block, Abort |
4 |
Disarm |
-1 OCV |
+1 DCV |
Disarm, 35 STR To Disarm Roll |
3 |
Grab |
-1 OCV |
-1 DCV |
Grab
Two Limbs, 35 STR For Holding On |
5 |
Grappling Block |
+1 OCV |
+1 DCV |
Grab
One Limb, Block |
3 |
Legsweep |
+2 OCV |
-1 DV |
6d6
Strike, Target Falls |
3 |
Slam |
+1 OCV |
+1 DCV |
5d6
Strike, Target Falls |
4 |
Damage Classes (Added In): +1 |
|
|
Cost |
Skills |
3 |
Acrobatics 14- |
3 |
Breakfall 14- |
3 |
Bureaucratics 12- |
3 |
Climbing 14- |
3 |
Concealment 12- |
3 |
Contortionist 14- |
3 |
Conversation 12- |
--- |
Everyman Skills |
0 |
1) Acting 8- |
0 |
2) AK: Borneo, Indonesia 8- |
0 |
3) Climbing 8- |
0 |
4) Concealment 8- |
0 |
5) Conversation 8- |
0 |
6) Deduction 8- |
0 |
7) Language: Bahasa Indonesian (Idiomatic) (4 Active Points) |
0 |
8) Paramedics 8- |
0 |
9) Persuasion 8- |
0 |
10) PS: Orangutan 11- |
0 |
11) Shadowing 8- |
0 |
12) Stealth 8- |
0 |
13) TF: Common Motorized Ground Vehicles |
3 |
High Society 12- |
2 |
KS: Ape-Human Relations 11- |
3 |
Language: English (Completely Fluent) |
3 |
Language: Malay (Completely Fluent) |
1 |
Mimicry 8- |
3 |
Paramedics 12- |
3 |
Science Skill: Anthropology 12- |
3 |
Streetwise 12- |
2 |
Survival (Tropical Forests) 12- |
3 |
Teamwork 14- |
3 |
Tracking 12- |
|
|
Cost |
Talents |
3 |
Ambidexterity (No Off Hand Penalty) |
4 |
Double Jointed |
|
|
425+ |
Complications |
5 |
Distinctive Features: Skin and Hair Look "Plastic" (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
20 |
Physical Complication: Weird Biochemistry Requires Special Medical Care (Frequently; Greatly Impairing) |
15 |
Psychological Complication: Lazy (Common; Strong) |
15 |
Psychological Complication: Reluctant to Kill (Common; Strong) |
10 |
Vulnerability: 2 x STUN Sonic Attacks (Uncommon) |
10 |
Watched: Doctor Simian Infrequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Watching) |
|
|
Character Point
Summary |
|
|
|
Characteristics Cost: |
159 |
Base Points: |
425 |
Powers Cost: |
257 |
Total Matching Complication Points: |
75 |
Martial Arts Cost: |
27 |
Total Experience Points Earned: |
0 |
Skills Cost: |
50 |
Experience Points Spent: |
0 |
Talents Cost: |
7 |
Experience Points Unspent: |
0 |
Perquisites Cost: |
0 |
Total Points: |
500 |
Total Cost: |
500 |
|
|
|
|
Background: |
Semeru was orphaned by poachers when he was very young, and was taken to a market where he was sold to a visiting tourist. He changed households several times over the next few years until he was liberated by the World Wildlife Federation. As they took him to a sanctuary, Semeru thanked them in English. They were startled, but Semeru reassured them that they were not hearing things.
Semeru was one of the rare sentient apes, a result of an active ubergene. He had picked up several languages since being taken into captivity, as well as other skills that would enable him to live well in human society. The people from the World Wildlife Fund were torn between sending Semeru back to the jungles or keeping him as a spokesman for the apes who were being persecuted. Semeru settled the debate when he suggested he return to the jungle and see if he could muster support from the other apes. It was the only thing he could think to suggest that would get him out from under the pack of bleeding heart busy-bodies who wouldn't leave him alone.
Of course, when Semeru went back to the jungle, he found that he just didn't belong there anymore. It was too dirty, too humid, and lacked any sort of creature comfort. Plus, he actually had to put in some effort just to survive. He dodged his WWF minders and left Indonesia. He lived in England for a while, then the United States, and even Mexico. But he became homesick and returned to Indonesia.
It was during this time that he became aware of his meta-ability to stretch and manipulate his body. News of this development spread quickly, and he was eventually contacted by Doctor Simian. The old chimpanzee talked to Semeru about "ape pride" and "resisting the pinkskins." Semeru didn't buy into the politics, but recognized a potential meal-ticket when he saw one. |
|
Personality/Motivation: |
Semeru is intelligent but lazy, preferring to do as little as he needs to get what he wants. He sometimes feels he is caught between the two cultures of human and ape, and never really feels comfortable in either. He just doesn't seem to understand how they perceive the world, and ends up embarrassing himself. |
|
Quote: |
“Go, go elasto-arms!” |
|
Powers/Tactics: |
Semeru's body is composed of a highly pliable and strong substance which he is able to manipulate in a variety of ways. He is able to stretch any part of his body up to 10m, and can spring himself into a bouncing ball which is capable of high speeds and destructive impact. His body absorbs a lot of the impacts it receives and provides Semeru with protection from most conventional weaponry. |
|
Appearance: |
Semeru looks like a stout
Orangutan, and wears a skintight red costume with a spiral logo on
each shoulder, and black pants. He really doesn't like the uniform,
and prefers to go 'natural', but Doctor Simian demands that show some
form of propriety. |
|
|