Brass Monkey
 
Cost Characteristic Value Roll Notes  
0 STR 10/45 11-/18- Lift: 100/12.5 tons  Damage:  2d6/9d6  END:  1/4
16 DEX 18 13-  
3 CON 13 12-  
10 INT 20 13- PER Roll: 13-
3 EGO 13 12- Mental Defense: 3
3 PRE 13/23 12-/14- PRE Attack: 3d6/5d6
15 OCV 6 ---  
15 DCV 6 ---  
0 OMCV 3 ---  
0 DMCV 3 ---  
30 SPD 5 --- Phases: 3, 5, 8, 10, 12
2 PD 4/22 --- Resistant PD: 18
1 ED 3/21 --- Resistant ED: 18
4 REC 8 ---  
5 END 45 ---  
0 BODY 10 ---  
5 STUN 30 ---  
0 Running 12m --- END: 1
-2 Swimming 0m --- END: 1
2 Leaping 8m --- Forward: 8m  Upward: 4m  END: 1
 
Character Summary      
Real Name: Tongi Mfusa Played By: NPC
Concept: Powered Armor Nationality: Citizen of Gorilla City
Hair/Eye Color: Black/Hazel Date of Birth: 5 March 1990
Height/Weight: 2' 8" / 66 lbs Place of Birth: Gorilla City
 
Cost Powers END
50 Weaponry Systems: Multipower, 75-point reserve, (75 Active Points); all slots Battlesuit (-1/2)  ---
5f 1) Concussion Blast: Blast 10d6, Double Knockback (+1/2) (75 Active Points); Battlesuit (-1/2)  7
5f 2) Electro-Blaster: Blast 12d6, Area Of Effect (1m Radius; +1/4) (75 Active Points); Battlesuit (-1/2)  7
5f 3) Focused Energy Beam: Blast 12d6, Armor Piercing (+1/4) (75 Active Points); Battlesuit (-1/2)  7
1f 4) Gauntlet Mounted Extendable Claws: Killing Attack - Hand-To-Hand 1d6 (4d6 w/STR) (15 Active Points); Battlesuit (-1/2)  1
3f 5) High Energy Laser Beam: Killing Attack - Ranged 3d6, Armor Piercing (+1/4) (56 Active Points); Battlesuit (-1/2), Beam (-1/4)  6
5f 6) Plasma Cannon: Blast 15d6 (75 Active Points); Battlesuit (-1/2)  7
1f 7) Spotlight: Sight Group Images, Area Of Effect (10m Cone; +1/2) (15 Active Points); Only To Create Light (-1), No Range (-1/2), Battlesuit (-1/2)  1
5f 8) Tangleweb Sprayer: Entangle 7d6, 7 PD/7 ED (70 Active Points); Battlesuit (-1/2)  7
    
39 Advanced Power Cell: Endurance Reserve (200 END, 10 REC) (58 Active Points); Battlesuit (-1/2)  0
5 Ape Feet: Extra Limbs (Feet Can Be Used As Hands) (2)  0
43 Armor Plating: Resistant Protection (18 PD/18 ED) (54 Active Points); Only In Alternate Identity (-1/4)  0
3 Audio Dampeners: Hearing Group Flash Defense (5 points) (5 Active Points); Battlesuit (-1/2)  0
5 Bite: Killing Attack - Hand-To-Hand 1 point (3d6+1 w/STR)  1
5 Communications Suite: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As Radio and Hearing Groups (-1/2), Battlesuit (-1/2)  0
23 Exoskeleton: +35 STR (35 Active Points); Battlesuit (-1/2)  3
17 Flight Pack: Flight 25m (25 Active Points); Battlesuit (-1/2)  2
2 Food Concentrate Tubes: Life Support (Eating: Character does not eat), 1 Continuing Fuel Charge lasting 1 Week (-0) (3 Active Points); Only In Alternate Identity (-1/4)  [1 cc]
6 Heavy Piece of Machinery: Knockback Resistance -8m (8 Active Points); Only In Alternate Identity (-1/4)  0
15 Hermetically Sealed Armor: Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (19 Active Points); Only In Alternate Identity (-1/4)  0
8 Impressive Piece of Machinery: +10 PRE (10 Active Points); Only In Alternate Identity (-1/4) 
8 Internal Oxygen Supply: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (-0) (10 Active Points); Only In Alternate Identity (-1/4)  [1 cc]
2 Life Extension Treatment: Life Support (Longevity: 400 Years)  0
3 Light Amplification: Nightvision (5 Active Points); Battlesuit (-1/2)  0
4 Polarized Lenses: Sight Group Flash Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4)  0
18 Radar Array: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +4 (27 Active Points); Battlesuit (-1/2)  0
8 Tempest Shielding: Power Defense (10 points) (10 Active Points); Only In Alternate Identity (-1/4)  0
 
Cost Skills
30 +3 with All Attacks 
3 Acrobatics 13- 
3 Analyze: Technology 13- 
3 Breakfall 13- 
3 Climbing 13- 
3 Combat Driving 13- 
3 Concealment 13- 
3 Deduction 13- 
3 Demolitions 13- 
3 Electronics 13- 

---

Champions Everyman Skills 
0 1) Acting 8- 
0 2) AK: Gorilla City 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: Mangani (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Technician 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles 
3 Inventor 13- 
2 Language: English (completely fluent) (3 Active Points) 
3 Language: French (completely fluent) 
3 Science Skill: Computer Engineering 13- 
3 Science Skill: High Energy Physics 13- 
3 Science Skill: Metallurgy 13- 
5 Science Skill: Powerd Armor Design 15- 
3 Security Systems 13- 
3 Stealth 13- 
3 Streetwise 12- (14-) 
3 Systems Operation 13- 
3 Teamwork 13- 
 
Base+ Complications
20 Hunted: Checkmate Infrequently (Mo Pow; NCI; Harshly Punish) 
15 Physical Complication: Weird Biochemistry Requires Special Medical Care (Infrequently; Greatly Impairing) 
15 Psychological Complication: Brutal Combatant (Common; Strong) 
15 Psychological Complication: Looks After Herself First and Her Team Second (Common; Strong) 
10 Watched: Doctor Simian Infrequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Watching) 
 
Character Point Summary      
Characteristics Cost: 112 Base Points: 425
Powers Cost: 294 Total Matching Complication Points: 75
Martial Arts Cost: 0 Total Experience Points Earned: 0
Skills Cost: 94 Experience Points Spent: 0
Talents Cost: 0 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 500
Total Cost: 500    
 
Background:
Tongi Mfusa lost her family when she was young. Taken in by a well to-do business ape, she enjoyed access to lots of information. And her meta-gene loved her for it. She absorbed information like a sponge and applied it to everything she did. She always knew she was better that the rest of them. After spending Some time studying at home she sought greater knowledge and more challenge.
Even when she within Gorilla City, she had shown exceptional intellect compared to others. In a training school she bored quickly and would become disruptive during class yet would still ace the tests.

This kind of act brings one under the attention of Dr. Simian. Looking for the brightest and most powerful allies, Dr. Simian knew it would be better to gain control of this asset before it was used against him. He masterfully manipulated Tongi Mfusa into trusting him and agreeing to his views on humanity. When she had reached a level of control and manipulation, he acquired her into his corporation of ape allies.

Tongi Mfusa was always told that gaining the attention of Dr. Simian was not always a good thing. But in this case it was. She was given the opportunity to stretch herself mentally as well as physically. Having an affinity for powered armor design, Dr. Simian naturally commissioned her to design a great suit with which to teach the inferior humans a lesson. Agreeing with the good Doctor, Tongi Mfusa went about designing the Brass Monkey Armor. Taking from what she could learn about the powered armored people of the world, she added her own touch and created some tricks not yet thought of by those little humans. When it was finished, she had designed a powerfully destructive suit.

Taking the suit on its maiden voyage, she encountered a local super hero team. Attacking with maneuvers the like of which they had never seen before, Brass Monkey was , within moments, leaping through the air towards Gorilla City and Dr. Simian's Prime 8 team.
 
Personality/Motivation:
A bit sure of herself, Tongi Mfusa leads a life unlike any other chimpanzee. Living with Dr. Simian and planning their takeover of the human world. Or at least that is what Dr. Simian wants her to think. She on the other hand is more interested in keeping her lifestyle at the level she is comfortable with. If that means she has to follow a brilliant planner and execute a few maneuvers then that is what she does. She treats this like a job although it is a job she enjoys waking up to.

In combat she is fiercely aggressive, using the Brass Monkey suit to pummel her target to pulp, or if ordered to use her ranged weaponry. Away from the field she is always flirting with one of more of the other members of Prime 8. She has been serious with most of the team at one point or another. She calls this her Bonobo genes.
 
Quote:
“Prepare to meet the pinnacle in powered armored technology, human!"
 
Powers/Tactics:
Tongi Mfusa is a Bonobo chimpanzee from the area in Zaire between the Congo River and the Kasai Rivers. She has normal appearance of an ape of her size and build who routinely exercises intensely. Standing nearly six feet tall, the Brass Monkey suit is a large ape shaped metallic gold powered armored suit. Tongi Mfusa climbs into it like a miniature mech. The arms reach nearly down the the ground and the forearms are oversized for more contact surface. These massive arms give Brass Monkey its power. A two fisted smash can crumple a tank with one blow.
 
Appearance:
Brass Monkey is a man sized gorilla-looking powered armor with a cockpit for an average 3 foot tall Bonobo Chimpanzee. Its locomotion is very ape like and the gait can carry the armor and its pilot a quick clip across open terrain or even in crowded areas. The servos within the arms have been designed to magnify an apes already destructive smash attack. Extra plating goes into forearms and hands. The overlarge arms also aide the suit in its jump-jets navigation. The arms also house a serious amount of firepower which Brass Monkey will use as directed by Dr. Simian or Cyberangutan. She tends to prefer close combat but understands tactics enough to know when discretion is the better part of valor.