La Constructeuse |
|
Cost |
Characteristic |
Value |
Roll |
Notes |
|
0 |
STR |
10 |
11- |
Lift:
100 Damage:
2d6 END:
1 |
|
16 |
DEX |
18 |
13- |
|
20 |
CON |
30 |
15- |
|
20 |
INT |
30 |
15- |
PER Roll: 15- |
10 |
EGO |
20 |
13- |
Mental Defense: 14 |
15 |
PRE |
25 |
14- |
PRE Attack: 5d6 |
15 |
OCV |
6 |
--- |
|
15 |
DCV |
6 |
--- |
|
12 |
OMCV |
7 |
--- |
|
12 |
DMCV |
7 |
--- |
|
30 |
SPD |
5 |
--- |
Phases: 3,
5, 8, 10, 12 |
13 |
PD |
23 |
--- |
Resistant PD: 8 |
13 |
ED |
23 |
--- |
Resistant ED: 8 |
10 |
REC |
14 |
--- |
|
8 |
END |
60 |
--- |
|
6 |
BODY |
16 |
--- |
|
18 |
STUN |
55 |
--- |
|
0 |
Running |
12m |
--- |
END: 1 |
0 |
Swimming |
4m |
--- |
END: 1 |
0 |
Leaping |
4m |
--- |
Forward: 4m Upward:
2m END: 1 |
|
|
Character Summary |
|
|
|
Real Name: |
Grace Bachelet |
Played By: |
NPC |
Concept: |
Mentalist |
Nationality: |
French |
Hair/Eye Color: |
Black/Black |
Date of Birth: |
5 September 1984 |
Height/Weight: |
6' 4" / 308 lbs |
Place of Birth: |
Le Havre, France |
|
|
Cost |
Powers |
END |
117 |
Craft Technological Object From Loose Metal: Variable Power Pool, 70 base + 70 control cost, all slots Powers Can Be Changed As A Zero-Phase Action (+1) (140 Active Points); all slots Requires An Appropriate Amount Of Loose Or Scrap Metal (-1/2) |
--- |
|
|
|
140 |
Machine Control Powers: Multipower, 140-point reserve |
--- |
7f |
1) Cobble Together Robots Out Of Spare Parts: Summon 2 430-point Robots, Loyal (+1/2) (136 Active Points); Requires The Appropriate Amount Of Loose Or Scrap Metal (-1/2), Extra Time (Full Phase, -1/2) |
14 |
10f |
2) Communicate With Machinery: Telepathy 14d6 (Machine Minds class of minds), Reduced Endurance (0 END; +1/2) (105 Active Points) |
0 |
11f |
3) Cybercontrol: Mind Control 9d6 (Machine class of minds), Reduced Endurance (0 END; +1/2), Area Of Effect (16m Radius; +3/4), Selective (+1/4) (112 Active Points) |
0 |
8f |
4) Cyberoverride: Mind Control 11d6 (Human and Machine and classes of minds), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (114 Active Points); Only To Override Battlesuit Or Cyborg Systems Controls (-1/2) |
0 |
10f |
5) Destroy Machines: Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2), No Normal Defense (Power Defense or Not Being A Machine; All Or Nothing; +1), Does BODY (+1) (105 Active Points) |
0 |
5f |
6) Machine Manipulation: Telekinesis (20 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2), Area Of Effect (14m Radius; +3/4), Selective (+1/4) (100 Active Points); Only To Control Machines and Machine Parts (-1) |
0 |
8f |
7) Repair and Refuel Machinery: Healing BODY and END 6d6, Expanded Effect (x2 Characteristics Simultaneously) (+1/2), Reduced Endurance (0 END; +1/2) (120 Active Points); Only vs. Mechanical Devices (-1/2) |
0 |
7f |
8) Suppress Power: Suppress BODY 4d6, Electrical Devices (+1/2), Reduced Endurance (0 END; +1/2), Area Of Effect (16m Radius; +3/4), Selective (+1/4) (120 Active Points); Costs Endurance To Maintain (-1/2), Limited Range (20m) (-1/4) |
0 |
|
|
|
15 |
Camera Vision: Clairsentience (Sight And Hearing Groups) (30 Active Points); Only Through Cameras and Listening Devices (-1/2), Requires An Attack Roll (; -1/2) |
3 |
3 |
Cyberlink: Mind Link , One Willing Machine Mind (5 Active Points); No Range (-1/2) |
0 |
5 |
Ear Coverings: Hearing Group Flash Defense (5 points) |
0 |
17 |
Electronic Concealment: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points); Only vs. Machines (-1) |
3 |
5 |
Eye Shields: Sight Group Flash Defense (5 points) |
0 |
10 |
Hybrid Mind: Mental Defense (10 points total) |
0 |
37 |
Innate Defense Against Technology: Resistant Protection (20 PD/20 ED), Hardened (+1/4) (75 Active Points); Only vs. Technology-Based Ranged Attacks (-1) |
0 |
24 |
Machine/Organic Hybrid: Resistant Protection (8 PD/8 ED) |
0 |
28 |
Reading a Computer's Memory Remotely: Detect Data In A Computer's Hard Drive 15- (Radio Group), Discriminatory, Analyze, Rapid: x100,000 |
0 |
37 |
Self-Repair Protocols: Regeneration (2 BODY per Turn), Can Heal Limbs |
0 |
45 |
Sense Machines: Detect Machinery 15- (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Microscopic: x100,000, Targeting |
0 |
|
|
Cost |
Skills |
12 |
+1 Overall |
3 |
Computer Programming 15- |
3 |
Deduction 15- |
3 |
Electronics 15- |
--- |
Everyman Skills |
0 |
1) Acting 8- |
0 |
2) AK: Le Havre, France 8- |
0 |
3) Climbing 8- |
0 |
4) Concealment 8- |
0 |
5) Conversation 8- |
0 |
6) Deduction 8- |
0 |
7) Language: French (Idiomatic) (4 Active Points) |
0 |
8) Paramedics 8- |
0 |
9) Persuasion 8- |
0 |
10) PS: Cyberneticist 11- |
0 |
11) Shadowing 8- |
0 |
12) Stealth 8- |
0 |
13) TF: Common Motorized Ground Vehicles |
3 |
Inventor 15- |
3 |
KS: The Superhuman World 15- |
3 |
Lockpicking 13- |
3 |
Mechanics 15- |
15 |
Power: Cyberkinesis Tricks 19- |
3 |
Scientist |
2 |
1) Science Skill: Civil Engineering 15- (3 Active Points) |
2 |
2) Science Skill: Electrical Engineering 15- (3 Active Points) |
2 |
3) Science Skill: Mathematics 15- (3 Active Points) |
2 |
4) Science Skill: Metallurgy 15- (3 Active Points) |
2 |
5) Science Skill: Robotics 15- (3 Active Points) |
2 |
6) Science Skill: Structural Engineering 15- (3 Active Points) |
3 |
Security Systems 15- |
3 |
Systems Operation 15- |
6 |
TF: Common Motorized Ground Vehicles, Small Motorized Boats, Small Planes, Snowmobiles, Two-Wheeled Motorized Ground Vehicles |
4 |
Weaponsmith (Energy Weapons, Firearms, Missiles & Rockets) 15- |
|
|
Cost |
Talents |
3 |
Absolute Range Sense |
3 |
Absolute Time Sense |
5 |
Eidetic Memory |
20 |
Universal Translator 15- |
|
|
Cost |
Perks |
11 |
Money: Filthy Rich |
|
|
400+ |
Complications |
5 |
Distinctive Features: Obvious Cybernetic Parts (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) |
10 |
Enraged: When Her Plans Are Foiled (Uncommon), go 8-, recover 11- |
15 |
Hunted: Global Guardians Infrequently (Mo Pow; Capture) |
20 |
Hunted: TAROT Infrequently (Mo Pow; NCI; Harshly Punish) |
10 |
Physical Complication: Affected By Mental Powers That Affect Either Human Or Machine Minds (Infrequently; Slightly Impairing) |
15 |
Psychological Complication: Visionary (Common; Strong) |
10 |
Psychological Complication: Grandiose (Common; Moderate) |
10 |
Susceptibility: EMP Attacks 2d6 damage Instant (Uncommon) |
5 |
Unluck: 1d6 |
|
|
Character Point
Summary |
|
|
|
Characteristics Cost: |
233 |
Base Points: |
400 |
Powers Cost: |
549 |
Total Matching Complication Points: |
100 |
Martial Arts Cost: |
0 |
Total Experience Points Earned: |
403 |
Skills Cost: |
79 |
Experience Points Spent: |
403 |
Talents Cost: |
31 |
Experience Points Unspent: |
0 |
Perquisites Cost: |
11 |
Total Points: |
903 |
Total Cost: |
903 |
|
|
|
|
Background: |
Grace Bachelet was an engineering student from Le Havre who came to the University of Bourgogne in Dijon to study robotics. An ambitious if quiet young woman, her dream was to be involved in the "engineering project of the Century", whatever that happened to turn out to be. During her study of robotics, the concept of "metahuman" robots captured her imagination... particularly the metahuman-hunting robot Omega. It was only natural. Omega might be the mechanical equivalent of a serial killer, but it was also the most advanced robot in the history of the science.
She became obsessed with examining Omega's technology up close and personal. It took her almost a year's worth of tracking and careful research, but she finally discovered one of Omega's secret bases under a factory in Dijon itself. She carefully snuck into it, amazed at the technology involved. Her amazement quickly turned to horror, however, when she suddenly found herself encased in a mesh of steel tentacles. She screamed in pain as silicon probes entered her body.
She'd accidentally activated the auto-repair systems. But there was no Omega present to repair.
REPAIR DAMAGED SYSTEMS.
The system started "repairing" Grace, slowing transforming her into something other than what she once was. In agony, Grace slapped her hand wildly against the controls, hoping to turn something... anything... off and end the pain she was going through. She accidentally triggered the
organic healing program. This program healed injured human beings Omega brought to the base, in case the robot crusader needed them.
HEAL THE HUMAN
REPAIR DAMAGED SYSTEMS
HEAL THE HUMAN
REPAIR DAMAGED SYSTEMS
HEAL
REPAIR
HEALREPAIRTHEDAMAGEDSYSTEMSHUMAN
Grace found herself being transformed. After six hours of torture, she staggered out of the base, having had all her "damaged" systems "repaired", but being kept alive by the healing program. But what had she become? Cybernetic systems had been "installed" in her body, and programming had been "uploaded" into her brain. As she slowly assimilated the new information and the new reality of her body, Grace realized that Omega's programming was surprisingly adaptable, but far too limited in scope and purpose. She rewrote almost all of it immediately. It took her only slightly longer to figure out how to exert her new abilities.
She was found wandering through Dijon by the Cinq Fantastiques, a superhero team active in the city, and taken to a secret high-security facility in Berne for people victimized by superhuman technology. The staff at the facility had seen more than their fair share of experiments run amok and mad science gone far too mad, but Grace was in a completely unexpected league entirely. She easily escaped after reducing the facility to smoking stones.
Grace's first impulse was to immediately track down Omega and offer herself to the robot as his consort. Unfortunately, Omega saw her as just another metahuman and tried to kill her. Heartbroken, Grace shut Omega down and escaped. (Omega rebooted an hour later, and has yet to find an adaption that makes him immune to her power.) Grace faced an identity crisis of enormous proportions. Omega's programming was strong, but not overwhelming. She didn't want to purge the world of metahumans, but she appreciated that they represented a risk to baseline humans. She decided to take the middle road -- a world where baseline humanity was served, but not dominated by, a carefully controlled population of metahumans. The imposition of such order would bring harmony to the world. With the power of the metahumans harnessed for the greatest good, poverty would be eradicated, misery would be swept away, and humanity would enter a new golden age filled with technological wonders. And she would build it.
Ever since that day, La Constructeuse has used her powers to expand her resources in the hopes of bringing about her vision. Her plans are methodical and overwheming in scope. Of course the metahumans opposed her schemes, and at least three of her grand plans have been left in ruin by their interference. Still, Grace endures, looking for better materials, more efficient energy sources, and ways to craft her masterpieces and display the glory of her vision to a world that refers to see. |
|
Personality/Motivation: |
La Constructeuse has retreated into a cold and aloof persona when dealing with other humans. She rarely expresses herself emotionally, though she does allow herself the occasional sarcastic dig at an opponent once in a while. La Constructeuse says she's above such "petty emotional responses" such as seeking revenge, but you'd never know it from the way she tenaciously pursues those who spoils one of her plans, or the abject hatred she displays toward Omega. She claims to be "better" than the common man, yet she will pursue the battlesuit-clad romantically (she is hoping that she'll eventually find a kindred spirit, but is inevitably disappointed). She claims to be protective of human life, yet has absolutely no qualms with taking someone's life when that someone becomes a serious impediment to her plans.
La Constructeuse lives a very posh existence, in the middle of a technological wonderland with dozens of small servitor robots waiting on her hand and foot. It hasn't occurred to her that this love of luxury comes from her all-too-human side. Rather, she sees it as just her due. Her Wealth perquisite actually represents the fact that she can walk up to any bank machine and tell it to empty itself for her than her own personal wealth. Either way, she gets all the money she wants, whenever she wants. |
|
Quote: |
"The triumph of the common man over the special is the inevitable result of the imposition of utopia. It is inevitable. You must step aside to allow the masses their triumph." |
|
Powers/Tactics: |
La Constructeuse is a cyberkinetic of great power. Although physically powerful, she tends to rely on robotic minions to do her fighting for her rather than directly enter combat. If forced to fight, she'll evaluate the technological expertise of her opponent, then quickly turn one of the heroes against his team (if he has Foci she can assume control over), then will sit back and cobble together robots from the surrounding available material. |
|
Appearance: |
Prior to her tranformation, Grace Bachelet was a tall, Caucasian woman, 5' 10" tall and 140 pounds, with dark brown hair and eyes. Now, she's a hybrid of flesh, metal, and circuitry on a once-human frame. She now stands 6' 4" tall and weighs over 300 pounds. She wears a
green shell of liquid metal, over which she wears a slightly darker
green open lab coat. Her hair and eyes are the same shade of
green nowand her eyes glow a dull white. Her voice has a slightly artificial tinge to it, sounding as if she is speaking through a slightly fuzzy stereo speaker. |
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