Cost Characteristic Value Roll Notes  
25 STR 35 16- Lift: 3200  Damage: 7d6  END: 3
26 DEX 23 14-  
18 CON 28 15-  
8 INT 18 13- PER Roll: 13-
3 EGO 13 12- Mental Defense: 3
13 PRE 23 14- PRE Attack: 4 1/2d6
35 OCV 10 ---  
25 DCV 8 ---  
0 OMCV 3 ---  
6 DMCV 5 ---  
30 SPD 5 --- Phases: 3, 5, 8, 10, 12
4 PD 10/18 --- Resistant PD: 4/12
4 ED 10/18 --- Resistant ED: 4/12
10 REC 14 ---  
8 END 60 ---  
5 BODY 15 ---  
15 STUN 50 ---  
12 Running 24m --- END: 2
2 Swimming 8m --- END: 1
2 Leaping 8m --- Forward: 8m  Upward: 4m  END: 2
Character Summary      
Real Name: Alexander Vophang Played By: NPC
Concept: Brick/Weapon Master Nationality: American
Hair/Eye Color: Black/Brown Date of Birth: 1 April 1978
Height/Weight: 5' 7"/165 lbs Place of Birth: Brownsville, Texas
Cost Powers END
14 Body Armor: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (Body Armor; -1/2), Requires A Roll (14- roll; -1/4)  0
9 Combat Knife: Killing Attack - Hand-To-Hand 1d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) (19 Active Points); OAF (Knife; -1)  1
12 Dense Musculature Resists Injury: Resistant Protection (4 PD/4 ED)  0
17 Grenades: Killing Attack - Ranged 3d6, Area Of Effect (5m Radius Explosion; +1/4) (56 Active Points); OAF (Grenades; -1), 4 Charges (-1), Range Based On Strength (-1/4)  [4]
27 Pistols: Killing Attack - Ranged 2d6, 32 clips of 12 Charges (+1/2) (45 Active Points); OAF (Pistols; -1) [Notes: (x2 number of items)]  [12]
Cost Skills
30 +3 with All Attacks 
3 Acrobatics 14- 
3 Analyze: Combat 13- 
3 Concealment 13- 
10 Defense Maneuver I-IV  
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: San Benito, Texas (Everyman Skill) 11- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: Vietnamese (Idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Street Criminal (Everyman Skill) 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles 
4 Language: English (Idiomatic) 
3 Mechanics 13- 
3 Paramedics 13- 
3 Shadowing 13- 
3 Streetwise 14- 
5 Tactics 14- 
3 Teamwork 14- 
Cost Talents
20 Combat Sense 18- 
2 Lightning Reflexes (+2 DEX to act first with All Actions) 
325+ Complications
20 Hunted: Checkmate Infrequently (Mo Pow; NCI; Harshly Punish) 
15 Physical Complication: Weird Biochemistry Requires Special Medical Care (Infrequently; Greatly Impairing) 
15 Psychological Complication: In Love With Battery (Common; Strong) 
15 Psychological Complication: Refuses To Back Down (Common; Strong) 
10 Vulnerability: 2 x STUN Chemical-Based Attacks (Uncommon) 
Character Point Summary      
Characteristics Cost: 251 Base Points: 325
Powers Cost: 79 Total Matching Complication Points: 75
Martial Arts Cost: 0 Total Experience Points Earned: 25
Skills Cost: 73 Experience Points Spent: 25
Talents Cost: 22 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 425
Total Cost: 425    
Alex Vophang’s parents wanted him to be as American as possible. Despite living in the heart of the Brownsville’s Vietnamese community, his folks realized that to succeed in America, you had to be an American. So they enrolled him in Little League, took vacations to Disneyland, and all the other things that American families did.

Unfortunately, they also experienced something else that too many American families experienced: a delinquent child determined to rebel against every rule they imposed on him. Alex fell in with Marcia Chapman and the Costas brothers in Middle School, and their association simply continued into High School and beyond. Alex’s juvenile arrest record looked like the stereotypical rap-sheet of every teen tough to walk the halls of a detention center. Auto theft, breaking and entering, drug possession... nothing they did helped. So they stopped helping.

When Alex was 19, they told him to leave and never come back. This suited Alex just fine. He was tired of his family anyway. He had a new family. Marcia, Ramon, Ernesto, and Billy Ray had become closer to Alex than his Mom and Dad. They’d steal cars and go joyriding, or do a smash and grab on a Seven Eleven. They’d invade homes and break stuff just for the fun of it. When they stole things, they’d sell it for cash and live on it until they needed more cash. They even knocked over a bank or two and a jewelry store! (They lived off the take from the bank for a month!)

The group looked up to Alex for ideas, and he kept them coming. He was the one who found the newspaper article about the pharmaceutical company that had opened a new drug research lab in McAllen. The article talked about new treatments for heroin addiction, and new painkillers… things that Alex knew could be resold for high profit.

Who knew the lab was a cover for some government operation. The guards turned out to be heavily-armed soldiers, and the group barely got out alive. They escaped, but not before the run-and-gun fight made some canister in one of the lab rooms explode. The gas, plus all the cuts and scrapes and gunshot wounds, knocked them all out for a couple of nights. When they woke up, every member of the group was changed.

And that made all the difference.
Assault is dedicated to Battery first and his friends second... this is something the other members of Anarchy are cool with; they understand that given a choice of saving Battery and saving any of the rest of them, they are on their own. Alex has come to see himself as some sort of freedom fighter against the oppression of society's rules. He is a capable leader, when he can get the team to listen.
"This is freedom, baby! We do what we want, when we want, to whom we want!"
Assault's power offer him increased physical abilities and a measure of invulnerability. His skills have been enhanced, and his tolerance for pain is high. He's a natural fighter who can see the tactical possibilities of any situation instinctually.
Assault is a lithe man of Vietnamese heritage. His muscles are tone and well exercised. Assault is a lithe man of Vietnamese heritage. His muscles are tone and well exercised.  In the field, he wears black-and-white camo-pants and a black t-shirt under his body armor.  He fills out the outfit with black combat boots.  His belt houses a pair of pistols, a knife, and four grenades. He will also dress for the weather if need be, but tries to wear something loose fitting to allow him to fight in comfortably.