Cost Characteristic Value Roll Notes  
15 STR 25 14- Lift: 800  Damage: 5d6  END: 2
30 DEX 25 14-  
15 CON 25 14-  
5 INT 15 12- PER Roll: 12-
5 EGO 15 12- Mental Defense: 3
8 PRE 18 13- PRE Attack: 3 1/2d6
25 OCV 8 ---  
25 DCV 8 ---  
0 OMCV 3 ---  
6 DMCV 5 ---  
30 SPD 5 --- Phases: 3, 5, 8, 10, 12
4 PD 12/20 --- Resistant PD: 14
4 ED 12/20 --- Resistant ED: 14
6 REC 10 ---  
6 END 50 ---  
3 BODY 13 ---  
13 STUN 45 ---  
10 Running 22m --- END: 2
0 Swimming 4m --- END: 1
1 Leaping 6m --- Forward: 6m  Upward: 3m  END: 1
Character Summary      
Real Name: Nimal Karunatilake Played By: NPC
Concept: Martial Artist Nationality: British
Hair/Eye Color: Black/Brown Date of Birth: 10 October 1975
Height/Weight: 5' 8" / 180 lbs Place of Birth: London, England
Cost Powers END
64 Acidic Neurotoxin: Killing Attack - Ranged 1d6+1, Penetrating (+1/2), No Normal Defense (Immunity to Poisons; All Or Nothing; +1), Does BODY (+1), Damage Over Time (4 damage increments, damage occurs every Segment, +3 3/4) (145 Active Points); Restrainable (-1/2), Limited Range (10 meters) (-1/4), No Knockback (-1/4), Beam (-1/4)  14
16 Body Armor: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (Body Armor; -1/2)  0
5 Fangs: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (1/2 END; +1/4) (12 Active Points); Restrainable (-1/2), No STR Bonus (-1/2), Reduced Penetration (-1/4), No Knockback (-1/4)  1
18 Thick Skin: Resistant Protection (6 PD/6 ED)  0
7 Visor: Sight Group Flash Defense (10 points) (10 Active Points); OIF (Mask; -1/2)  0
3 Visor Light Amplification: Nightvision (5 Active Points); OIF (Mask; -1/2)  0


Combat Training
4 Block +2 OCV +2 DCV Block, Abort
4 Choke Hold -2 OCV +0 DCV Grab One Limb, 3d6 NND
4 Fast Strike +0 OCV +2 DCV 9d6 Strike
4 Grab -1 OCV -1 DCV Grab Three Limbs, 35 STR For Holding On
3 Legsweep +2 OCV -1 DCV 8d6 Strike, Target Falls
8 Damage Classes (Added In): +2
Cost Skills
6 +2 with Combat Training 
2 Animal Handler (Reptiles & Amphibians) 13- 
3 Breakfall 14- 
3 Bribery 13- 
3 Climbing 14- 
3 Concealment 12- 
3 Contortionist 14- 
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: London 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: English (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Maintenance Man 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles 
3 Interrogation 13- 
3 KS: The Mercenary/Terrorist/Paramilitary World 12- 
3 Language: Sinhalese (Completely Fluent) 
3 Lockpicking 14- 
3 Paramedics 12- 
2 PS: Mercenary Supervillain 11- 
3 PS: Research Techniques 12- 
2 Science Skill: Toxicology 11- 
3 Security Systems 12- 
3 Shadowing 12- 
3 Stealth 14- 
3 Streetwise 13- 
3 Tracking 12- 
Cost Talents


Double Jointed 
325+ Complications
20 Physical Complication: Weird Biochemistry Requires Special Medical Care (Frequently; Greatly Impairing) 
15 Psychological Complication: Casual Killer (Common; Strong) 
15 Psychological Complication: Mercenary Mentality (Common; Strong) 
15 Psychological Complication: Ruthless (Common; Strong) 
10 Vulnerability: 2 x STUN Cold/Ice Attacks (Uncommon) 
Character Point Summary      
Characteristics Cost: 211 Base Points: 325
Powers Cost: 113 Total Matching Complication Points: 75
Martial Arts Cost: 27 Total Experience Points Earned: 15
Skills Cost: 60 Experience Points Spent: 15
Talents Cost: 4 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 415
Total Cost: 415    
Krait is one of the most successful metahuman assassins in the world, and has operated regularly for the past six years. The origin of his powers is unknown; in 2005 he was captured by the French, and before his escape he joked that he gained his powers by being bitten by a radioactive snake. What little is known about the man is taken from this arrest; fingerprint analysis revealed that his name was Nimal Karunatilake, a British subject of Sri Lankan descent who, up until his disappearance in 2001, was a working as a janitor and general maintenance man at the London Museum. He had no prior criminal record before his arrest by French authorities, though his school records do reveal that he was a bit of a troublemaker as a boy.

In addition to the mystery regarding the origin of his powers, the reason why he turned to assassination as a means of supporting himself is unknown, but one can speculate. The particularly lethal nature of those powers would make it hard to use them for any other purpose, and it psychological profiling of Krait indicate that it would only have been a matter of time before he tried them out on people anyway. Once he had killed his first victim experimenting, it is likely he'd realize the possibilities in the world of professional assassination. He swiftly began to make a name for himself worldwide, and is generally considered among the top ten deadliest metahumans on the planet, if not for raw power than for his skill at applying the power he does have toward the deaths of others.
Krait is a mercenary who works for employers who can pay him the right money for the right risk. He is not afraid of dangerous assignments but requires high fees for doing so and has, in the past, accepted contracts on the lives of politicians, fading celebrities and housewives. He does not care about the target and will not listen to pleas for mercy. As soon as he receives a contract he no longer considers the target as a living person. He makes the decision that the target is already dead and thus worthless.
"I will spit on you when you are dead."
The truth is simple: Krait's powers emerged after he had an unfortunate encounter with the Serpent Syndicate while attempting to cash his paycheck after work on some random Friday. His body generates a lethal, acidic secretion from the palms of his hands. He uses this offensive capabilities to kill his opponents, preferring to use his fangs to tear at a target's neck while injecting them with the neurotoxin. Krait is immune to his own poisons and has developed a thick skin granting him resistance from conventional weaponry, further enhanced by hard body armour. Krait's physical attributes have also been enhanced including his strength, reflexes and speed.

Since becoming a famous uberhuman mercenary, Krait has updated his costume and now wears a pair of venom projectors which are attached to his forearms and can project his venom and acid. It takes some time to hook up the gauntlets and it requires a blood supply using IV tubes.
Krait was born in London to Sri Lankan immigrants and has dark skin and unfeeling dead-looking eyes. He conceals his identity with a blue visor and cowl, although the top of his head is bare and shows his short black hair. His body armour is dark olive green but has a silver highlights along the shoulders, chest, upper arms and lower legs. He wears acid projector gauntlets on each arm and wears a belt with several small pouches. Out of costume, Krait often wears black turtle neck sweaters and black pants and is considered somewhat suave.