Cost |
Powers |
END |
75 |
Primary Weapons Array: Multipower, 75-point reserve |
--- |
7f |
1) Cutting Beam: Killing Attack - Ranged 4d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) |
3 |
7f |
2) Disintegrator Beam: Killing Attack - Ranged 4d6, Armor Piercing (+1/4) (75 Active Points) |
7 |
7f |
3) Mini-Beam Array: Blast 10d6, Autofire (5 shots; +1/2) (75 Active Points) |
7 |
7f |
4) Neutrino Weapon: Blast 8d6, Armor Piercing (+1/4), Penetrating (+1/2) (70 Active Points) |
7 |
7f |
5) Pulson Blaster: Blast 15d6 (75 Active Points) |
7 |
7f |
6) Standby Laser Cannon: Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) |
3 |
|
|
|
60 |
Secondary Weapons Array: Multipower, 60-point reserve |
--- |
5f |
1) Explosive Projectiles: Blast 8d6, Area Of Effect (4m Radius; +1/4) (50 Active Points) |
5 |
4f |
2) Muscular Inhibitor: Drain STR 4d6 (40 Active Points) |
4 |
6f |
3) Neural Overload Inductor: Blast 6d6, No Normal Defense (Power Defense; All Or Nothing; +1) (60 Active Points) |
6 |
1f |
4) Strobe Flare: Sight Group Flash 1d6, Area Of Effect (10m Cone; +1/2) (7 Active Points); No Range (-1/2) |
1 |
4f |
5) Synaptic Disruptor: Drain DEX 4d6 (40 Active Points) |
4 |
6f |
6) Tangleweb: Entangle 7d6, 5 PD/5 ED (60 Active Points) |
6 |
|
|
|
11 |
Advanced Programming Language: Mental Defense (11 points total) |
0 |
9 |
Advanced Sensor Technology: +3 PER with all Sense Groups |
0 |
25 |
Advanced Sensor Technology: Increased Arc Of Perception (360 Degrees) with all Sense Groups |
0 |
3 |
Auditory Sensors: Ultrasonic Perception (Hearing Group) |
0 |
81 |
Cold Fusion Power Plant: Endurance Reserve (250 END, 25 REC) (81 Active Points) |
0 |
25 |
Gravitic Thrust Systems: Flight 20m, x4 Noncombat |
2 |
15 |
Machine Being: Cannot Be Stunned |
0 |
15 |
Machine Being: Does Not Bleed |
0 |
40 |
Machine Being: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) |
0 |
90 |
The Most Powerful Computer Mind On Earth: Mind Control 12d6 (Machine class of minds), Reduced Endurance (0 END; +1/2) (90 Active Points) |
0 |
10 |
Radio Sensors: Radio Perception/Transmission (Radio Group) |
0 |
15 |
Radio Sensors: Radar (Radio Group) |
0 |
49 |
Self-Repair Systems: Regeneration (3 BODY per Hour), Can Heal Limbs, Resurrection |
0 |
10 |
Shielded Auditory Sensors: Hearing Group Flash Defense (10 points) |
0 |
10 |
Shielded Visual Sensors: Sight Group Flash Defense (10 points) |
0 |
94 |
Unobtanium Armor: Resistant Protection (25 PD/25 ED), Hardened (+1/4) (94 Active Points) |
0 |
5 |
Visual Sensors: Infrared Perception (Sight Group) |
0 |
5 |
Visual Sensors: Nightvision |
0 |
| |
|
|
All Powers and STR Draw From The
Endurance Reserve |
|