"The Watchtower"
Global Guardians Base
Geosyncronos Orbit Above New York City |
|
Cost |
Characteristic |
Value |
Notes |
|
32 |
Size |
16 |
Length: 320m
Width: 160m Height: 160m
Volume: 8,400,000 cubic meters |
|
18 |
BODY |
20 |
|
-2 |
PD |
16 |
Resistant PD:
16 |
-2 |
ED |
16 |
Resistant ED:
16 |
|
|
Cost |
Powers |
END |
32 |
K'kriki'i-Tech Teleporter:
Multipower (81 Point Reserve)(81 Active Points) - All Slots OIF:
Teleportation Systems (Immobile; -1 1/2) |
--- |
3f |
1) Earth-to-Base Teleportation:
Teleportation 5m, x16 Increased Mass - MegaScale (1m = 100,000 km;
+2 1/4)(81 Active Points); OIF: Teleportation Systems (Immobile;
-1 1/2) |
0 |
3f |
2) Near Vicinity
Teleportation: Teleportation 40m, x16 Increased
Mass, x32 Noncombat (80 Active Points) - OIF: Teleportation
Systems (Immobile; -1 1/2) |
0 |
|
|
|
--- |
Danger Room: All
Powers Only Within the Confines of the Danger Room (-1 3/4) |
--- |
14 |
1)
Danger Room Blasters: Blast 8d6, Variable Special Effects (Any SFX; +1/2) (60 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) |
6 |
2 |
2)
Danger Room Darkness Generator: Darkness to Sight Group 2m radius (10 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) |
1 |
12 |
3)
Danger Room Force Field Projectors: Barrier 8 PD/8 ED, 5 BODY (up to 8m long, 2m tall, and 1/2m thick), Non-Anchored (50 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) |
5 |
10 |
4)
Danger Room Holoprojectors: Sight and Hearing Groups Images, +/-5 to PER Rolls, Area Of Effect (8m Radius; +1/2) (45 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) |
4 |
9 |
5)
Danger Room Net Projectors: Entangle 4d6, 4 PD/4 ED (40 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) |
4 |
15 |
6)
Danger Room Walls: Resistant Protection (14 PD/14 ED) (42 Active Points); Only Within The Confines of the Danger Room (-1 3/4) |
0 |
|
|
|
11 |
Artificial Gravity: Telekinesis (20 STR) (30 Active Points); IIF Immobile (Xorn-Tech Gravity Plating; -1 1/4), Only to Pull Objects Straight Down to the Floor (-1/2) |
3 |
3 |
Communications Systems: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Immobile (Communications Equipment; -1 1/2), Costs Endurance (-1/2) |
1 |
24 |
Generator: Endurance Reserve (100 END, 20 REC) Reserve: (39 Active Points); OIF Immobile (Cold-Fusion Reactor; -1 1/2) |
0 |
7 |
Holographic Briefing Imager: Sight and Hearing Groups Images, Area Of Effect (2m Radius; +1/4) (19 Active Points); OIF Immobile (Holographic Systems; -1 1/2), Only Within the Situation Room's Holotank (-1/4) |
2 |
6 |
Life Support Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF Immobile (Heating Systems, Radiation Shielding, and Air Scrubbers; -1 1/2), Costs Endurance (-1/2) |
2 |
2 |
Maneuvering Thrusters: Flight 10m (10 Active Points); OIF Immobile (Thrusters; -1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Noncombat Movement (-1/4) |
0 |
48 |
Osmium Skin: Resistant Protection (16 PD/16 ED)(48
Active Points) |
0 |
5 |
Polarized Exterior Windows: Sight Group Flash Defense (10 points) (10 Active Points); Only Protects vs. Exterior Flashes Against Interior Personell (-1) |
0 |
14 |
Radar Array: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +30 (35 Active Points); OIF Immobile (Radar Antennae; -1 1/2) |
0 |
18 |
Sensors: (Total: 55 Active Cost, 18 Real Cost) Clairsentience (Sight Group), x32 Range (8,000m), Increased Arc Of Perception (360 Degrees) (50 Active Points); OAF Immobile (Cameras and Monitor Station; -2) (Real Cost: 17)
plus Infrared Perception (Sight Group) (5 Active Points); OAF Immobile (Cameras and Monitor Station; -2), Linked (Clairsentience; -1/2) (Real Cost: 1) |
5 |
|
|
Cost |
Talents |
2 |
Security Cameras in Public
Areas: Eidetic Memory (5 Active Points); Sight and Sound Only (-1), Only to Record Events Inside The Base's Public Areas (-1) |
|
|
Cost |
Perks |
35 |
Orbital Base: Location: Distant; In Space |
29 |
Computer Mainframe:
Follower:
Base Computer
(Built On 145 Active Points) |
|
|
Character Point
Summary |
|
|
|
Characteristics Cost: |
46 |
Base Points: |
350 |
Powers Cost: |
238 |
Total Matching Complication Points: |
0 |
Martial Arts Cost: |
0 |
Total Experience Points Earned: |
0 |
Skills Cost: |
0 |
Experience Points Spent: |
0 |
Talents Cost: |
2 |
Experience Points Unspent: |
0 |
Perquisites Cost: |
64 |
Total Points: |
350 |
Total Cost: |
350 |
|
|
|
|
Background: |
Construction started
on the Global Guardians' orbital base in early 2000. Construction was
completed four years later, after which the team relocated from their
old base in Geneva, Switzerland. The official name is "United Nations
Sattelite 2"; it was originally given it's nickname ("The Watchtower")
during the "How Does The Real World Affect Comic Book Writing" panel
at the 2007 San Diego Comic Con. The name quickly spread to general
use around the world. It wasn't until Bungie used the nickname
during her appearance on "The View" that it became "official".
Bungie's (and later
the rest of the team's) adoption of the nickname sparked a copyright
infringement lawsuit against the Global Guardians by TimeWarner,
Incorporated. "The Watchtower" is the name of the base used by the
fictional superhero team "The Justice Society", published by
TimeWarner subsidiary Detective Comics. The suit was settled through
third-party arbitration. |
|
Facilities/Capabilities: |
The Guardians' orbital
sattelite is a high-tech marvel made of lightweight metals and space
age plastics. It incorporates alien technology scavenged from Xorn
battleships and purchased from K'krikki'i traders. The base supplies
private quarters for each of the Guardians, as well as shared living
space such as kitchens, and dining rooms. Recreational facilities
(including a gym, a carefully maintained hydroponic garden, a swimming
pool, and a private movie theater. In addition, the core of the
sattelite houses the group's "Danger Room", an advanced training
facility that allows them to keep their fighting edge. |
|
Description: |
The Watchtower is a
rough sphere whose equator is encased in a rectangular superstructure.
Radio and radar antennae are placed at both the "north pole" and
"south pole" of the station. The sattelite maintains a slow spin
(so that the view out the windows varies... MaxiMan got bored with
seeing nothing but stars on one side and Earth on the other).
The entire thing has been painted bright white, with black markings
indicating the official name of the sattelite. (Gunmetal has
promised to go outside and add the nickname to the hull for months,
but has yet to actually do it.)
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