Cost |
Powers |
END |
50 |
Weaponry Systems: Multipower, 75-point reserve, (75 Active Points); all slots Battlesuit (-1/2) |
--- |
5f |
1) Concussion Blast: Blast 10d6, Double Knockback (+1/2) (75 Active Points); Battlesuit (-1/2) |
7 |
5f |
2) Electro-Blaster: Blast 12d6, Area Of Effect (1m Radius; +1/4) (75 Active Points); Battlesuit (-1/2) |
7 |
5f |
3) Focused Energy Beam: Blast 12d6, Armor Piercing (+1/4) (75 Active Points); Battlesuit (-1/2) |
7 |
1f |
4) Gauntlet Mounted Extendable Claws: Killing Attack - Hand-To-Hand 1d6 (4d6 w/STR) (15 Active Points); Battlesuit (-1/2) |
1 |
3f |
5) High Energy Laser Beam: Killing Attack - Ranged 3d6, Armor Piercing (+1/4) (56 Active Points); Battlesuit (-1/2), Beam (-1/4) |
6 |
5f |
6) Plasma Cannon: Blast 15d6 (75 Active Points); Battlesuit (-1/2) |
7 |
1f |
7) Spotlight: Sight Group Images, Area Of Effect (10m Cone; +1/2) (15 Active Points); Only To Create Light (-1), No Range (-1/2), Battlesuit (-1/2) |
1 |
5f |
8) Tangleweb Sprayer: Entangle 7d6, 7 PD/7 ED (70 Active Points); Battlesuit (-1/2) |
7 |
|
| |
39 |
Advanced Power Cell: Endurance Reserve (200 END, 10 REC) (58 Active Points); Battlesuit (-1/2) |
0 |
5 |
Ape Feet: Extra Limbs (Feet Can Be Used As Hands) (2) |
0 |
43 |
Armor Plating: Resistant Protection (18 PD/18 ED) (54 Active Points); Only In Alternate Identity (-1/4) |
0 |
3 |
Audio Dampeners: Hearing Group Flash Defense (5 points) (5 Active Points); Battlesuit (-1/2) |
0 |
5 |
Bite: Killing Attack - Hand-To-Hand 1 point (3d6+1 w/STR) |
1 |
5 |
Communications Suite: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As Radio and Hearing Groups (-1/2), Battlesuit (-1/2) |
0 |
23 |
Exoskeleton: +35 STR (35 Active Points); Battlesuit (-1/2) |
3 |
17 |
Flight Pack: Flight 25m (25 Active Points); Battlesuit (-1/2) |
2 |
2 |
Food Concentrate Tubes: Life Support (Eating: Character does not eat), 1 Continuing Fuel Charge lasting 1 Week (-0) (3 Active Points); Only In Alternate Identity (-1/4) |
[1 cc] |
6 |
Heavy Piece of Machinery: Knockback Resistance -8m (8 Active Points); Only In Alternate Identity (-1/4) |
0 |
15 |
Hermetically Sealed Armor: Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (19 Active Points); Only In Alternate Identity (-1/4) |
0 |
8 |
Impressive Piece of Machinery: +10 PRE (10 Active Points); Only In Alternate Identity (-1/4) |
|
8 |
Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (-0) (10 Active Points); Only In Alternate Identity (-1/4) |
[1 cc] |
2 |
Life Extension Treatment: Life Support (Longevity: 400 Years) |
0 |
3 |
Light Amplification: Nightvision (5 Active Points); Battlesuit (-1/2) |
0 |
4 |
Polarized Lenses: Sight Group Flash Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4) |
0 |
18 |
Radar Array: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +4 (27 Active Points); Battlesuit (-1/2) |
0 |
8 |
Tempest Shielding: Power Defense (10 points) (10 Active Points); Only In Alternate Identity (-1/4) |
0 |