Lord Doom's Clone Troopers
 
Cost Characteristic Value Roll Notes  
5 STR 15 12- Lift: 150  Damage: 3d6  END: 1
16 DEX 18 13-  
5 CON 15 12-  
0 INT 10 11- PER Roll: 11-
0 EGO 10 11- Mental Defense: 2
0 PRE 10 11- PRE Attack: 2d6
15 OCV 6 ---  
15 DCV 6 ---  
0 OMCV 3 ---  
0 DMCV 3 ---  
10 SPD 3 --- Phases: 4, 8, 12
4 PD 6/14 --- Resistant PD: 8
4 ED 6/14 --- Resistant ED: 8
2 REC 6 ---  
2 END 30 ---  
0 BODY 10 ---  
5 STUN 30 ---  
2 Running 14m --- END: 1
1 Swimming 5m --- END: 1
1 Leaping 6m --- Forward: 6m  Upward: 3m  END: 1
 
Cost Powers END
28 Energy Rifle: Multipower, 45-point reserve, all slots 32 Charges (+1/4) (56 Active Points); all slots OAF (Rifle; -1)  ---
1f 1) Basic Setting: Blast 6d6 (30 Active Points); OAF (Rifle; -1)  0
2f 2) Autofire Setting: Blast 6d6, Autofire (5 shots; +1/2) (45 Active Points); OAF (Rifle; -1)  0
1f 3) Gun Butt Club: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (Rifle; -1), Hand-To-Hand Attack (-1/4)  0
    
14 Body Armor: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (Body Armor; -1/2), Requires A 14- Roll (; -1/4)  0
22 Combat Knife: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points)  0
4 Helmet: (Total: 6 Active Cost, 4 Real Cost) Sight Group Flash Defense (3 points) (3 Active Points); OIF (Helmet; -1/2) (Real Cost: 2) plus Hearing Group Flash Defense (3 points) (3 Active Points); OIF (Helmet; -1/2) (Real Cost: 2)  0
5 Helmet Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (Helmet; -1/2), Sense Affected Hearing Group and Radio Group [very common Sense] (-1/2)  0
 

Cost

Commando Training
3 Aikido Throw +0 OCV +1 DCV 3d6 + v/5, Target Falls
4 Boxing Cross +0 OCV +2 DCV 5d6 Strike
4 Kung Fu Block +2 OCV +2 DCV Block, Abort
1 Weapon Element: Clubs
1 Weapon Element: Knives
 
Cost Skills
1 KS: The Superhuman World 8- 
3 Combat Driving 13- 
3 Combat Piloting 13- 
3 Demolitions 11- 
2 PS: Soldier 11- 
3 Stealth 13- 
3 Tactics 11- 
2 TF: Combat Aircraft, Helicopters, Tracked Military Vehicles, Wheeled Military Vehicles 
3 WF: Small Arms, Blades 
 
50+ Complications
5 Distinctive Features: Completely Hairless (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
20 Hunted: Checkmate Frequently (Mo Pow; NCI; Capture) 
10 Negative Reputation: Emotionless Killing Machines, Frequently 
5 Physical Complication: Four Year Life Span (Infrequently; Barely Impairing) 
20 Physical Complication: Dies Before Betraying Lord Doom (Infrequently; Fully Impairing)
15 Psychological Complication: Casual Killer (Common, Strong)
10 Psychological Complication: Doesn't Understand Life Outside of a Military Context (Common, Moderate)
20 Psychological Complication: Obeys Orders Without Hesitation Or Delay (Common; Total) 
20 Psychological Complication: Utterly Emotionless (Common; Total) 
25 Watched: Lord Doom (Mo Pow; NCI; Watching; Easy to Find)
 
Character Point Summary      
Characteristics Cost: 87 Base Points: 50
Powers Cost: 77 Total Matching Complication Points: 150
Martial Arts Cost: 13 Total Experience Points Earned: 0
Skills Cost: 23 Experience Points Spent: 0
Talents Cost: 0 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 200
Total Cost: 200