Cost Characteristic Value Roll Notes  
3 STR 13 12- Lift: 150  Damage: 2 1/2d6  END: 1 7y
16 DEX 18 13-  
8 CON 18 13-  
3 INT 13 12- PER Roll: 12-
13 EGO 23 14- Mental Defense: 11
5 PRE 15 12- PRE Attack: 3d6
5 OCV 4 ---  
5 DCV 4 ---  
15 OMCV 8 ---  
15 DMCV 8 ---  
30 SPD 5 --- Phases: 3, 5, 8, 10, 12
1 PD 3/11 --- Resistant PD: 8
1 ED 3/11 --- Resistant ED: 8
4 REC 8 ---  
9 END 65 ---  
0 BODY 10 ---  
8 STUN 35 ---  
0 Running 12m --- END: 1
0 Swimming 4m --- END: 1
0 Leaping 4m --- Forward: 4m  Upward: 2m  END: 1
Character Summary      
Real Name: Emily Warden Played By: NPC
Concept: Mentalist Nationality: American
Hair/Eye Color: Blonde/Hazel Date of Birth: 17 March 1979
Height/Weight: 5' 7" / 130 lbs Place of Birth: Port Jefferson, New York
Cost Powers END
75 Phobiopathy: Multipower, 75-point reserve  ---
7f 1) Overwhelming Fear: Blast 8d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense (Mental Defense; All Or Nothing; +1/2) (70 Active Points)  3
4f 2) Be Afraid: Mind Control 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only to Instill Fear (-1)  3
4f 3) Freeze in Fear: Entangle 3d6, 3 PD/3 ED, Alternate Combat Value (uses OMCV against DMCV; +1/4), Cannot Be Escaped With Teleportation (+1/4), Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); Mental Defense Adds To EGO (-1/2)  7
6f 4) Fears Manifest: Sight, Hearing, Smell/Taste and Touch Groups Images, -5 to PER Rolls, Area Of Effect (1m Radius; +1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points)  2
6f 5) Inflicting Fear: Major Transform 4d6 (Adds Psychological Complications Relating To Fears and Phobias, Repeat Use Of This Power To Reverse Effects), Alternate Combat Value (Uses OMCV Against DMCV; +1/4), Works Against EGO, Not BODY (+1/4), Reduced Endurance (1/2 END; +1/4) (70 Active Points); Limited Target (Humans Only; -1/4)  3
2f 6) Show You Your Fears: Mental Illusions 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Fear Based Images Only (-2)  3
16 Body Armor: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (Body Armor; -1/2)  0
60 Fear Reading: Telepathy 12d6, Persistent (+1/4), Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2) (150 Active Points); Empathy Fear Only (-1), Always On (-1/2)  0
6 Strong Mind:  Mental Defense +6 Points (11 Points Total)(6 Active Points) 0
Cost Skills
18 +3 with all Mental Powers 
3 Concealment 12- 
3 Conversation 12- 
3 Deduction 12- 
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: Port Jefferson, New York 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: English (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Homeless Person 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
2 13) TF: Common Motorized Ground Vehicles 
3 Lockpicking 13- 
6 KS: Common Fears of Humanity 15- 
3 KS: The Street Scene 12- 
3 Paramedics 12- 
3 Persuasion 12- 
3 Security Systems 12- 
3 Stealth 13- 
2 Survival (Urban) 12- 
Cost Talents


Combat Luck (9 PD/9 ED) 
325+ Complications
15 Hunted: Senator John Warden Frequently (As Pow; NCI; Mildly Punish) 
15 Physical Complication: Powers Are Slowly Driving Her Mad (Infrequently; Greatly Impairing) 
15 Psychological Complication: Hatred of Bigots (Common; Strong) 
15 Psychological Complication: Misses Her Family (Common; Strong) 
15 Social Complication: Secret Identity (Emily Warden) Frequently, Major 
Character Point Summary      
Characteristics Cost: 141 Base Points: 325
Powers Cost: 186 Total Matching Complication Points: 75
Martial Arts Cost: 0 Total Experience Points Earned: 0
Skills Cost: 55 Experience Points Spent: 0
Talents Cost: 18 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 400
Total Cost: 400    
A thunderstorm blew over the upscale Long Island home. The sky raged as it seemed to battle the shore. Inside the home, a battle of a different sort raged. Emily Warden tried to make her father see that not everyone who possessed superhuman powers were evil. They were people, just like them, some good, some bad, and deserved understanding and compassion. But Emily's father, Senator John Warden, couldn't be disuaded, especially not by his teenaged daughter. Her constant arguing and willful defiance on this issue just proved his point that the metahumans were a disruptive influence on the spiritual and social well-being of the country, he said.

Emily tried to keep calm as her father calmly explained about the pernicious influence of the flashy, flamboyant superhumans has poisoned her mind. He was treating her like a child again, just like always. In a moment of unreasoned anger, Emily let slip the one secret she had been keeping from her family since puberty: she, herself, was a metahuman, with the psionic power to discover and make manifest a person's deepest fears. Emily saw the shock in her father's eyes, and in that instant, her powers unwillingly lanced out. In that moment, Emily discovered that what her father feared the most was... her! Overcome by grief, Emily fled out into the storm.

For years, Emily drifted from city to city, living on the streets. She avoided all contact with her family, and dodged the detectives and agents her father sent to find her. She occasionally tried to help the homeless people who were living on the street with her, but petty theftand panhandling never brought in much money... particularly when one of her friends suddenly needed intensive medical care. When that happened, Emily finally bowed to the inevitable and scrounged together a makeshift costume and mask and, using her powers intentionally for the first time, robbed a bank. She even had the superhero who arrived to stop her quivering on the ground in fear. With apologies, she escaped the scene and brought the money back to the abandoned building she was living in... only to find her friend already dead.

It was then that Emily began to grow colder to the people surrounding her. Her grief over being estranged from her family, the grief over the loss of her friend to something that could have been fixed easily had they got her to a doctor in time, and constant exposure to the inner demons of those around her have begun to twist Emily Warden into something cold and sadistic. When she was found by Lord Doom, she snapped up his offer immediately. Not so she could contribute to his grand scheme, but rather just to get away from the miserable bums she'd been living with for years.
Emily Warden is slowly losing her mind. The stress she's lived since fleeing her father's house has become a crushing weight on her psyche, and she's no longer as able to carry that weight as she used to be. Her powers give her great insight into other people's minds, and she has realized that no one is free from prejudice and fear. Deep down, she still cares for her fellow man, but she's finding it easier and easier to simply disconnect from her own natural empathetic feelings. She longs to return to her family, but feels she cannot do so as long as her father pursues an anti-metahuman agenda. She doesn't hate her father (at least not yet), but feels his own fears have built an unbreachable wall between the two of them.
"Don't be afraid..."
Phobia has the power to sense and manifest the fears of those around her via a limited form of telepathy. While she can direct a more powerful telepathic probe at an individual, this power is always "on", and as a result, Phobia is constantly assailed by the dark thoughts of those around her. In combat, Phobia tries to hang back out of sight, using her powers to confound her foes from ambush rather than going toe-to-toe with them. She realizes that, physically, she isn't the most impressive fighter, and thus tries to keep actual combat at an arm's distance.
Phobia is an athletic-looking woman in her early 30s with short blonde hair and hazel eyes. She doesn't have any formal costume, and Lord Doom hasn't insisted. She normally wears a denim jacket over a t-shirt, which itself is worn over black tights and her body armor.. In recent years, she's become fond of painting her face white, with black "tears" around her eyes and black lipstick, when going out into the field.