Lord Doom's Clone Troopers |
|
Cost |
Characteristic |
Value |
Roll |
Notes |
|
5 |
STR |
15 |
12- |
Lift:
150 Damage:
3d6 END:
1 |
|
16 |
DEX |
18 |
13- |
|
5 |
CON |
15 |
12- |
|
0 |
INT |
10 |
11- |
PER Roll: 11- |
0 |
EGO |
10 |
11- |
Mental Defense: 2 |
0 |
PRE |
10 |
11- |
PRE Attack: 2d6 |
15 |
OCV |
6 |
--- |
|
15 |
DCV |
6 |
--- |
|
0 |
OMCV |
3 |
--- |
|
0 |
DMCV |
3 |
--- |
|
10 |
SPD |
3 |
--- |
Phases: 4,
8, 12 |
4 |
PD |
6/14 |
--- |
Resistant PD: 8 |
4 |
ED |
6/14 |
--- |
Resistant ED: 8 |
2 |
REC |
6 |
--- |
|
2 |
END |
30 |
--- |
|
0 |
BODY |
10 |
--- |
|
5 |
STUN |
30 |
--- |
|
2 |
Running |
14m |
--- |
END: 1 |
1 |
Swimming |
5m |
--- |
END: 1 |
1 |
Leaping |
6m |
--- |
Forward: 6m
Upward: 3m END: 1 |
|
|
Cost |
Powers |
END |
28 |
Energy Rifle: Multipower, 45-point reserve, all slots 32 Charges (+1/4) (56 Active Points); all slots OAF (Rifle; -1) |
--- |
1f |
1) Basic Setting: Blast 6d6 (30 Active Points); OAF (Rifle; -1) |
0 |
2f |
2) Autofire Setting: Blast 6d6, Autofire (5 shots; +1/2) (45 Active Points); OAF (Rifle; -1) |
0 |
1f |
3) Gun Butt Club: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (Rifle; -1), Hand-To-Hand Attack (-1/4) |
0 |
|
|
|
14 |
Body Armor: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (Body Armor; -1/2), Requires A 14- Roll (; -1/4) |
0 |
22 |
Combat Knife: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points) |
0 |
4 |
Helmet: (Total: 6 Active Cost, 4 Real Cost) Sight Group Flash Defense (3 points) (3 Active Points); OIF (Helmet; -1/2) (Real Cost: 2) plus Hearing Group Flash Defense (3 points) (3 Active Points); OIF (Helmet; -1/2) (Real Cost: 2) |
0 |
5 |
Helmet Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (Helmet; -1/2), Sense Affected Hearing Group and Radio Group [very common Sense] (-1/2) |
0 |
|
|
Cost |
Commando Training |
3 |
Aikido Throw |
+0 OCV |
+1 DCV |
3d6
+ v/5, Target Falls |
4 |
Boxing Cross |
+0 OCV |
+2 DCV |
5d6
Strike |
4 |
Kung
Fu Block |
+2 OCV |
+2 DCV |
Block, Abort |
1 |
Weapon Element: Clubs |
1 |
Weapon Element: Knives |
|
|
Cost |
Skills |
1 |
KS: The Superhuman World 8- |
3 |
Combat Driving 13- |
3 |
Combat Piloting 13- |
3 |
Demolitions 11- |
2 |
PS: Soldier 11- |
3 |
Stealth 13- |
3 |
Tactics 11- |
2 |
TF: Combat Aircraft, Helicopters, Tracked Military Vehicles, Wheeled Military Vehicles |
3 |
WF: Small Arms, Blades |
|
|
50+ |
Complications |
5 |
Distinctive Features: Completely Hairless (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
20 |
Hunted: Checkmate Frequently (Mo Pow; NCI; Capture) |
10 |
Negative Reputation: Emotionless Killing Machines, Frequently |
5 |
Physical Complication: Four Year Life Span (Infrequently; Barely Impairing) |
20 |
Physical Complication: Dies Before
Betraying Lord Doom (Infrequently; Fully Impairing) |
15 |
Psychological Complication: Casual
Killer (Common, Strong) |
10 |
Psychological Complication: Doesn't
Understand Life Outside of a Military Context (Common, Moderate) |
20 |
Psychological Complication: Obeys Orders Without Hesitation Or Delay (Common; Total) |
20 |
Psychological Complication: Utterly Emotionless (Common; Total) |
25 |
Watched: Lord Doom (Mo Pow; NCI;
Watching; Easy to Find) |
|
|
Character Point
Summary |
|
|
|
Characteristics Cost: |
87 |
Base Points: |
50 |
Powers Cost: |
77 |
Total Matching Complication Points: |
150 |
Martial Arts Cost: |
13 |
Total Experience Points Earned: |
0 |
Skills Cost: |
23 |
Experience Points Spent: |
0 |
Talents Cost: |
0 |
Experience Points Unspent: |
0 |
Perquisites Cost: |
0 |
Total Points: |
200 |
Total Cost: |
200 |
|
|
|
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