Cost Characteristic Value Roll Notes  
0 STR 50 19- Lift: 25 tons  Damage: 10d6  END: 5
20 DEX 20 13-  
15 CON 25 14-  
10 INT 20 13- PER Roll: 13-
5 EGO 15 12- Mental Defense: 3
8 PRE 18 13- PRE Attack: 3 1/2d6
20 OCV 7 ---  
20 DCV 7 ---  
0 OMCV 3 ---  
0 DMCV 3 ---  
20 SPD 4 --- Phases: 3, 6, 9, 12
-2 PD 25 --- Resistant PD: 25
-2 ED 25 --- Resistant ED: 25
11 REC 15 ---  
7 END 55 ---  
10 BODY 20 ---  
15 STUN 50 ---  
0 Running 12m --- END: 1
0 Swimming 4m --- END: 1
10 Leaping 24m --- Forward: 24m  Upward: 12m  END: 2
Character Summary      
Real Name: Kimberly Chase, Ph.D. Played By: NPC
Concept: Brick Nationality: English
Hair/Eye Color: Copper/Bronze Date of Birth: 24 June 1961
Height/Weight: 5' 6" / 716 lbs Place of Birth: Shipston-on-Stour, Warwickshire, England
Cost Powers END
60 Strength Tricks: Multipower, 60-point reserve  ---
1f 1) Armsweep: Area Of Effect (1m Radius; +1/4) for up to 50 Active Points of STR (12 Active Points); Can Be Blocked (-1/4)  1
1f 2) Barrier Penetration: Indirect (Source Point is the same for every use, path is from Source Point to target; +1/4) for up to 60 Active Points of STR (15 Active Points); Character's STR/5 Must Be Greater Than DEF Of Barrier (-1/4)  1
2f 3) Bearhug: EB 6d6, NND (+1) (60 Active Points); Must Follow Grab (-1/2), No Range (-1/2), Requires A Brick Tricks Roll (11- roll; -1/2), Side Effects (if character fails roll, opponent takes character's full STR damage; -1/4)  6
1f 4) Super-Dense Fists: HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)  2
2f 5) Spear Hand: HKA 1 1/2d6 (5d6 w/STR) (25 Active Points)  2
--- Body of Metal, all slots Unified Power (-1/4) 
32 1) As Strong As Bronze: +40 STR (40 Active Points); Unified Power (-1/4)  4
60 2) As Tough as Bronze: Resistant Protection (25 PD/25 ED) (75 Active Points); Unified Power (-1/4)  0
8 3) Heavy: Knockback Resistance -10m (10 Active Points); Unified Power (-1/4)  0
20 4) Body of Bronze: Life Support (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (25 Active Points); Unified Power (-1/4)  0
Cost Skills
8 +1 with HTH Combat 
3 Analyze: Scientific Data 13- 
3 Bureaucratics 13- 
3 Computer Programming 13- 
3 Deduction 13- 
3 Forensic Medicine 13- 
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: Shipston-on-Stour, Warwickshire, England 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: English (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Scientist 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles, Everyman Skill 
3 Oratory 13- 
3 Paramedics 13- 
3 Pow:  Brick Tricks 13-
3 PS: Doctor 13- 
3 Scientist 
2 1) Science Skill: Chemistry 13- (3 Active Points) 
2 2) Science Skill: Genetics 13- (3 Active Points) 
2 3) Science Skill: Medicine 13- (3 Active Points) 
2 4) Science Skill: Metahuman Physiology 13- (3 Active Points) 
325+ Complications
20 Distinctive Features: Living Metal Woman (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 
10 Negative Reputation: The Woman Who Violated Metallurgy's Memory, Frequently (Only In England) 
15 Physical Complication: Heavy (Infrequently; Greatly Impairing) 
15 Psychological Complication: Has To Prove She's Right (Common; Strong) 
15 Social Complication: Public Identity (Dr. Kimberly Chase) Frequently, Major 
Character Point Summary      
Characteristics Cost: 167 Base Points: 325
Powers Cost: 187 Total Matching Complication Points: 75
Martial Arts Cost: 0 Total Experience Points Earned: 0
Skills Cost: 46 Experience Points Spent: 0
Talents Cost: 0 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 400
Total Cost: 400    
Kimberly Chase had always been fascinated by the genetics behind superhuman powers and abilities. It was the entire reason behind her becoming a geneticist in the first place. She was strongly of the opinion that the potential for superhuman powers lay dormant in everyone, requiring only the right stimuli to trigger their activation. Her colleagues considered this theory too radical and as it was unsupported by any evidence, dismissed it out of hand. Kimberly knew she'd prove them all wrong someday. Unfortunately, her proposed experiments were far too dangerous to the subjects to be allowed. No one could be permitted to intentionally expose human beings to deadly levels of hard radiation, or inject known mutagens into their bodies just to test a theory! And thus Kimberly was forced to continue her work in secret, waiting for the right opportunity to show the simpletons around her that she was right all along.

The opportunity came in 1991, when Metallurgy, a member of the British national superhero team Majestic, was diagnosed with a rare blood disease that seemed to be caused by his ability to transform his body into living bronze. As one of the foremost experts on metahuman biology, she was asked to be a member of the team trying to cure him. The doctors worked day and night to find some answer to the disease that was swiftly killing the hero. Ultimately, though, they were unable to cure him and Metallurgy died, but the team of scientists learned a great deal about how superpowers interacted with human genetics from his case,

Kimberly, of course, saw the Metallurgy case as a chance to prove her pet theory once and for all. Afterward, she decided to run an experiment using the only human guinea pig she had access to: herself. She stole one of Metallurgy's blood samples from the hospital, prepared a serum of it, and injected herself. As she had forseen, the hero's blood serum did cause massive, system-wide mutation. What she did not forsee was how painful the process would be as her flesh, blood, and bone transformed into living metal. Terrified and berserk with pain, she burst out of her lab and rampaged through the hospital and then through the streets of London. Several members of Majestic were called in, and Kimberly was quickly restrained and held until she came to her senses.

She was charged with illegal experimentation on a human subject, theft of hospital property, and as her rampage through the hospital and the streets was a direct result of her earlier crimes, reckless endangerment of human life. The newspapers played up the public's outrage over the violation of one of their hero's memories by a "fringe scientist" for her own benefit. It was this last that caused Kimberly to rethink her future as a scientist. The public... and the courts... couldn't see her transformation for what it was: a scientific triumph that proved her theory regarding human genetics and superpowers. The general public was as small-minded as her colleagues. She immediately broke out of the jail she was held in and disappeared.

After several years of criminal activity, constantly having to steal the money and supplies she needed to continue her work, she was contacted by a lawyer who claimed to represent Lord Doom. Doom (the lawyer said) was very interested in her work, and had a proposal for him: she'd be given unlimited access to a laboratory, as well as access to experimental subjects, and all she would have to do is share the results of her work and occasionally perform certain tasks and missions for her prospective employer as Lord Doom required.

After being assured by the lawyer that "concubine" was not going to be one of the tasks required of her, she agreed whole-heartedly. Working in a real lab again would be head-and-shoulders better than the makeshift hole she was currently laboring in.
Alloy is as cold and sharp as her metallic body. She is fairly intelligent and tends to lord this fact over the less intelligent while secretly hating those who are demonstratably smarter than she is. This has proven to be the worm in the apple of her employment with Lord Doom: she's realized that Doom, who is vastly more intelligent than she is, allows her private research only because he doesn't have the time or the interest to do it himself. She also doesn't share Lord Doom's vision of improving the lives of humanity. Her sole interest in proving her theory is being recognized for her brilliance; she has no real interest in the betterment of humanity. That said, she's loyal to Lord Doom because of the scientific resources and funding he provides, allowing her to continue that work.
"I should have expected such a typical response from a costumed clown like yourself."
Alloy's body is made of living bronze, giving her superhuman strength, endurance, and durability. She no longer eats, sleeps, or requires air.  The fact that her limbs are made of metal make her strikes more damaging than her admittedly high strength would otherwise allow if she were simply flesh-and-bone.  Likewise, she's discovered the deadly effect of simply using her arm as a spear.
Alloy looks like a bronze statue of a woman. She's actually quite attractive, with smooth skin that reflects light and flowing metallic hair. When she's "in costume", she typically wears a one-piece bathing suit that leaves her arms, legs, and shoulders bare. When on her own time or when working in the lab, she wears conservative pant-suits or skirts, along with a lab coat. In either case, she always goes barefoot (she's yet to find shoes that support her weight).