The Butlerverse
Development List |
|
Heroes |
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American Hero
Teams and Independent Heroes |
|
Austin, Texas |
|
The
Rangers: The Rangers are
sponsored by the state government of Texas. They are all
deputized as Texas Rangers and carry full law-enforcement powers. |
|
Bulldozer:
Power armor wearing brick. |
|
Diamondback I:
Martial artist/weapon master who uses "throwing diamonds" as
weapons. |
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Longhorn:
Brick. "Minotaur" man with a bull's head. |
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Mustang Sally:
Brick. Tough and determined. |
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Recoil:
Energy blaster with kinetic powers. |
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Starfire:
Energy blaster with fire powers. |
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Twister:
Energy blaster with wind powers |
|
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Baltimore, Maryland |
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The
Baltimore New Guard: A superhero team formed in the
ashes of an older team. The original Baltimore Guard was slaughtered
to a man by the Blood Red King. A new generation of hero has
stepped forward to take their place. |
|
Fey: A
mystic swordsman who claims to be an elf from the lands of faerie. |
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Fracture:
Teleporting energy blaster with dimensional powers. His
attacks resemble the look of a mirror shattering. |
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Rock Bottom:
Brick with "stone hard-skin" and greater density. |
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Speedstar:
Speedster seeking redemption. |
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Tao:
Genetically engineered "perfect weapon". The product of one
of the US military's super-soldier programs, on the run from them
now. |
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Thunderfist:
Brick with minor electrical powers. |
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White Rabbit:
Mentalist. |
|
|
Force
5: A superhero team with a talent for causing collateral
property damage. |
|
Bulwark:
Brick. Near-total invulnerability, mid-level strength. |
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Fusillade:
Powered armor wearer. |
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The Gryffon:
Mystic energy blaster. |
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The Janissary:
Martial brick. Very quick, almost to speedster levels.
Almost. |
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Victory:
Energy blaster with "cosmic" powers. |
|
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Boston, Massachusetts |
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The Beacon: Mystic energy blaster who uses a magical
lantern. |
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Black Cat: Street-level martial artist active in Boston. |
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Brimstone, Josiah: Mystic detective who has been mystically
bound to a demonsoul. Gives him great mystical power, but
sometimes drives him into evil. |
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Hazard: Super-athletic martial artist with "willpower"
powers. Able to shrug off things normal folks normally can't. |
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The Patriot: Martial brick.
Gestalt incarnation of the New England Patriots football team.
Dressed in a modified Patriots uniform. Good at what he does,
but is generally sneaky and conniving and not well-liked by other
heroes. |
|
Charlotte, North Carolina |
|
The
Brigade: Small, very popular team who is very effective
at keeping supercrime in check in their home town. Haven't
been called on to fight any world-beating menaces yet. |
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Deflector: Brick whose invulnerability is based on
force fields. |
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Johnny Reb: Martial artist with an ultrasonic "rebel
yell". Basically a male Black Canary with a confederate
theme. |
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Lady Justice: Martial artist/gadgeteer. |
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Psychon: Telekinetic energy blaster. |
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Speedway:
Speedster.
Dresses in a NASCAR style driver's fire-suit and helmet. |
|
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Chicago, Illinois |
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Aegis:
Martial brick who uses a shield. Young woman of Greek
background. Prosecuting attorney who goes after "those that beat
the system". Considered something of a vigilante. |
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The Citizen:
Street-level gadgeteer hero. |
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Doctor Stratos: Energy blaster with weather control powers. |
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Lucky Star: Street-level martial artist. Called "the
luckiest man alive". |
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The
Supreme Six: Hero team considered second-tier by most people, despite being the Windy
City's most powerful hero team, probably because each member is a
"legacy hero". That is, they are all former teen sidekicks
to well-respected (if now retired) heroes from yesterday, all
grown up. |
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Calculus:
Super-intelligent mentalist. Tactical genius |
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Photon:
Energy blaster with light powers. |
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Omnipresent:
Teleporting speedster. |
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Prototype:
Gadgeteer. |
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Stonewall II:
Brick. Invulnerable and strong. |
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Thunderstorm:
Energy blaster with weather control powers. |
|
|
The
Victory League: The newest team of heroes in the Chicago
area. They've yet to be seriously tested but are picking up
a following. |
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Allustria:
Energy blaster with light powers. |
|
Empyrion:
Flying brick in the superman mold. Began his crime-fighting
career in the 50s, but hasn't aged much. |
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Evangella:
Energy blaster with Cosmic Energy powers. Devout Christian
evangelist. |
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Nightshade:
Batmasesque martial artist/gadgeteer. Not as anti-social,
however. |
|
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Cleveland, Ohio |
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Widow: Minor brick with spider-powers. |
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Columbus, Ohio |
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Doc Liberty: Brick. His costume is star-spangled. |
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Dallas, Texas |
|
The
Regulators: A very popular hero team, not only in Dallas
but across Texas. |
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The Anvil I:
Brick and former professional wrestler. Very flamboyant. |
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Firedrake:
Energy blaster with fire/heat powers. |
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Jenny Thunder:
Speedster. Daughter of 1970s hero Jimmy Thunder. |
|
Mustang I:
Speedster brick and former professional football player.
Makes regular appearances on the shock-rock morning show Dave and
the Geek. |
|
Orbit:
Energy blaster with gravity powers. |
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Shift:
Metamorph bendy toy along the lines of Plastic Man. |
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Technage:
Gadgeteer. |
|
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Denver, Colorado |
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Denver
Defenders: A super-team active in Denver, Colorado.
A long-established, well-respected team. |
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Amethyst:
Mystic with illusion magic. |
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Crackling Rose:
Energy blaster with electrical powers. |
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Echo:
Blind energy blaster with sonic powers. |
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Flux:
Bendy toy chimpanzee. |
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Goshawk:
Martial gadgeteer in the Batman mold. |
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Manimal:
Shapeshifter who changes into animal shapes. |
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Nano:
Metamorph who shrinks. |
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Nocturne:
Energy blaster with darkness powers. |
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Oak:
Brick with wood/plant powers. |
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Tempest:
Speedster with time control powers. |
|
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Detroit, Michigan |
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The
Squad: A new group just starting out in the
crimefighting business. No one is sure about them yet. |
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Gold Shield:
Martial artist/weapon master who uses a shield. |
|
Regalia:
Gadgeteer. |
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Super-Cop:
Brick/blaster. A robot with electrical blasts.
Designed and built by Regalia. |
|
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Martini: Mentalist.
Very suave and sophisticated. His costume is a black tuxedo with
tails, plus domino mask. |
|
The
Motor City Marshalls: More popular with the citizens of
Detroit than with the city government. |
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Ablaze:
Energy blaster with fire powers. |
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Chit-Chat:
Mentalist |
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The Fat Man:
"Fat" brick who absorbs kinetic energy. Eight feet tall and
weighs close to a thousand pounds. |
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Kid Cyclone:
Thirteen year old "team mascot" who thinks his parents don't know
about his powers. They know, and are quietly and gently
encouraging him. |
|
Queen Bee:
Brick/energy blaster with insect powers and a "stinger" blast. |
|
|
Rottweiler: Bestial martial
brick with dog powers. Basically a claw-less wolverine.
Street-level crimefighter. |
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Gary, Indiana |
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The Golden Marvel: Flying brick based on Golden Age
superman. An aging, sometimes out-of-touch-with-the-times relic
of a past age. Immortal hero who originally fought crime in the
40s. No longer ages, but still has old fashioned values.
Nearly universally respected by his fellow heroes. Originally
based in Boston. |
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Houston, Texas |
|
Ascension: Hero team active in Dallas, Texas.
The team is only recently formed, but all the members are
familiar faces to the citizens of Dallas. |
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Collossus:
Brick who can turn into a marble statue. |
|
Mister
Magic: Sorcerer who hides his real magical power
under the guise of stage magic trickery. The son of
the Emperor of Tarot. |
|
The Puritan
I: Telekinetic energy blaster |
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Red Eagle:
Mystic archer/martial artist. |
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Totem:
Mystic who practices shamanistic magic. |
|
|
Captain Speedy: Speedster who
is having the time of his life. Very popular among the people of
Houston. |
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Doctor Impossible: Mystic
sorcerer. |
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Overrider: Cyberpath who can
not just control computers, but can control any machinery mentally. |
|
Indianapolis, Indiana |
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Crusader: Martial artist.
Considered a lawless vigilante wanted for murder by the police because
of an accident in which a suspect was killed (the guy really did fall
off the roof... Crusader didn't push him). |
|
Jackson, Mississippi |
|
The White Legion: The official hero team
of the Ku Klux Klan. Actual crime-fighting, people-saving,
disaster-preventing
superheroes. Except for their vile opinions on racial
supremacy and the place non-Whites should have in society, they’d
be true-blue, noble heroes. They don’t even hesitate to help
non-Whites, as they see such actions as “setting a good example
for lesser peoples”.
Not looked on too favorably by anyone but racists and neo-nazi
white supremacists, even when they do good deeds (like rescuing
over 300 flood victims during the worst of the New
Orleans/Hurricane Katrina debacle). The Jackson city
government wants them gone, but can't find a legal way to do it,
as the White Legion aren't doing anything they can be expelled
for. |
|
Aryan Nation:
Duplicating martial artist. |
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The Colonel:
Brick. Wears a costume based on a Confederate colonel's
uniform. |
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The Grand Wizard:
Mystic sorcerer. |
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The Puritan II:
Martial artist and weapon master. |
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Rebel Yell: Energy
blaster with sonic powers. |
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Southern Belle:
Brick who carries a sword and shield. Amazon. |
|
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Jacksonville, Florida |
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Grandslam: Weapon master with a baseball theme. |
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Operator: Blaster/mentalist with electrical and cyberpathy
powers. |
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Las Vegas, Nevada |
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The High Rollers: A very popular hero team,
much to the dismay of the various casino owners and
tourist-oriented businesses in the city, most of whom see the
heroes as being a disruptive influence on the tourist trade that's
almost as bad as the villains. |
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Argent:
Silver-armored energy blaster with cosmic powers. |
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Brightfeather:
Martial Brick. Magically enhanced physical abilities. |
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The King: Gestalt
incarnation of Elvis Presley (during the white jumpsuit era).
Sonic powers. |
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Morningstar:
Flying brick in the Power Woman mold. Very strong, very hard to
hurt. |
|
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Los Angeles, California |
|
4Justice: A quartet of young singer/dancers who won
their place on the team by way of the "reality" TV game show "Who
Wants to Be a Superhero". To date, they've not actually
appeared in the field fighting crime, but have released four
albums, had a nationwide tour, and a TV movie. While each
member of the band has a "code name", they are all much better
known by their real names among their fans (who are all tween- and
teen-aged girls, apparently). Outside of their fans, they
receive little respect from the hero community, and not much more
from the music community. |
|
Linus, Bobby:
Code named "Heart-Throb". Mentalist with power over emotion.
He's the "cute one". |
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McKnight, Jason:
Code named "Amplifier" (or sometimes just "Amp"). An energy
blaster with sonic powers. He's the "strangely effeminate,
but we swear he's not gay, really" one. |
|
O'Keefe, Andy:
Code-named "Rebel". Low-grade brick. He's the "broody
bad boy". |
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Parke,
Tyler: Code named "Firefall". An energy blaster
with fire powers. He's the "shy one". |
|
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The
Angels: A popular hero team actually based in Beverly
Hills rather than Los Angeles proper. Considered to be a
"high rent" hero team, but well-liked in the city. |
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Briar Rose:
Martial artist and super-archer. Young Japanese-American
woman. She's the third Briar Rose in Los Angeles history,
the first being her grandmother, who fought spies and saboteurs
during World War II.. |
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Commander Future:
Battlesuit wearer with Clarke's Law level technology. Claims
to be a historian from the future, here to document the "metahuman
wars", whatever that means. Seems utterly unconcerned by his
effect on the past; when asked about it he usually shrugs such
questions off. |
|
Crescendo:
Energy blaster with sonic powers. |
|
Swallowtail:
Energy blaster with force powers. Butterfly themed costume.
Twin sister to Tumble Bee. |
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Tumble Bee:
Brick whose invulnerability and strength comes from Force Field
manipulation. Twin sister to Swallowtail. |
|
|
Awesome X: Super-athlete and daredevil. Physical
abilities at the peak of human capability. Operates out of Los
Angeles. Full of himself. Considered a jerk by most people
who've met him. |
|
Force
Pacific: Hero team considered LA's primary protectors. |
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Captain California:
Brick who rides a flying surfboard. |
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Corvette:
Speedster. |
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Dream Catcher:
Mentalist with Illusion and Dream powers. |
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Ivy:
Energy blaster with plant control. |
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The Platinum
Blonde: Brick. Robot duplicate of Marilyn Monroe. |
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Robotman:
Brick/blaster. A bottled brain inside a robot body. |
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Sea Lion:
Aquatic brick in the mold of Aquaman. |
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Starlet:
Energy blaster with light powers. |
|
|
Imagination West:
The official superhero team of the Walt Disney Corporation. In
addition to crime-fighting in the Los Angeles area, the team also
performs PR appearances, This is perhaps the most heavily
merchandised superhero team on the planet, with toys, comic books,
movies, novels, pajamas, and a ton of other collectible items
being sold at Disney’s Hero City park. |
|
Barnstormer:
Flying speedster. |
|
Big Thunder:
Brick with minor electrical powers. |
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Condorman:
Powered armor with a condor/bird theme. |
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Fireworks:
Energy blaster with explosive
light powers. |
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Nemo:
Aquatic brick in the Aquaman mold. |
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Peter Pan:
Flying martial artist/energy
blaster who can create pinpoints of light as spies or attack
weapons. Looks like a child but is actually in his forties. |
|
Prince
Charming: Weapon master with a medieval knight theme.
Shield and sword. |
|
Test Track:
Speedster. Wears a costume reminiscent of a crash test
dummy. |
|
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Phenom:
Flying brick. Teenaged actress/singer celebrity who has her own
TV show, record albums. Regularly goes on concert tours.
Tumble Bee of the Angels once loudly remarked that its a wonder Phenom
ever finds the time to actually be a superhero. The resulting
fight between the two of them caused nearly two million dollars in
property damage, all paid for by Phenom's production company. |
|
Pseudo: Shapeshifting hero active in Los Angeles.
Would-be actor and movie star. Keeps an identity as an athletic
young actor, but is actually an alien explorer who "went native" and is
now pretending to be human. |
|
Ready,
Willing, and Able: A trio of superheroes for hire.
They mostly do bodyguard work, hostage rescue, kidnap resolution,
and so on. They're all licensed private detectives, and have
no record of any shady dealings. Still, the fact that they
work for money makes them "grimy" in the eyes of most other
superheroes. |
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Able:
Martial brick. His actual name is William Abel. |
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Ready:
Martial brick. Real name Georgia Reddy. |
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Willing:
Martial brick. Real name Fernando Welling. |
|
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Memphis, Tennessee |
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The
Challengers: |
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Posse:
Duplicating martial artist. |
|
Slider:
Energy blaster with teleportation and dimensional powers. |
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Solar:
Energy blaster with heat and light powers. |
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Verdant:
Mentalist with plant control powers. |
|
|
Miami, Florida |
|
Electron:
Battlesuit wearer. Electrical weaponry. |
|
Kayle, Michael:
Mystic street-level hero active in Miami. |
|
Mobile, Alabama |
|
Mobile
Sentinels: The greatest (and only) superhero team in
Mobile, Alabama. They respond to emergency calls up and down
the Gulf Coast. |
|
Calypso:
Aquatic brick with "sea animal" powers. |
|
Eclipse:
Energy blaster with both light and dark powers. |
|
Gypsy:
Mentalist who manipulates probability. |
|
Lash:
Weapon master/martial artist who uses a whip. |
|
Magus:
Energy blaster with mental/force powers. |
|
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New Orleans, Louisiana |
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Battlecat: Batman-style
gadgeteer/martial artist operating in New Orleans. Primary
opposition for Baron Samedi. |
|
Doctor Kaa: Mystic sorcerer. Recognized as a scholar
of Egyptian mysticism. Operates out of New Orleans |
|
Foreshadow: Clairvoyant martial artist in the Batman mode.
Operates out of New Orleans. |
|
New York City, New York |
|
Cloak
and Dagger: Teenaged heroes who protect the streets of
Harlem.. |
|
Cloak:
Metamorph who can teleport. Her body is made of a
morphagenic "darkness field" contained within the cloak, which can
be used as a pair of prehensile limbs. Her darkness "feeds"
on people's body heat. Immune to the effects of Dagger's
light. |
|
Dagger:
Martial artist/blaster who can generate light. He can also
project dart-like bursts of light as weapons. Immune to the
effects of Cloak's darkness. |
|
|
The
Crimestoppers: A team of would-be superheroes who,
surprisingly enough, do have super-powers. Its just that the
super-powers they possess are hardly impressive, and sometimes
don't work right. Generally considered a bunch of wannabe's,
though despite being disrespected by pretty much everybody, they
actually sometimes get the job done. It should be noted that
they take themselves very seriously as superheroes. |
|
Doctor Destiny:
Clairvoyant mentalist. He can see the future with the help
of his magic eight-ball. And yes, it really tells the
future. |
|
Mister Excitement:
A minor brick with honest to God super-strength... except he gains
the super-strength by way of adrenalin rushes, and there's never a
guarantee he's going to have one. Hyper-active superhero.
He doesn't mean to fidget, but he does. Do not, whatever you
do, give this man caffeine. |
|
Rex: Rex
is a talking German shepherd. That's his power... he's a dog
that talks. He's also leader of this team, so deal with it. |
|
Silly Putty:
A metamorph who can assume any shape... as long as his shape is
changed manually. (Meaning, he cannot will himself into a
new shape... he has to press and mold himself, or have someone
else press and mold himself, into the new shape). He can
also pick up newsprint images if he presses himself against a
newspaper. |
|
The Tagger:
An "energy blaster" with the ability to generate spray paint (in a
variety of colors) from his fingers. He's only sixteen, and
is thus thought of as the group's "junior member". |
|
|
The
Fabulous Four: A super-team that's not as respected in
the city as it should be. They aren't hated, per se, but
they aren't as experienced as the Neumans or the Knights, and so
get compared unfavorably. |
|
Iron Angel:
Mentalist. Telepathic. |
|
Onyx:
Female brick. |
|
Speed Demon II:
Speedster. |
|
Technomancer:
Gadgeteer. |
|
|
The Neumen Family: A super-powered family
of crimefighters, all of whom are superhumanly strong and tough to
some degree, and all of whom have other powers. Called "the First Family of Crimefighting". |
|
Saul Neuman: Patriarch of
the family. Strong and heals fast. |
|
Chloe Neuman: Matriarch
of the family. Strong and grows. |
|
Bart Neuman: Oldest son.
Strong and dexterous. Like spider-man without the wall-crawling
or web-slinging. |
|
Jeremy Neuman: Middle
child. Strong and can fly. |
|
Samantha Neumen: Youngest
child. Strong and can turn into diamond. |
|
|
The New York Knights:
Considerded the "premiere" hero
team in NYC. |
|
Candle: Energy
Blaster with flame powers. |
|
The Hammer:
Brick. Gains his strength by increasing his density, though he
starts off as superhumanly strong and simply gets more so. |
|
Jonathan Hive:
Metamorph who can turn himself into a swarm of wasps. |
|
Quarterback:
Super-athlete/martial artist. His costume is basically a modified
American football uniform, including pads that double as body
armor. |
|
Scarab: Powered
armor wearer. |
|
|
Doctor Metropolis: Gestalt incarnation of New York City
itself,
Can "reshape" and "repair" the things that make up the city, like its
buildings. |
|
Free Spirit: The gestalt incarnation of the loss of
inhibition. Martial brick who regenerates. Has a vast and
sometimes inappropriate sense of humor, and cannot be brought down or
depressed. The protector of Greenwich Village. |
|
Elite: Super-athlete and martial artist. Succeeds at
nearly anything he tries. Teenaged hero operating in New York
City. Doesn't know he's a genetically engineered lifeform
created by Baron Maltus. |
|
Newark, New Jersey |
|
The Troll I: Huge, slightly monstrous-looking brick with
ram's horns on his head and green leathery skin. Active in
Newark, New Jersey. Despite his appearance, he enjoys broad
support in his native city, and is a favorite among the working class. |
|
Norfolk, Virginia |
|
American All-Stars: Founded in 1939, the
All-Stars are one of the oldest continually active teams
of crime-fighters in the world. Well-respected team
with a reputation they can back up. They can
actually get away with calling themselves (or at least
tolerate being called) "America's greatest superheroes"
because of it. |
|
Firefly:
Energy blaster who produces a glowing "goo" which is used
for attacks. She glows when using her powers, hence
her name. |
|
Golden
Eagle: Winged minor brick with an "eagle's
scream" sonic attack. A legacy hero, he's the third
Golden Eagle and the grandson of the original, who fought
with the All-Stars during World War II. He's
beginning to feel his age and has been training his son to
take his place. |
|
Major
Liberty: Martial brick. Another legacy
hero. "Major Liberty" was the first costumed
crime-fighter in the United States, having begun during
the Revolutionary War. The current Major Liberty is
a direct descendant of the original (its a family legacy),
and the first woman to wear the costume. Some of the
more conservative members of Norfolk's population still
haven't quite wrapped their head around the concept of a
female Major Liberty. |
|
Night
Vision: Martial artist with darkness/shadow
powers. |
|
Runestone:
Mystic sorcerer who gained his magical powers from the
Runestone embedded in his chest. |
|
Sturdy:
Brick. Can grow to be 12 feet tall. |
|
Wi-Fi:
Gadgeteer. |
|
Wing:
Sidekick and son of Golden Eagle. Enthusiastic to
finally get out from his father's shadow and take on the
Golden Eagle mantle himself. Sometimes a bit rash
and impulsive. |
|
|
The Knights: The Knights of Norfolk are a
relatively new team (having been active for only a year as
of 2009). They are known mostly for being very young
(their average age is only 19). |
|
Sophistry:
Mentalist |
|
Jock:
A super-athlete with "visual muscle memory". (In
other words, he can replicate what he sees... so if he
watches Michael Jordan play basketball, he can play
basketball as well as Michael Jordan can). |
|
Juice:
Energy blaster with electrical powers. |
|
Lady Luck:
Energy blaster with probability manipulation powers. |
|
Pecos:
Cowboy themed brick who wields a braided steel lasso. |
|
|
Orlando, Florida |
|
Imagination East:
The official superhero team of the Walt Disney Corporation. In
addition to crime-fighting in the Orlando area, the team also
performs PR appearances, This is perhaps the most heavily
merchandised superhero team on the planet, with toys, comic books,
movies, novels, pajamas, and a ton of other collectible items
being sold at Disney’s Hero City park. |
|
The Beast I: Brick.
Bestial strong-man with classic manners. |
|
Doctor Tomorrowland:
Powered armor/gadgeteer. Leader of Imagination. His armor
greatly resembles that worn by Buzz Lightyear in the Toy Story
films. |
|
Fairy Godmother:
Spell-weaving mystic. A plump woman in late middle age who
everyone likes because she’s just that friendly. |
|
Flubber: Bendy-toy
who bounces and is almost impossible to physically hurt. |
|
The Gentleman Ghost:
Energy Blaster/Mentalist. Ghostly powers. Permanently invisible,
except for his clothing. |
|
Mister Toad:
Martial artist. A Qliq refugee from the Xorn invasion who has
come to absolutely love human culture. |
|
Mu Shu:
Shapeshifter who changes into a miniature Chinese dragon. |
|
Tinkerbell:
Shrinking energy blaster who uses light-based “pixie dust” as a
weapon. |
|
|
Philadelphia, Pennsylvania |
|
The Bowman: Super-athlete and archer. |
|
Freedom Fellowship: One of the original hero teams in
the US, active since the early 60s. |
|
Talos:
Powered armor wearer. Metahuman genius inventor. His
armor has a Greek hoplite theme. |
|
Thunder:
Flying brick in the Superman mold. |
|
Independence:
Flying brick with some minor light powers. |
|
Raven I:
Martial gadgeteer with a black bird theme. |
|
Rocket I:
Speedster. |
|
|
Thorne, David:
Mystic street-level hero.. |
|
Uncle Sam:
The gestalt incarnation of the Spirit of America. Super-strong, hard
to heart, and courageous as the day is long. |
|
Phoenix, Arizona |
|
Lionheart: Street-level
martial brick. |
|
Pittsburgh, Pennsylvania |
|
The Argonauts: |
|
Blue:
Energy blaster with light powers. All his powers are colored
blue. |
|
Earthquake:
Huge brick with minor shockwave powers. |
|
Ink:
Energy blaster whose powers are based on his magical tattoos. |
|
Momentum:
Speedster whose power works by manipulation of momentum and
inertia. |
|
|
Captain Hammer: Flying brick. Conceited prick, for the
most part, but an effective crimefighter. Operates out of
Pittsburgh, Pennsylvania. |
|
Saint Louis, Missouri |
|
The
Paladins: Hero team, Reliable, if not well-known. |
|
Cyclone:
Powered armor wearer whose weapons all center around compressed
air. |
|
Gimmick:
Gadgeteer. Teenaged girl. |
|
Headcase:
Telepathic and telekinetic mentalist. |
|
Inferna:
Energy blaster with fire powers. |
|
Knock Off:
Metamorph who can mimic the properties of any material he touches. |
|
Lady Hex:
Mystic sorceress. |
|
The Pugilist:
Scappy martial artist who relies on basic toughness and willpower. |
|
Silver Shrike:
Metamorph who can assume the powers and abilities of various
animals. |
|
Twist:
Bendy toy. |
|
|
San Antonio, Texas |
|
The
Challengers: The Challengers are known all over Texas
despite being based in San Antonio. They've often teamed
with other Texas teams when facing huge threats or natural
disasters. |
|
Datalock:
Cyberpath with magnetic powers. |
|
Mane:
Brick. Turns into a big huge hulking, low-intelligence
brute. |
|
The Rubber Man:
Bendy toy. |
|
Shockwave:
Energy blaster with kinetic powers. |
|
|
San Diego, California |
|
The
Zoo: A team of "Moreaus" that have banded together for
self-protection and to show humanity that they aren't monsters.
They've unimaginably named themselves after their original
species. |
|
Bloodhound:
Martial artist. Heightened senses. |
|
Buffalo:
Brick. Not very intelligent, but friendly. |
|
Fox:
Martial artist. |
|
Giraffe:
Bendy toy. |
|
|
San Francisco, California |
|
|
Buck Fever: Pheremone-based
mentalist. Anyone around him is suddenly attracted to him. |
|
The
Golden Guardians: Police-sponsored hero team considered members of the SFPD for legal
purposes. Once well-respected, recent setbacks and a minor drug
scandal (which resulted in two members being expelled from the
group) have tarnished the team a little, so they are working to
get the good will of the general public back. |
|
Action Man:
Super-athlete with peak human physical abilities. Openly
gay. |
|
Chronos:
Energy blaster with time powers. |
|
Hotshot:
Youthful energyblaster with fire powers. |
|
Lawgiver:
Powered armor wearer. |
|
Network:
Energy blaster with electromagnetic powers. |
|
Raven II:
Mystic martial artist with minor darkness powers. |
|
Redwood:
Growing brick. |
|
Wheels:
Speedster who uses skates. |
|
|
Carr, Charles: Perhaps the foremost occult detective and
investigator in the world. No real mystic power to speak of,
though he has a strange way of being able to affect mystic creatures
with mundane attacks when such actions are called upon. Got into
occult investigations because of an encounter with a truly horrific
demon when he was a child. Known in the mystic community as a
knowledgeable scholar of the occult, and as an effective exorcist and
monster-fighter, to the point that most supernatural "monsters" fear
to encounter him when they wouldn't otherwise fear a high-powered
superhuman. |
|
Chandler, Nicholas: A fourteen year old boy who is perhaps
the only "monster slayer" more feared than Charles Carr. At
eight he used a baseball bat to kill a menacing spirit he thinks of as
"the Boogeyman" to this day. Considered the "creepy little kid"
in his neighborhood, and is distrusted by parents and children
alike... until the children come to him telling stories of strange
things bumping around their windows at night. Lives with his parents. |
|
Laughing Dragon:
Super-athlete/martial artist active in San Francisco’s Chinatown. |
|
Odd, Pamela:
A “supernatural detective” and ghost-hunter. An enchanted fedora gives her clairvoyant powers
gives her flashes of the future and the past. |
|
PRIDE:
A group of openly gay superheroes who have come together to
represent their community. |
|
Double Jeopardy:
Duplicating martial artist. Can split into two people. |
|
Guardian Angel:
Winged flying blaster with emotion control and electrical powers. |
|
Menagerie:
Shapeshifting mentalist who can assume animal forms and
telepathically command animals. |
|
Puck:
Teleporting martial artist. Can become invisible. |
|
Rave:
Energy blaster with light and sound powers. |
|
Statuesque:
Female brick. Permanently eight feet tall. Very hard
to hurt. |
|
|
von Klouse, Vivian: Mystic sorceress. The
self-proclaimed "Witch-Queen of San Francisco". Keeps out of the
superhero business but will rise to the task when presented with a
supernatural threat. Considered one of the possible successors
to the Warlock. |
|
San Jose, California |
|
Karate Grrl:
Teenage martial artist with enhanced reaction time and a healing
factor. She intentionally plays up the "disaffected angry
teenager" bit. |
|
Savannah, Georgia |
|
K9:
A dog-themed trio of heroes who are very popular among the people
and with the government of their home city. |
|
Doberman:
A bestial scrapper with enhanced senses and speed |
|
Mastiff:
Brick. Former professional wrestler David "Mastiff McGirk"
Mossberg. |
|
Watchdog:
Batman-style martial gadgeteer/detective. |
|
|
Smithfield, Rhode Island |
|
The
Hyperion Academy: A "special school" created to help
train young superhumans in the use of their powers. Created
after a young super named "Glow" was murdered fighting an adult
supervillain she was not ready for. In addition to training
in the use of one's powers, the school also offers a standard
educational curriculum. The school is located in Smithfield,
Rhode Island. |
|
Teachers and Instructors: |
|
|
Barefoot, Michael:
Bestial martial brick with bear powers formerly known as Kodiak.
Teaches physical education. Known as "Coach Bear" by the
students, a nickname he enjoys and allows. Native American. |
|
|
Bermeo, Carlos:
Gadgeteer formerly known as Knick-Knack. Reformed
supervillain. School custodian/technical support. |
|
|
Blaine, Richard:
Super-intelligent gadgeteer formerly known as Doctor Astonishing.
Science teacher. |
|
|
Coney, James: Energy
blaster with electrical powers, formerly known as "Lightning Rod".
Social Studies and history teacher. |
|
|
Dobrowski, Kara:
Energy blaster with light/color powers formerly known as
"Rainbow". Art teacher. |
|
|
Galasso, Kieth:
Gadgeteer who used music themed devices. Reformed
supervillain. Teaches music appreciation and band. |
|
|
Guth, Ramona:
Mentalist whose sole power is to instantly be able to understand
and use any language she sees written or hears spoken.
Currently knows how to use over two hundred languages.
Teaches Spanish, French, Latin, Russian, and Japanese language
classes. No former superhero identity. |
|
|
Kranyik, Lisa: Math
teacher. Weather-controlling energy blaster formerly known
as Tempest. |
|
|
Martin-Smith, Debra:
Principal of the school. Mentalist formerly known as "Miss
Mind". |
|
|
Phillips, James:
Teleporting martial artist formerly known as Red Devil I.
Has red skin, pointed ears, and a barbed tail. Teaches
English. |
|
|
Sark, John: Martial
brick formerly known as "Wildcat". Teaches computer science. |
|
|
Steele, Mickey:
Assistant principal. Metallic brick formerly known as
"Mister Steel". |
|
Students: |
|
|
Bagwell, Larry: Mentalist.
Called "Angst", but he's considering changing it after he
graduates.. |
|
|
Baker, William:
Brick. Former football player, before his metagene made him
ineligible. Called "All-Star". |
|
|
Boston, John: Martial
brick. Called "Battecry". |
|
|
Boston, Phyllis:
Martial brick. Called "Fury". Fraternal twin of
Battlecry. |
|
|
Colbert, John: Energy
blaster with fire and ice powers. Called "Centigrade". |
|
|
DiChiara, Dianne:
Brick who can turn into a living statue. Called "Caryatid",
but she hates that name. |
|
|
Ellison, Gwendolyn:
Shapeshifter who can assume any human or animal form. Called
"Chameleon". |
|
|
Franks, Alexander:
Mentalist who controls plants and their growth. Called
"Gardener". |
|
|
Haire, Andrew:
Clairvoyant mentalist. Called "Constellation". |
|
|
Jackson, Andrew:
Energy blaster with illusion powers. Falled "Figment. |
|
|
Khan, Tanya: Energy
blaster with sonic powers. Called "Crybaby". |
|
|
Konradt, Edward:
Energy blaster with magnetic powers. Called "Polaris". |
|
|
Labaddia, Constance:
Martial artist. Perfect physical specimen who seems immune
to poison or disease. Called "Ideal". |
|
|
Linehan, John:
Speedster. Called "Skid Mark". |
|
|
Morel, Nadia: Flying
speedster with wings. Called "Angel". |
|
|
Rambaransingh, Natisha:
Energy blaster who uses "mental energy". Called "Brain
Burn". |
|
|
Sanger, Stephen:
Super-athlete at the peak of human condition. Called
"Athlete". |
|
|
Sloan, Nikkowanna:
Mentalist specializing in mind control. Called "Instructor". |
|
|
Walsh, Murray:
"Brick" who is near indestructible but not truly super-strong.
Called "Adamant". |
|
|
Washington, DC |
|
The All-American: Martial
brick. Dresses in a flagsuit. Considered "the premiere
hero of our nation's capital". |
|
The Arsenal of Democracy: The national
superhero team of the United States. Headquartered
in Washington, DC and jointly sponsored by the Justice
Department. Each member is a credentialed FBI agent. |
|
American
Eagle: Winged energy blaster with sonic powers. |
|
Anthem:
Super-athlete martial artist. |
|
Bill O'
Rights: Shield-carrying brick. |
|
Dreamer:
Telekinetic energy blaster. |
|
Lady
Liberty: Flying brick in the mold of Supergirl. |
|
Liberty
Belle: Powered armor wearer. |
|
Victory:
Martial brick. |
|
Yankee
Clipper: Speedster. |
|
|
The
Capital Patrol: A small superhero team active in the
greater Washington DC area. Constantly living in the shadow
of the Arsenal of Democracy. |
|
Minuteman:
Speedster with time powers. |
|
Miss Liberty:
Martial artist. |
|
Vox Populi:
Energy blaster with sonic powers. |
|
|
Hawk
and Dove: A pair of super-powered twin brothers.
They operate out of Washington DC. |
|
Dove:
Martial artist with a bird theme. Amazing reaction time and
agilty. Defensive fighter. |
|
Hawk:
Brick with a bird theme. Strength and martial prowess.
Aggressive fighter. |
|
|
Wilmington, Delaware |
|
The
4Men: A superhero group sponsored by the Chandler-Sader
Group, a medical technology company specializing in metahuman
physiology and treatment. |
|
Champion:
Flying brick in the Superman mold. |
|
Second Sight:
Clairvoyant telepath. |
|
Thunderstrike:
Energy blaster with electric powers. |
|
Zephyr:
Speedster. A newcomer to the superhero scene. |
|
|
No Set Location |
|
Heroes
for Hire: Not actually a hero team per se, Heroes for
Hire is a "temporary agency" with a permanent staff of metahuman
employees who can be hired on a part-time basis for above-board,
legal work as bodyguards, couriers, or for other labor uses. |
|
Awersome:
Brick |
|
Ballista:
Weapon master. Uses a crossbow. |
|
Champion II:
Brick. |
|
Edge:
Bestial martial brick. |
|
Fast Eddie:
Speedster |
|
Lady Rose:
Mentalist |
|
Online I:
Cyberpath |
|
Regina:
Flying speedster. |
|
|
|
|
Australian Hero Teams
and Independent Heroes |
|
Alice Springs |
|
Walkabout:
Teleporting weapon master (uses a quarter staff and bolos). |
|
Melbourne |
|
Kestrel: Powersuit
wearer with wings and dart-guns. |
|
Perth |
|
The
Squadron: Australian hero team operating out of Perth.
Has an active, friendly rivalry with the other Australian hero
teams. |
|
Black Swan:
Gadgeteering martial artist in the mold of Batgirl. |
|
Jinx:
Energy blaster with "bad luck inducing" powers. |
|
New South Wailer:
Energy blaster with sonic powers. |
|
Piping Shrike:
Powered armor wearer. |
|
Sea Dragon:
Aquatic brick akin to Aquaman. |
|
Tasmanian Tiger:
Bestial martial brick with tiger powers. |
|
|
Sydney |
|
Brigade: Brick.
Former soldier. His "costume" is a modified military
uniform. |
|
|
|
Austrian Hero Teams
and Independent Heroes |
|
Vienna |
|
Transistor: Gadgeteer. |
|
|
Brazilian Hero Teams
and Independent Heroes |
|
Rio de Janeiro |
|
La Brigada de Victoria: "The
Victory Brigade". Maintains heaquarters in Rio, but
operates all over South America. |
|
Capitao Batalha: "Captain
Battle". Weapon master and martial artist who uses a
quarterstaff. |
|
El Maestro de
Jungla: "Junglemaster".
Mentalist who controls plants and animals. |
|
Escarlate Xama:
"Scarlet Shaman." Mystic sorcerer. |
|
Extrano:
"Strange". Mystic sorcerer. |
|
Giganto:
"Gigantic". Brick. A hulking brute who can barely
speak, but who still thinks clearly. |
|
Grito:
"Scream". Energy blaster with sonic powers. |
|
Rapido: "Swift".
Speedster. |
|
|
Sao Paulo |
|
Os Guerreiros: "The
Warriors". Not
actually sanctioned and funded by the Brazilian government, but it
might as well be. Os Guerreiros are the most powerful team
of heroes in South America, and they've tasted very few failures
during their history. The are often called "The Southern
Guardians" by people in North America... a nickname most members
of Os Guerreiros grind their teeth at. |
|
A
Espada: "The Sword". Telepathy mentalist. |
|
Esperanca: "Hope". Brick. |
|
Estatua:
"Statue." Brick who can turn to stone. |
|
Felina:
"Feline". Bestial female scrapper with cat powers. |
|
Fortuna: "Fortune". Martial artist/weapon master.
Uses a sword. Capoeira maistre. |
|
Gladiadora: "Gladiatrix" Female flying brick with
minor electrical powers. |
|
Macaco-Aranha: Bestial scrapper with "spider monkey"
powers. Agility, strength, and a prehensile tail. |
|
Senhora
Luz Solar: "Lady Sunlight". Powerful energy
blaster with sunlight powers. |
|
|
|
|
Canadian Hero Teams and
Independent Heroes |
|
Ottawa, Ontario |
|
Canadian Shield: The national hero team of Canada.
Members of the group are considered officers of the Royal Canadian
Mounted Police. Operates out of Ottawa. |
|
Binder:
Mystic sorceress. Her full name is "Binder of Spirits", but
that's too unwieldy to use. Member of the Tsuu T'ina nation. |
|
Centennial:
Flying brick in the superman mold. |
|
Cyba:
Cyberpath. |
|
Diamond I:
"Brick" who isn't superhumanly strong at all, but who is almost
impossible to hurt. Her punches still land like a ton,
because getting hit by her is like getting hit by a steel bar. |
|
Ghostkeeper:
Brick. Member of the Enoch Cree nation who gains strength
and speed from the power of his ancestors. |
|
Northstar:
Energy blaster with light powers. |
|
Pulse:
Energy blaster with vibratory powers. |
|
Wild Spirit:
Scrapper with animal powers. |
|
|
Montreal, Quebec |
|
Incendie:
"Blaze".
Energy blaster with fire powers. |
|
Winnipeg, Manitoba |
|
Rainbow Knight:
“Powered armor” hero whose powered armor acts more like the
armor from the Guyver anime/manga series. Gained his power through
exposure to alien technology that fused itself to his body. |
|
|
|
Chinese Hero Teams and
Independent Heroes (People's Republic of China) |
|
Beijing |
|
The People’s Revolutionary Metahuman Collective:
The national hero team of the People’s Republic of China. The
single largest hero team on Earth. According to the
government of the People's Republic, all Chinese superheroes are
members of this team, and any Chinese superhumans operating
independently are supervillains, by definition.
Interestingly enough, they label members of The Shield (the
national hero team of Taiwan) as supervillains as well. |
|
The Academician:
Mentalist with super-intelligence capable of remembering entire
libraries of information. Tactical genius. |
|
Blue Faced Demon:
Bestial brick with four arms. |
|
Bullet: Speedster. |
|
Cloud Dragon:
Energy blaster with wind-control powers. |
|
Conduit: Energy
blaster with electrical powers. |
|
Crimson Tempest:
Energy blaster with "red energy" powers. |
|
Dream Sword:
Weapon master who uses a “psychic sword”. |
|
Earthquake Fist:
Martial brick. |
|
Furious Anger:
Scrapper in the same mold as Wolverine, but without the claws. |
|
Gossamer Storm:
Telekinetic with control over cloth. Wears a costume that is
extra long to give her something to work with. |
|
Granite Man: Brick
whose body is made of stone. |
|
Great Wall: Energy
Blaster with force field powers |
|
Hummingbird:
Shrinking energy blaster with sonic powers. |
|
Industry:
Gadgeteer/Powered armor. |
|
Iron Mask: Powered
armore wearer. His armor is mystic, not technological, and
appears when he wears an enchanted mask. |
|
Jade Titan:
Growth brick. |
|
Kite:
Winged flying speedster. Uses martial arts weaponry. |
|
Lightning Dancer:
Speedster/blaster with electrical powers. |
|
Lion Claw:
Bestial martial brick |
|
Mindspark:
Mentalist. |
|
Northern Star:
Energy blaster with electro-magnetic powers. |
|
Obsidian Arrow:
Super-archer with trick arrows. |
|
Overpower:
Brick who absorbs energy to make herself stronger. Believed
to be the strongest woman in the world. |
|
Particle Man:
Energy blaster with radiation powers. "Living energy" inside
a containment suit. |
|
Phantom Panther:
Martial artist who can make herself intangible and invisible. |
|
Propaganda:
Mentalist specializing in mind control rather than telepathy. |
|
Quantum II:
Energy blaster with cosmic powers. |
|
Rebound:
Bouncing martial artist with mild kinetic powers. |
|
Red Tigress:
Bestial martial artist with cat powers. |
|
The Seven Brothers:
Duplicating martial brick |
|
Shining Dawn:
Flying brick with minor light powers. |
|
Steel Tortoise:
Powered armor wearer. |
|
Summer Cloud:
Energy blaster with weather control powers. |
|
Technocrat:
Gadgeteer |
|
Unity:
Power mimic |
|
Voltage:
Energy blaster with electrical powers. |
|
White Owl:
Winged "bird woman". Heightened senses, wings, and claws. |
|
|
Guangzhou |
|
Bai Hou:
"White Monkey". Martial artist and weapon master. |
|
Hong Kong |
|
Yin
and Yang: Fraternal twins. Considered outlaws and
criminals by the communist Chinese government, despite their
heroic actions, because they refuse to join the PRMC. |
|
Yin:
Mystic martial artist. |
|
Yang:
Mystic martial artist. |
|
|
Shanghai |
|
Lucky Bandit:
Mystic martial
artist with enhanced reaction time and speed. Considered an outlaw
because he refuses to join the PRMC. Works underground. |
|
Whispering Dragon:
Teleporting martial artist. |
|
|
|
Chinese Hero Teams and
Independent Heroes (Republic of China) |
|
Taipei |
|
The Shield: National hero team of Taiwan. Their
primary concern is defending the island from the People’s
Revolutionary Metahuman Collective, though they do try to stem
crime on the island. |
|
Brightstar: Energy
blaster with light powers. |
|
Discipline:
Martial artist/mentalist. |
|
Dragonfly: Powered
armor hero with an insect theme. |
|
The Hand of Fate:
Sorceress who uses a magic staff. |
|
Lord Dragon:
Shapeshifter/mystic. An authentic Chinese dragon who takes human
form. |
|
Nuclear Man:
Energy blaster with nuclear fusion powers. |
|
Rocket II: Flying
energy blaster/speedster with flame/heat/rocket exhaust powers. |
|
Tiger: Martial
brick with cat powers. |
|
|
|
|
Egyptian Hero Teams and
Independent Heroes |
|
Cairo |
|
The
Pantheon I: A team of heroes based in Cairo.
Their existence has sparked a new interest in the ancient gods of
Egypt, something that the Muslim establishment doesn't like at
all. |
|
Bast:
Bestial scrapper with feline powers. |
|
Geb:
Energy blaster with geokinetic powers. |
|
Hathor:
Brick. A female "minotaur". |
|
Horus:
Powered armor wearer. Armor has a "falcon" look to it,
including mechanical winglets below the arms and the head of a
falcon. |
|
Ma'at:
Mystic mentalist with "truthseeking" powers. Unknown to the
other members of the pantheon, Ma'at is an incarnation of the
actual goddess and not just a "mortal" who has assumed the name. |
|
Shu:
Energy blaster with wind and weather powers. |
|
|
|
|
English Hero Teams and
Independent Heroes |
|
London |
|
Majestic:
Not a purely English hero team, but rather the "national" hero team of Great Britain. Made up of Welsh,
English, and Scottish heroes. No Irish hero has ever been a
member. |
|
Archdruid: Mystic
using “faerie magic” to control animals, plants, and the weather. |
|
Britannia: Female
Brick. Leader of the team. |
|
Bulldog: Scrapper
who absorbs energy to make him stronger and faster. |
|
Cairn: Energy
Blaster with geokinetic powers. |
|
Galahad: Brick.
Wears an enchanted suit of plate mail. |
|
The Nightwatchman:
Gadgeteer/martial artist in the Batman mold. But not as gloomy. |
|
Yeoman: Weapon
master and super-archer. |
|
|
York |
|
Albion:
British hero who wields the legendary Excalibur. Grandson of Pendragon
and son of Excalibur. Unlike his predecessors, he prefers to operate
alone. |
|
|
|
French Hero Teams and
Independent Heroes |
|
Marseilles |
|
Les
Vengeurs: French team more popular with the French
national team. They've got a bit of a viscious rivalry
going.. |
|
Arc de Lune:
"Moonbow". Psychic weapon master who shoots "psionic arrows"
from a psychic bow. |
|
Domino I:
Telekinetic energy blaster. |
|
Eclat:
"Burst". Energy blaster with "firework" powers. Bright
lights and explosions. |
|
Mercury:
Shapeshifter made of "living liquid metal". Imagine the
T-1000 if the T-1000 actually had an imagination regarding shapes,
and you get the idea. |
|
Obus:
"Cannonball". Flying speedster who creates "rocket exhaust"
when he flies. Force field protects him from impact. |
|
Ombre Silencieuse:
"Silent Shadow". Martial gadgeteer in the mold of Batgirl. |
|
Prodigy:
Martial artist who can "mimic" any non-superhuman skill or power
he can see. Superhumanly intelligent. Perfect physical
condition. |
|
|
Strasbourg |
|
Europa:
Not actually a "French" team of superheroes. Rather, its the "national" hero team of the European Union. They are
jointly funded by several of the major EU members, and
headquartered in Strasbourg, France. |
|
Chimera:
Greek shapeshifter. |
|
Forrestal:
Austrian plant controller. |
|
Mindstalker:
Dutch mentalist who specializes in the manipulation of other
people's senses. |
|
Quantum I:
Spanish energy blaster with cosmic powers. |
|
Slipknot:
Czech bendy toy with animated hair. |
|
Solar Centurion:
Italian powered armor wearer. Armor is mystic rather than
technological. |
|
Sound Barrier:
French energy blaster with sonic powers. |
|
Tesseract:
Energy blaster from Monaco with dimensional powers. |
|
Union Jack:
British flying speedster. |
|
Valkyrie:
Norwegian Weapon master/brick themed out as a classic valkyrie
from myth. |
|
Vertigo:
Portuguese mentalist with vertigo induction powers. |
|
Zoom:
Romanian speedster. |
|
|
Paris |
|
Autour:
"Goshawk". Battlesuit wearer with wings. |
|
Chevalier:
"The Knight". Powered armor wearer. |
|
|
|
German Hero Teams and
Independent Heroes |
|
Berlin |
|
Mondfeuer: "Moonfire".
Mystic energy blaster with "silver fire" powers. |
|
Hamburg |
|
Pfeilspitze: "Arrowhead".
Weapon master who uses a bow. |
|
Munich |
|
Geshwindigkeit:
"Speed" Speedster. |
|
|
|
Greek Hero Teams and
Independent Heroes |
|
Athens |
|
The
Pantheon II: A team of heroes based out of Athens.
Popular in their homeland, almost unknown outside of it. |
|
Aphrodite:
Mentalist with emotion control/projection. Empath. |
|
Artemis:
Weapon master who uses archery and spears. Hunter-themed
martial artist. |
|
Haephestus:
Powered armor wearer. |
|
Helios:
Energy blaster with solar powers. |
|
Hermes:
Speedster capable of "running" through the air on a platform of
light. |
|
Iris:
Energy blaster with color/light powers. |
|
Ouros:
Brick with an earth theme. |
|
Proteus:
Shapeshifter. |
|
|
Piraeus |
|
Marathon: Greek speedster. Operates out of Athens. |
|
|
|
Hungarian Hero Teams
and Independent Heroes |
|
Budapest |
|
Fafza Tel: "Winter
Willow". Energy blaster with ice/cold powers. |
|
Orvos Spila: "Doctor
Speed". Speedster. |
|
|
|
Indian Hero Teams and
Independent Heroes |
|
Calcutta |
|
Ulkataranara: :Comet Man".
A flying brick/energy projector with fire/heat powers and
super-strength, |
|
Delhi |
|
The Assembly:
The national superhero team of India. A bit more sinister
than most heroes are, as their first loyalty is to the
government of India, rather to some intangible concept
like “justice”. |
|
Anvil: Super-strong metal man. |
|
Bagha: Shapeshifter who turns into a tiger. |
|
Bhadhana: “Stretch”.
Bendy-toy. |
|
Bhairavi: Six-armed female brick/weapon master who
uses swords. |
|
Bhutatodana: Mystic |
|
Chamakana Dhala: “Shining Shield”. Weapon master
and martial artist. |
|
Charm: Sorceress. |
|
Conscience: Mentalist |
|
Dharma: Superman-style flying brick. |
|
Fusion: Energy Blaster with nuclear powers. |
|
Ganesha: Brick/Mystic. Hindu deity made manifest. |
|
Kismet: Superman-style flying brick. |
|
Mister Honey: Sticky brick with adhesive powers. |
|
Naja: Cyborg with a snake’s tail and wrist
“fangs”. |
|
Prieta Vashtu: Energy blaster who generates
“psychic arrows”. |
|
Saraswati: Energy Blaster with hydrokinetic
powers. |
|
Shockwave: Energy blaster with explosive powers. |
|
Surkha Khamba: “Ruby Monolith” a brick who
transforms into a gemstone form. |
|
Tataiya: Super-athlete. Martial artist and
skill-heavy expert spy. |
|
Teja Vayu: “Swift Wind” Speedster |
|
Umbra: Sorceress with “Shadow Magic” powers. |
|
Ushas: Energy blaster with light powers. |
|
Zone: Speedster with time control powers. |
|
|
Mumbai |
|
Mumbai Santari:
"The Bombay Sentinels". Second largest hero team in
India, and one of the most popular. |
|
Agniputra: Martial artist with enhanced
dexterity and superhuman senses. |
|
Bahadur:
Martial brick with heightened senses. |
|
Bantul:
Brick. |
|
Fauladi
Singh: Gadgeteer/battlesuit wearer. |
|
Koushik:
Cyborg martial artist with a mechanical arm. Very
intelligent and highly trained. |
|
Mahabali: Super-athlete at the height of human
perfection. |
|
Raaka:
Martial artist who is incapable of being killed
permanently. (He always wakes up after healing all
damage.) |
|
Sabu:
Brick.
Permanently eight feet tall and very strong. Tends
to dress like a circus strongman. |
|
Shaktimaan: Flying brick in the Superman mold. |
|
Supremo:
Super-athlete martial artist with a trained falcon
sidekick. |
|
Tauji:
Mystic sorcerer. Uses control of spirits and a magic
wand. |
|
Vijayakanth: Brick. |
|
|
|
|
Indonesian Hero Teams
and Independent Heroes |
|
Jakarta |
|
The
Bidadari: A team of three super-powered women who
operate across Indonesia. The Bidadari are popular among the
people of Indonesia, being seen as heroes of the people rather
than tools of the government (which is seen as corrupt). The
fact that the three each represent the majority religions in
Indonesia (Islam, Christianity, and Hinduism) reassures the
religious segments of the population, and their cooperation
provides confidence to the secular Indonesians. |
|
Kurus:
Bendy toy who becomes thin and stretchable. |
|
Matahari Merah:
Low-grade brick with fire powers. |
|
Matematika:
Martial artist with genius-level tactical acumen. |
|
|
|
|
Israeli Hero Teams and
Independent Heroes |
|
Tel Aviv |
|
Section 19: The "national hero team" of Israel isn't
actually a team at all. Rather, every government-employed
metahuman works as an agent of Section 19, a division of the
Mossad. They mostly work as independent agents sent
individually to accomplish a mission, but of course will team with
other Section 19 agents when needed. |
|
Ambush:
Martial brick and former soldier. |
|
Ballistic:
Weapon master who uses twin pistols. Said to be the best
shot with a handgun in the world. |
|
Collossus:
Brick. |
|
Delilah:
Energy blaster with life-energy manipulation powers. |
|
Dust Devil:
Energy blaster/speedster with whirlwind powers. |
|
Desert Falcon:
Flying speedster with artificial wings. |
|
Golem:
Stone brick. Not an actual golem. Resembles the Thing,
if the thing actually had human proportions. |
|
Judith:
Martial artist. |
|
Masada:
Growing brick. |
|
Merkava:
Brick. Named after the Israeli main battle tank. |
|
Solomon:
Super-intelligent gadgeteer. |
|
Tatterdemalion:
Mystic martial artist with minor shadow/darkness powers.
Based on DC Comics "Ragman". |
|
The Wonder:
Mentalist. |
|
|
|
|
Italian Hero Teams and
Independent Heroes |
|
Naples |
|
Fortuna: Female martial artist who is very, very lucky. |
|
Rome |
|
Indomabile:
Brick. His powers are based on willpower and refusal to back
down. |
|
The
Knights of Malta: Not actually an "Italian" hero team
per se. Official hero team of the Roman
Catholic Church. Made up of super-powered clergy and laymen.
Operate out of the Isle of Malta. All are dedicated to the
Holy Mother Church. The team emphasizes humanitarian work
rather than the opposing of super villains, and are regularly
involved in the restoration of communities after natural
disasters. |
|
Aurora:
Energy blaster with electro-magnetic powers. Canadian. |
|
Broadsword:
Weapon master who uses a sword. Swiss. |
|
Cathedral:
Growing brick. Italian. |
|
Choir:
Energy blaster with sonig powers. Polish nun. |
|
Crusader:
Brick with "psychic armor" and a "psychic sword". German. |
|
Eden:
Mentalist who projects a "calmness field" within which no one is
capable of thinking hostile thoughts. Austrian nun. |
|
Faith:
Mentalist. Irish. |
|
Lifeline:
Energy blaster with body control/healing powers. American. |
|
Mass:
Energy blaster with gravity powers. Italian priest. |
|
Plenty:
Energy blaster with matter manipulation powers. |
|
Rampart:
Brick with a personal force field. |
|
Scanner:
Flying brick in the superman mold. Multiple enhanced senses. |
|
The Sculptor:
Energy blaster with stone animation powers. |
|
Ultra:
Flying brick in the Supergirl mold. Mexican |
|
|
Venice |
|
Siren: Mystic "sea witch" with weather-affecting magic. |
|
|
|
Iranian Hero Teams and
Independent Heroes |
|
Tehran |
|
The Fist of Allah: Amazingly strong brick. Usually
works as a bodyguard for Ali
Hoseyni Khāmene’i (the supreme religious leader of Iran), but is often
called upon to help out with natural disasters and super-crime that
occurs in the Islamic Republic. All rumors (and propaganda) to
the contrary aside, he is a good-natured man with a true interest in
justice who enjoys the warm feelings he gets when he helps people out.
He's also aware of the fact that he's not the sharpest knife in the
drawer, and trusts that the leaders of his country would never steer
him wrong when it came to giving him assignments. He's naive,
not corrupt or evil. |
|
|
|
Japanese Hero Teams and
Independent Heroes |
|
Osaka |
|
Doctor
Otaku: Gadgeteer.
Another teenage Japanese hero. He's in it for the fun and to
show off he's smarter than anyone around him.. |
|
|
Tokyo |
|
Senshudan One: One of the premiere hero teams of Japan
(there are several hero teams in Japan that call themselves
"Premiere"). Senshudan One is well-respected and well-liked
in their own country, and generally seen as effective outside of
it. They operate out of Tokyo (as do most of Japan's
superheroes). |
|
Hawk Rider:
Power armor wearer with mechanical wings and a bird-like theme. |
|
Robot Ichiro:
Brick/blaster. Android hero programmed by its dying creator to
protect Japan. |
|
Shadow Dragon:
Martial artist/weapon master who uses war fans and throwing darts
as weapons. |
|
Stuntman:
Minor brick with fast healing. Skilled hand-to-hand fighter. |
|
Sunshine:
Energy blaster with solar powers. |
|
Tsunami:
Energy blaster with weather-control powers. |
|
|
The Super Squad: One of the premiere hero teams of Japan
(there are several hero teams in Japan that call themselves
"Premiere"). A team popular with the youth of
Japan. |
|
Kiku: “Chrysanthemum”. Energy Blaster/Martial artist with
“flower powers” and plant control. Works as a mole for
General Taira within the Super Squad, one of Tokyo's hero teams. |
|
Fidobakku:
"Feedback". Energy blaster with sound powers. |
|
Kodotai:
"Zodiac". Metamorph who can assume the shapes of the zodiac
animals. |
|
To:
"Tower". Powered armor wearer. |
|
|
Tetsuronin: "Iron Warrior".
Powered armor wearer with perhaps the most advanced weapon system on
earth. |
|
Yokohama |
|
Wonder
Girl: Flying brick in the Supergirl mode. She's only
14. Makes a lot of TV appearances, and has just released a
best-selling album of pop covers. |
|
|
|
Latvian Hero Teams and
Independent Heroes |
|
Riga |
|
Zvaigzne Sieviete:
"Star Woman". Density brick. The only superhero active in
Latvia. Based in Riga. |
|
|
|
Liberian Hero Teams and
Independent Heroes |
|
Monrovia |
|
African Spirit: A multinational team of
African heroes whose mandate is to "protect the peoples of
Africa". Realistically, they oppose criminal threats
and natural disasters in eastern Africa (the entire
continent being too big for them to handle by themselves).
Based in Monrovia, Liberia, the members of African Spirit
were gathered together by Master Mist, after the Immortal
sorcerer overthrew the dictatorial rule of President
Charles Taylor and took over the rule of Liberia himself.
It is interesting to note that no member of African Spirit
comes from one of the African-Arab states, such as
Tunisia, Libya or Egypt. |
|
Firebird:
Energy blaster with fire powers. |
|
Lioness:
Bestial brick with feline powers. |
|
Onus:
Energy blaster with force/kinetic powers. The only
Caucasian member of the team. |
|
Parhelion:
Brick with force field powers. |
|
Peacemaker:
Battlesuit wearer. Sleek rather than clunky. |
|
Reserve:
Brick who absorbs energy (kinetic and otherwise) to become
stronger and harder to hurt. |
|
Resolute:
Powered armor wearer. |
|
Shaft:
Weapon master who uses a spear. |
|
Stealth:
Shrinker. |
|
|
Master Mist: Mystic
sorcerer. Ruler of Liberia. Is said to be immortal
and a thousand years old. |
|
|
|
Mexican Hero Teams and
Independent Heroes |
|
Guadalajara |
|
Los
Angeles de la Guarda: "The Guardian Angels". A
popular hero team known for its honesty and integrity. |
|
Halazgo:
"Brainwave" Telepathic mentalist. |
|
Senor Atomico:
"Mister Atomic". Energy blaster with radiation powers. |
|
Puma:
Bestial brick with feline powers. |
|
Relampago:
"Flash of Lightning". Flying brick with electrical powers. |
|
El Santo
Enmascarado de Plata: "The Silver-Masked Saint". A
brick and Luchador Enmascadero. Uses his great strength,
durability, and skill at wrestling to fight crime. Very
popular hero. |
|
|
Mexico City |
|
El Aguila Solitaria:
"The Lonely Eagle". Weapon master who uses a bow, and wears a
winged harnes that allows him to fly. |
|
El Dorado: Martial
artist/gadgeteer in the Batman mold. |
|
Macahuitl:
Martial artist and weapon master who dresses in an
Aztec theme. The son of Queztocoatl. |
|
Los
Magnificos: "The Magnificents". A long-established
hero team. Lately, the team has been accused of actively
avoiding the activities of certain organized crime families,
leading to accusations of bribery and corruption. |
|
Araña Verde:
"Green Spider" Super-athlete, acrobat, and martial artist
with artificial "web launchers" on each wrist. |
|
El Buho:
"The Owl". A detective in the Batman mold. Uses a
mystical mask to give him enhanced senses. |
|
Enigma:
Super-athlete martial artist who is invulnerable to bullets. |
|
Evolucion:
"Evolution". Brick with "reactive evolution" powers.
He gains those defensive and sensory powers he needs depending on
the situation he finds himself in (he gains night vision in
darkness, he grows gills if he's underwater, fireproof skin if
he's in a fire, and so on). |
|
El Halcon Blanco:
"White Hawk". Energy blaster with cold powers. |
|
Meteorix:
Brick. Transforms from a normal human to a large
blue-skinned hulking brute. |
|
La Mosca Humana:
"The Human Fly". A shrinking energy blaster with
"bio-energy" powers. |
|
|
Monterrey |
|
Los
Hombres Intrepidos: "The Intrepid Men". A small
but active group that has been making great strides against the
drug trade. |
|
Gideon:
Power mimic who can duplicate the abilities of whoever he is
fighting. |
|
Petra:
"Stone Girl" Geokinetic energy blaster. |
|
Sacudimiento:
"Swayl". Speedster who can increase or decrease the flow of
time around him. |
|
Salvaje:
"Feral". Bestial martial artist with animal powers. |
|
|
|
|
Nepalese Hero Teams and
Independent Heroes |
|
Kathmandu |
|
Sagarmatha: Nepalese brick who is permanently twelve feet
tall. Weighs close to three tons. National hero of Nepal
(and one of the few superhumans native to that land). Called
"Everest" in English-speaking countries, much to his annoyance. |
|
|
|
New Zealander Hero
Teams and Independent Heroes |
|
Aukland |
|
The
Defenders: The national hero team of New Zealand.
Its a small team, because New Zealand just doesn't see all that
much super-crime. |
|
Artificer:
Gadgeteer |
|
Moonshadow:
Energy blaster with dark and light powers. |
|
Wahieroa:
Gestalt incarnation of the mythical Maori hero of the same name. |
|
|
|
|
Nigerian Hero Teams and
Independent Heroes |
|
Abuja |
|
Ogun: A "metallo-kinetic" who wears a suit of "powered
armor" that increases his strength and toughness. |
|
|
|
Polish Hero Teams and
Independent Heroes |
|
Katowice |
|
Tecza: "Rainbow".
Energy blaster with light powers. |
|
Zmierzch: "Twilight".
Energy blaster with darkness powers. |
|
|
|
Portuguese Hero Teams
and Independent Heroes |
|
Lisbon |
|
Corrente: "Chainmail".
Mystic brick who uses a big chain in battle and wears
chainmail. |
|
|
|
Romanian Hero Teams and
Independent Heroes |
|
Bucharest |
|
Domn Bronz:
Brick. Body of bronze. |
|
|
|
Russian Hero Teams and
Independent Heroes |
|
Moscow |
|
Russian Dawn: The national hero team of Russia. |
|
Byelebog: Brick.
Deity of the Sun and light from Russian myth. Wields a big
battleaxe that returns to him when he throws it. |
|
Doctor Vohlk:
Bendy toy. Genius. A scientist in the Reed Richards
mold. |
|
Mikula:
Mentalist. Telepathy and telekinesis. |
|
Perepis:
Cyberkinetic. |
|
Plamya: “Flame”
Energy Blaster with fire-based powers. |
|
Prezma: “Prism”
Energy Blaster with color-based light powers. |
|
Spartak:
“Spartacus”. Super-athlete with martial arts training. Former
spetznatz. |
|
Syeryebro:
“Silver”. Energy blaster with telekinetic and force powers. |
|
Ursa:
Shapeshifting brick. Transforms into a bear. |
|
Winter Wolf:
Animalistic scrapper. Minor brick. |
|
Zemletpyasenee:
"Earthquake:. Energy blaster with earth manipulator powers. |
|
|
Saint Petersberg |
|
Protonik: Flying brick in the Superman mold. Doesn't
get along well with the members of Russian Dawn as he sees them as
operatives of the government more than heroes in their own right. |
|
Samara |
|
Vulnapyezdka: "Waverider". Energy blaster/metamorph
with water powers. Can turn into water. |
|
|
|
Scottish Teams and
Independent Heroes |
|
Aberdeen |
|
The Highland Warriors:
A family of metahumans who work
to protect Scotland from all threats. They've all
individually been invited to Majestic at one time or another, and
have all refused. |
|
Creag: Brick
with geokinetic powers. |
|
Gale: Energy blaster with wind
powers. |
|
Hadrian:
Energy blaster with force powers. |
|
Ion:
Energy
blaster with light powers. |
|
|
|
|
Singaporean Teams and
Independent Heroes |
|
Singapore |
|
Silverwing:
Energy blaster
with cosmic energy powers. |
|
|
|
South African Teams and
Independent Heroes |
|
Johannesburg |
|
The White Legion: Once, this team of "heroes" was the national superteam
of South Africa. Officially, the government has severed all
ties with the group, and has stopped funding its activities in
response to censure and sanctions from other nations, all of whom
saw the White Legion as little more than a government-funded
terrorist group. Unofficially, the government of South
Africa still support (and fund) the team's operations, despite the
"distancing" of interests. |
|
Heretic:
Mentalist specializing in mind
control. |
|
Mob Rule: Duplicator who can make
dozens of duplicates. |
|
Myrmidon:
Powered armor wearer. |
|
Paladin: Flying brick in the
Superman mold. |
|
Salamander:
Energy
blaster with fire powers. |
|
Silk Spider:
Martial brick with spider powers. |
|
Spire:
Growing brick. |
|
Summer Storm:
Energy blaster with weather control powers. |
|
Traveler:
Flying speedster |
|
|
No Fixed Location |
|
Gazelle: Speedster capable of incredible leaps.
Considered an outlaw in South Africa |
|
|
|
South Korean Hero Teams
and Independent Heroes |
|
Busan |
|
Soaring Eagle:
Telekinetic energy blaster. |
|
|
|
Swiss Teams and
Independent Heroes |
|
Geneva |
|
The Warlock:
Sorcerer. The earth’s Archmage; the most powerful wielder of
magic alive today, and the mystic protector of the planet. He
takes the long view, and sometimes what he has to do to protect the
planet isn’t all that nice. He's actually Romanian (his real
name is Serban Barbeneru), but makes his home in Switzerland. |
|
|
|
Turkish Teams and
Independent Heroes |
|
Istanbul |
|
The Five Pillars: A team of devout Islamic heroes who support a secular
society nonetheless. They are especially opposed to the
Mujahedin, and try to work to smooth relations between Muslims and
westerners. |
|
Batina:
Female mentalist. She wears the full veil and burqa, and is
the only female member of the team to do so. |
|
Caracal:
Weapon master who uses a jambiya. Catlike reflexes. |
|
Hammer:
Brick capable of controlling his own density. |
|
The Iron Amir:
Powered armor wearer. |
|
Orbit: Energy
blaster with gravity powers. |
|
Saluqi:
Speedster. |
|
Sunfire:
Energy blaster
with "solar powers". |
|
|
Siran |
|
Ibrahim: Mystic sorcerer. Considered by most in the
magical community to be the "Archmage in waiting", and generally the
second-most powerful wizard in the world. |
|
|
|
Other Hero Teams and
Independent Heroes |
|
Worldwide Operation With No Set
Base |
|
Amnesty:
Omni-capable superhero. The gestalt incarnation of Mercy. A healer.
Omega-level hero. |
|
Outer Space |
|
The
Guardsmen: Corps of "space cops" using Clarke's Law
level technological battlesuits. Each is the protector of
their own solar system, but they do team up to oppose greater
threats. In Earth's solar system, while Pierre Montblanc
concentrates his attention on Earth, he is also responsible for
the human colonies on the Moon and Mars, as well as the colony of
Lor'esh on Titan. He is technology also charged with the
protection of the dirigible-fish living in the atmosphere of
Jupiter, but as those are non-sentient animals, he rarely checks
up on them. |
|
Adara of Correel:
Green skinned, black-haired female humanoid. |
|
Alisand'r of
Kathoon: Gold-skinned, red-haired humanoid. Eyes
are pure robin's egg blue, no pupils. Two thumbs on each
hand. |
|
Branwilla of Masseh:
Huge, massive humanoid resembling something of a cross between a
man and a sharpei. |
|
B'shi of Surpalarm:
Small, vaguely monkey-like reptilian alien with a tail. |
|
Itzool P'taht of
Phaz: Silicon humanoid. Looks like a man-shaped
diamond. |
|
Jaya Dayanti of
Denpasarr: Blue-skinned, feathered humanoid. |
|
Kreon Tabris of
Quahooga: Humanoid (very humanlike, in fact, except for
skin color and eye shape). |
|
Kr'Suv ir'Pxla of
Krdun: Humanoid species with four arms and antennae. |
|
Kwarri of Aa:
A silicon-based life form. Non-humanoid. |
|
Larifars Balzona of
Abin: Red-skinned ambphibious humanoid. Vaguely
newt-like in appearance. |
|
Ord Hirang of
Trodyn: Doglike humanoid. |
|
Pheran Kaness of
Shandrenni |
|
Q'mthel of Octlan:
A large octopoid species, resembling pink and purple octopi. |
|
Yrxxt Zsx of Kxzxn:
Spider-like species. Webspinners. |
|
|
|
|
Villains |
|
Villains Active
Worldwide |
|
Abyss:
Immortal eco-terrorist master-villain out to save the Earth’s
biosphere from the humans living in it any way he can. Created
monster island. Utilizes biotechnology (and “living technology”) that
is millennia ahead of anything else available on earth. |
|
Adamant: Brick. Near-indestructible alien robot
designed and programmed to destroy cities. Originally a
war-machine built by one side of an alien war, it ended up destroying
both species involved in the war, then went looking for more victims. |
|
Apocalypse:
World-threatening energy blaster with nuclear powers. |
|
The Bishop:
Mentalist. Superhuman assassin for hire. Burns your brain from the
inside out. |
|
The Blades:
Mercenary trio of villains, each of whom is the master of a bladed
weapon. |
|
Katana: Weapon master and martial artist. Japanese woman. |
|
Scimitar: Weapon master and martial artist. Saudi man. |
|
Stiletto: Weapon master and martial artist. Spanish man. |
|
|
The Blood Red King:
Omni-capable supervillain considered the deadliest being on Earth. A
gestalt incarnation of fear who scares the living daylights out of
everyone he encounters. Omega-level villain. |
|
Bromion, Lord of Order:
Comically powerful mystic entity that desires to make order of the
universe. |
|
The Card Sharks:
A team of five card-themed mercenary villains/thieves. They take
their look from the leading cards of the spades suit. |
|
Ace: Brick. |
|
Jack: Weapon master who uses an “energy mace”. |
|
King: Weapon master who uses a sword. |
|
Queen: Psionic energy blaster. |
|
Ten: Martial artist/energy blaster who throws darts shaped
like spades from a deck of cards. |
|
|
Cargill Industries:
An international conglomerate with its fingers in all sorts of
immoral pies. A complete lack of morality is Cargill’s business
model, and its sole goal is to bring more power to its CEO and
majority stockholder, Lexington Cargill. |
|
Cargill, Lexington: Ruthless businessman. Brilliant
thinker and planner who is usually two steps ahead of anyone
opposing him. Genius at covering his tracks. Seeks power for its
own sake, despite already being one of the most powerful and
wealthiest men in the world. |
|
Charity: Brick/martial artist. Genetically engineered
clone who operates as Lexington Cargill’s bodyguard. Also
provides “miscellaneous personal services” to Cargill, if you know
what I mean and I think that you do. |
|
Faith: Brick/martial artist. Genetically engineered clone
who operates as Lexington Cargill’s bodyguard. Also provides
“miscellaneous personal services” to Cargill, if you know what I
mean and I think that you do. |
|
Hope: Brick/martial artist. Genetically engineered clone
who operates as Lexington Cargill’s bodyguard. Also provides
“miscellaneous personal services” to Cargill, if you know what I
mean and I think that you do. |
|
Van Dyne-Smythe,
Westley: Personal assistant and general gopher/liaison
for Lexington Cargill. The person most likely to be talked
to when one goes to talk to Cargill himself. The one human
being other than himself that Cargill trusts. Despite being
a weedy, milquetoast of a man, no one in the organization is ever
rude to Westley, for fear of it getting back to Cargill. |
|
|
El Cerebro: Spanish
mentalist who operates worldwide. Very powerful, selfish, and
child-like. What he wants, he takes, and if you piss him off,
he'll take everything from you. |
|
Cold Comfort: Martial
artist and weapon master. Highly trained normal who hunts
supernatural menaces. Note that she considers any magical being.
monster, or user of magic to qualify as a supernatural menace. |
|
Dagon:
Ocean-going sorcerer who serves the Old Ones. A primordial god fused
in the body of a modern human. Looks like a mind flayer from AD&D. |
|
Demise:
Weapon master and martial artist. An assassin for hire capable of
turning even the most innocuous object into a deadly weapon.
Generally considered the deadliest superhuman assassin on the planet. |
|
The Fatal Four:
A group of deadly supervillains with a reputation for successful
operations. |
|
Carnivore: Bestial brick. |
|
Cerebellum: One of the most powerful mentalists alive. |
|
Halftrack: Cyborg whose lower body has been replaced by a
set of miniature tank tracks. |
|
Urania: Energy Blaster with gravity powers. |
|
|
Gaea’s Children:
Eco-terrorist supervillains. |
|
Flame: Energy Blaster with fire powers. |
|
Mountain: Brick with earth powers. |
|
River: Energy blaster with hydrokinetic powers. |
|
Wind: Energy blaster with wind powers. |
|
|
HardCorps:
Mercenary supervillains known to be reliable and effective. |
|
Aftershock: Energy blaster with vibration powers. |
|
Bamm-Bamm: One of the strongest men on earth. A brick
with Down’s Syndrome. Utterly loyal to Eightball, who watches out
for Bamm Bamm like the latter were his kid brother. |
|
Bruiser: Martial artist whose fists structurally weaken
anything they strike. |
|
Caliber: Power armor wearer whose suit is built around a
single gigantic gun. |
|
Eightball: Martial artist with enhanced physical
abilities. |
|
Go-Go: Speedster and dancer. |
|
Stone: Brick who turns himself into stone. |
|
|
The Hellqueen: Mystic
sorcerer who summons demons. Would-be world-beater. |
|
The Iron Legion:
A band of powered-armor wearing mercenaries. All armor worn is
identical with only minor variation based on function |
|
Blue:
Powered armor wearer. Armor is set up for heavy weapons and
strength at the expense of some mobility. |
|
Green:
Powered armor wearer. Armor is set for front line combat,
balancing armor, maneuverability, and weaponry. |
|
Indigo:
Powered armor wearer. Armor is set up for heavy weapons and
strength at the expense of some mobility. |
|
Orange:
Powered armor wearer. Armor is set for front line combat,
balancing armor, maneuverability, and weaponry. |
|
Red:
Powered armor wearer. Armor is set up for command functions,
using the "front line combat" setup with more sensory equipment. |
|
Violet:
Powered armor wearer. Armor is set up for reconaissance and
scouting, adding speed and maneuverability at the expense of some
armor and weaponry. |
|
Yellow:
Powered armor wearer. Armor is set up for reconaissance and
scouting, adding speed and maneuverability at the expense of some
armor and weaponry. |
|
|
Megaton: Vastly powerful
energy blaster with radiation powers. Wanna-be world-beater
whose never quite ascended to "criminal mastermind" level. |
|
Merlin:
“Sorcerer” from the far future who uses high-technology to replicate
magical effects. |
|
Mujahedin:
A team of super-powered Muslim extremists. Considered terrorists
in most parts of the world, and thought heroes in other parts. |
|
The Eye of God: Clairvoyant swordsman. Capable of seeing
the future. |
|
The Hand of God: Brick with force field powers and
telekinesis. Has a “personal field” that effectively makes him
grow taller and stronger. |
|
The Imam: Mentalist. |
|
Ifrit: Mystic energy blaster with fire powers. An
authentic djinn from arab mythology. |
|
Saladin: Brick. Former non-religious, secular superhero
and member of the Five Pillars who “found religion” and left that
team for the Mujahedin. |
|
The Voice of God: Energy blaster with sonic powers. |
|
|
The Oppressor: Mystic
brick. Construct created by the Bromion, Lord of Order to
"cleanse the mortal realm" by removing free will and chaotic impulses. |
|
Oracle:
Tautiq mentalist. Known to play both sides of the street. Mostly
interested in protecting the rights and interests of other telepaths. |
|
Paragon: Power mimic.
Megalomaniac who may be one of the most powerful beings on the planet. |
|
Shivering Jemmy, Lord of Chaos:
Massively powerful cosmic entity dedicated to making the universe much
more random. |
|
Sweet Synn:
Mentalist/brick. A succubus in who conceals her demonic nature
in a beautiful human form. Seduces and corrupts men of power for
her own amusement. |
|
The
War Machine: Mercenary supervillains who will take any
job if the pay is high enough. Constant rivals with the Iron
Legion. |
|
Warbird:
Powered armor wearer with under-arm "wings" and micro-missile
launchers. |
|
Warcry:
Energy blaster with sonic powers. |
|
Warhead:
Energy blaster with explosive powers. |
|
Warmonger:
Martial brick. |
|
Warpath:
Weapon master/martial artist. Archer. |
|
|
The Warlord: Powered
armor wearer from the future. Didn't like the way things were
going in his time, so he came back to change them. |
|
Weaponsmith: Gadgeteer.
Makes weapons for other villains. |
|
The
Wraith: Mercenary thief. Martial artist who can become
intangible. |
|
|
|
Villains Active in
Africa |
|
The Great White Hunter:
Battlesuit/gadgeteer. British aristocrat who grew bored with hunting animals and decided to
hunt "the most dangerous game". Being quite the racist, he only
hunts minority metahumans. He never attacks Caucasians unless in
self-defense. |
|
|
Hyena: Bestial
scrapper/minor brick. Kenyan who operates across the African
continent. |
|
|
|
Villains Active in
Africa and Europe |
|
The
Children of Set: A cult worshipping Set, the Egyptian
god of Darkness and Chaos. |
|
Maahes:
Brick. Head of a lion, body of a man. An Egyptian
soldier possessed by the spirit of the ancient God of Bloodshed. |
|
Menhit:
Brick. Possessed of the spirit of the Lion Goddess of
Bloodshed. |
|
Nephthys:
Mystic sorceress. The Egyptian goddess and wife of Set,
possessing the body of an Egyptian archeologist. |
|
Sebek:
Shapeshifter who can turn into a giant crocodile. |
|
Sekhmet: Energy
blaster with disease/plague powers. |
|
|
|
|
Villains Active in Asia |
|
The
Comets: A team of high-tech mercenary villains operating
in Asia. |
|
Daemon:
Vietnamese cyborg scrapper with enhanced physical abilities. |
|
Deadlock:
Australian cyborg martial artist with skill-enhancing upgrades. |
|
Itachi:
Japanese powered
armor wearer. Her suit is more like Booster Gold's than Iron
Man's. |
|
Monkeywrench:
Korean gadgeteer. Chimpanzee who likes to tinker with machines. |
|
Yamato:
Japanese powered
armor wearer. His armor is more reminiscent of a battleship. |
|
|
Kala Bagha Mandali:
A secret organized crime organization
specializing in smuggling, drug
trafficking, hijacking, and other lucrative endevours. They
are Tarot's biggest competition in south central and south east
asia, and have grown so quickly they are more than just a token
competition. Based in India |
|
Kala Bagha:
A martial artist of some renown. He is said to have
superhuman strength and resistance to injury, but the details vary
with the speaker. |
|
Katar:
Weapon master who uses a katar. |
|
The Ratlord:
Mentalist who controls rats. |
|
|
Harajagara: "Green
Python". Indian martial artist/weapon master who uses envenomed
blades. |
|
Kazan: "Volcano".
Japanese energy blaster with lava/magma powers. |
|
Rakshasa: Indian mentalist
specializing in illusions and deception. Thief considered more
annoying than dangerous, despite his power. |
|
Saba Devatao: "Heavenly
Chorus". Duplicating weapon master. |
|
|
|
Villains Active in Asia
and Australia |
|
Maelstrom: Energy
blaster with "typhoon" powers of wind and water. |
|
Nemesis: Energy
reflector looking to become very rich. Operates in Australia and
southeast Asia. |
|
Nether: Energy blaster
with temporal powers who can make people age and weaken. Hired
assassin. |
|
|
|
Villains Active in
Australia, New Zealand, and Oceania |
|
Armageddon:
Brick with “demon powers”. A religious fanatic mercenary supervillain. |
|
Bloodlust:
Mercenary Brick |
|
Taipan: Martial brick
with snake powers (including a poisonous bite). |
|
The Web:
Spider-themed villains |
|
Black Widow: Martial artist/weapon master with
wrist-mounted dart launchers. |
|
Funnelweb: Martial brick with spider-powers. Agile and
quick. |
|
Spinnerette: Energy blaster who creates “webs” as weapons. |
|
Tarantula: Brick with spider-powers. Not as quick as
Funnelweb. |
|
|
|
|
Villains Active in
Canada Only |
|
Chain Lightning:
Mercenary energy blaster with electrical powers. |
|
|
|
Villains Active in Both
Central and South America |
|
Los
Asesinos: "The Assassins". Mercenary villains from
Central and South America who are most often employed by one drug
cartel or the other. |
|
Gorrion:
"Sparrow". Powered armor with a bird theme. |
|
Monkey:
Bestial scrapper who uses a pair of machetes. |
|
Montana:
Brick. Permanently eight feet tall. |
|
Mosquito:
Shrinking energy blaster with sonic powers. |
|
Muerte Oscura:
Energy blaster with darkness powers. |
|
|
|
|
Villains Active in
China (People's Republic of China) Only |
|
The Overlord:
Mystic sorcerer using magical relics and spells. Called "the
Chinese Lord Doom". |
|
|
|
Villains Active in
Europe |
|
Abattoir:
Telekinetic serial killer. |
|
Agamemmnon:
Brick/energy blaster. Mercenary villain. |
|
The Alchemist: Gadgeteer who uses "chemical transformation"
powers. |
|
The Aspirant: Sorcerer who wields "the cold flame".
Seeks to become the Archmage by overthrowing the Warlock. |
|
Bestiario: "Bestiary".
Spanish shapechanger able to assume animal shapes. |
|
Black Angel: Polish winged
mystic with demonic powers. Claims to be a medieval-period
sorcerer who made a really bad deal (or good, depending on your point
of view) for immortality and power. |
|
The Confessor: Energy
blaster. Psychotic former priest who wants to "cleanse the world
of sin" using his "heavenly fire". Does not believe he's a
mutant. Instead, he's convinced he is directly channeling the
power of God. |
|
Dinimo: "Dynamo".
Italian energy blaster with electrical powers. |
|
Domino III: Martial
artist/weapon master. Lucky. Very lucky. |
|
Dracula: King of the
vampires. Need I say more? |
|
Der Fallensteller: "The
Trapper". German gadgeteer who specializes in bonds and traps. |
|
The Four Winds:
A group of wind/weather themed villains. Mercenaries and thieves. |
|
Flurry: Energy blaster. Wind and cold powers. |
|
Hurricane: Energy Blaster. Wind and weather powers. |
|
Sirocco: Energy Blaster. Wind and heat powers. |
|
Tornado: Energy Blaster: Whirlwind powers. |
|
|
Frankenstein, Heinrich:
Gadgeteer/mad scientist. Descendant of the legendary Victor von
Frankenstein. |
|
Glaserwyrm: "Ice
Dragon". An honest to God European-style dragon. Operates
in Scandanavia and northern Russia. |
|
The
Headhunters: A quartet of superhuman assassins who only
take contracts against metahumans (they believe that anything
other than superhuman targets is a waste of their skills). |
|
Paradigm:
Martial artist. A metahuman "genius" whose power is to be
perfect at anything he does. |
|
The Red Baron:
Powered armor wearer with "crimson energy" weapons. |
|
Reisig:
Growing brick. |
|
Vetra:
Energy blaster with wind powers. |
|
|
Der Kafer: "The Beetle".
German. Heavily armored insectile brick. |
|
Das Neureich:
A group of super-powered German neo-nazi white supremacists. |
|
Abwehr: “Defense”. Brick. Perfect picture of the old
“Aryan ideal”. Blonde hair, blue eyes, perfect musculature, and
arrogant as all get-out. |
|
Eisenkrieger: Brick who can transform into iron. |
|
Heul: “Howl”. Energy Blaster with sonic powers. |
|
Kabarett: “Cabaret”. Martial artist
and dancer. |
|
Komet: “Comet”. A speedster with minor fire-powers. |
|
|
Radian: Swiss mentalist with a
"magic lantern" whose light exposes lights and secrets, among other
things. He uses it to blackmail people. |
|
Der Schwarze Tod: "The
Black Death". Energy blaster with "plague" powers. |
|
The Troll II: Brick.
An actual troll from myth and faerie tales. Bodyguard/toughman
for hire among the criminal set. |
|
The Widdershins Man:
German satanist mystic with big plans for the world. Got his
name because of a magical mishap which transposed his left hand to his
right arm (and vice versa) and his left foot to his right leg (and
vice versa). |
|
|
|
Villains Active in Both
Europe and Asia |
|
Asp:
Speedster. Mercenary supervillain with snake-powers. |
|
Beek: "Ox".
Russian brick. |
|
Fusion: Energy blaster
with radiation powers. Russian mercenary supervillain. |
|
Ishmael: Martial brick.
Claims to be immortal and hundreds of years old. |
|
Molnya: "Lightning".
Russian energy blaster with electrical powers. |
|
Red October:
A pro-communist villain group that wants to return Russia to
Soviet rule. They believe that democracy has done nothing but
corrupt the “beneficent and just” Russian life under the communist
regime. |
|
Bolshoi: Martial speedster. Dancer. |
|
Borzoi: Scrapper with canine powers. |
|
Hammer and Sickle: Density controlling brick. |
|
Molotov: Energy blaster with heat/fire/gas powers. |
|
Pravda: Mentalist. Mind-control specialist. Arrogant and
ambitious. |
|
Proletariat: Brick. Absorbs kinetic energy to grow
stronger. |
|
|
Slun: "The Bishop".
Russian mentalist. |
|
Technyik: Russian
cyberpath and battlesuit wearer. |
|
|
|
Villains Active in Both
Europe and North America |
|
Black Annis:
Fae shapeshifter with plant powers. Kidnapper and devourer of
children. |
|
The Circle of Black Thorns:
An order of mystics and sorcerers dedicated to overthrowing Heaven and
instituting a reign of evil over the earth (and put themselves in
control over it all in the end). |
|
Crosshair:
Weapon master. Superhuman assassin for hire. A superb marksman who
brags that he’s “never missed”, and for the most part is correct. |
|
Doctor XX: Gadgeteer. Rampantly crazed geneticist and
militant feminist who believes that having a male gender is a mistake
of nature. She uses a "gender-switch gun" which is capable of
turning men female (and vice versa), along with other weapons designed
to affect the gender lines. |
|
The
Hellfire Club: A group of mystic-oriented supervillains,
all of whom are either active Satanists or else are so corrupt
that they don't care if their companions are Satanists. As a
group, they're in it for the money and the power. |
|
The Beast II:
Bestial brick. A werewolf and cannibal who is in it for the
killing, not the money nor the power. |
|
Belcher:
Energy blaster whose body creates noxious clouds that he belches
forth. |
|
Goat Boy:
Brick. A monstrous creature, half-human, half goat, that
might well be a demon incarnate. |
|
Inferno:
Energy blaster with fire powers. A teenage pyromaniac and
demon worshipper. |
|
Lilith:
Weapon master. Whip-wielding dominatrix and sadist. |
|
Thorne, Damien:
Charismatic sorcerer who claims to be the son of the Devil
himself. |
|
|
Jane Doe: Metamorph and
literal identity thief. She takes people's appearances,
knowledge, and lives for her own. |
|
The Rose and the Lion:
A pair of villains seeking to murder the Emperor of Tarot for
crimes against their family. |
|
Black Rose II: Sorceress and necromancer. The last living
descendant of the Black Lion. |
|
Black Lion: A resurrected medieval knight with mystic
weaponry and the power of the undead. Rides an undead horse. |
|
|
The Scions:
The telepathic children of the villain Cerebellum. They are
carrying out a war against their father and don’t care if innocent
people are caught in the crossfire. |
|
Covert: David Moeller. Telepath. |
|
Impulse: Micah Moeller. Telepath |
|
Desire: Daphne Moeller. Telepath |
|
Urge: Angelique Moeller. Telepath |
|
|
Tom Foolery: Gadgeteer.
Sadistic clown who uses gimmicked toys. The Joker of the
Butlerverse. |
|
The Vandolls:
Team of female supervillains created by Brainchild of the Brain
Trust as a one-use tool. They stuck to the villainy after he
released them from his control. |
|
Cheesecake: Mentalist with pheromone-based mind control
over men. |
|
Knockout: Brick who carries a gun despite being able to
lift tanks. |
|
Peekaboo: Energy blaster with illusion powers. |
|
Penny Ante: Former mafia princess. Martial artist/weapon
master who fights with a staff. |
|
Snapdragon: Brick with plant powers. |
|
|
|
|
Villains Active in
France Only |
|
No Fixed Location |
|
Mindscape: French
mentalist specializing in illusions. |
|
|
|
Villains Active in
Great Britain Only |
|
No Fixed Location |
|
Blindside: British
mercenary speedster. Sociopath. |
|
Mister Fright: Mentalist
who creates fear. Sadist who enjoys causing pain and anguish. |
|
|
|
Villains Active in
Italy Only |
|
Genoa |
|
The
Shadow Academy: As the years went on and the Hyperion
Academy continued to send out generation after generation of new
superhero, the Emperor of TAROT realized that having easy access
to a new crop of supervillains would be a good thing.
Naturally, given the inclinations of the students involved, there
are many more disciplinary problems than at Hyperion, but in the
end, the effect of training villains-to-be has been felt around
the world. |
|
Gladiator:
Brick who enjoys fighting. |
|
Icicle:
Energy blaster with cold/ice powers. |
|
Penny:
Duplicating martial artist. |
|
Raptor:
Clawed speedster. |
|
Sloth:
Energy blaster who induces lethargy and fatigue. |
|
Sweet Sorrow:
Mentalist. Manipulates the darker emotions. |
|
|
No Fixed Location |
|
I Padroni Della Malvagita:
"The Masters of Evil". A group of Italian supervillains who
have banded together after realizing that they were much more
effective cooperating than otherwise. Well trained and
disciplined, they fight together like a unit rather than as a
group of individuals. This combined with their utter
ruthlessness has caused them to be named one of the most dangerous
villain teams on earth. |
|
Fuoco Bianco: "White Fire".
Human torch style "man on fire" energy blaster, but his flames are
white and silver. |
|
Molto Male:
"Very Bad". Martial brick who uses a wrist-mounted dart gun
as a weapon. |
|
Sciocco: "Fool".
Low-intelligence, high-strength brick. Very tough, very
aggressive. He goes where Molto Male points him. |
|
Sinapsi: "Synapse".
Mentalist. |
|
Scorpiona: "Scorpion". Female
martial artist who uses clawed gloves dosed with a nerve agent. |
|
Ultrasonico: "Ultrasonic".
Energy blaster with sound powers. |
|
Venta:
"The Wind". Energy blaster with wind powers. |
|
|
|
|
Villains Active in
Japan Only |
|
Kanagawa |
|
The Black
Dragon Society: Based in Kanagawa, but active across the
country. A Yakuza gang that controls a greater
majority of the street crime in Japan. Its members are all
highly experienced criminals. Most qualify as trained agents,
especially the dedicated fighters and the handful of ninjas that have
sword loyalty to the Obayun of the Society. |
|
|
No Fixed Location |
|
Bushido:
A terrorist agency dedicated to removing all foreign cultural and
political influence from Japan. They see the modern Japanese
government as a disgraceful band of traitors shaped by the
shameful defeat of Japan in World War II. The organization’s
agents are cyber-enhanced ninjas. |
|
General Taira: Power armor wearer. A former high-ranking
officer in Japan’s defense force, he still insists on being
addressed by his old rank despite being court-martialed in
abstentia. His armor resembles the classic samurai armor |
|
Kamikaze: Energy blaster with wind powers. |
|
Kiku: “Chrysanthemum”. Energy Blaster/Martial artist with
“flower powers” and plant control. Works as a mole for
General Taira within the Super Squad, one of Tokyo's hero teams. |
|
Raiden: Martial artist/energy blaster with lightning
powers. Claims to be an incarnation of the Japanese deity of
the same name, but there is contrary evidence. |
|
Sleeve:
Martial artist/weapon master. Modern day ninja. |
|
Torune-do: “Tornado”. Speedster. |
|
|
|
|
Villains Active in
North America |
|
All Hallow’s Eve: A monstrously evil group of villains who
either never had any humanity in the first place, or who
willingly turned their back on it. People die when
these guys come out to play. |
|
Black Rose I: A sorceress and member
of the Norse black elves. |
|
Crypt Thing: Female brick. A
zombie with most of her mind intact. Hates her own
condition but hates the world more. |
|
Fenris: Werewolf. |
|
The Patchwork Man: Frankenstein’s
monster. A man of reanimated flesh. Brick. |
|
Pumpkin Jack: A fae creature made of
straw with a Pumpkin for a head. Fire powered energy
blaster and blade-wielding fighter. |
|
Shadowspawn: Energy blaster with
darkness powers. Inhuman alien invader using his
“teammates” to soften up Earth’s defenses before the big
invasion. |
|
|
Blue Rose: Mentalist.
Telekinetic with minor telepathic powers. |
|
Deadworks: Ghostly
mentalist who possesses dead bodies for his own purposes. |
|
Deathmaster:
Necromancer. Master of soul magic and death magic. Likes
to arm himself with zombies. |
|
Doctor Devastation:
Would-be criminal mastermind who uses tailored bioweapons.
Occasionally hires mercenary supervillains. |
|
The Furies:
Four female villains with a love of destruction and no care for
whom they hurt. Will take any job if the price is right. |
|
Angelfish: Weapon master/martial artist. Natural
combatant. Uses guns and knives. |
|
Gargoyle: Shapeshifter who turns into a monstrous
reptilian low-grade brick. |
|
Hardbody: Brick. Nearly indestructible. |
|
Mustang: Speedster/brick/martial artist. Brawler. |
|
|
Mindshredder:
Mentalist serial killer. |
|
Rampage: Brick.
Strong, gets stronger as he gets angry. A child's mind in a
brute's body. Strongest being on the planet. |
|
Roar:
Cat-themed mercenary villans and thieves. |
|
Bengal: Brick. Tiger powers. |
|
Cheetah: Speedster. |
|
Leopard: Weapon master cat-man with two blades. |
|
Puma: Animalistic brawler in the mold of Wolverine. |
|
|
The
Serpent Squad: Snake-themed mercenaries and thieves.
Originally gathered by the Children of Set for a scheme, they
stayed together afterward. Rivals of the Serpent Syndicate,
naturally enough. |
|
Anaconda:
Brick. Specializes in squeezing her opponents. |
|
Copperhead:
Metamorph who can stretch his arms and legs. |
|
King Cobra:
Bestial scrapper who can spit poison. Snake man. |
|
Viper:
Energy blast with a poison touch. Martial artist. |
|
|
The Serpent Syndicate:
Snake-themed mercenaries and thieves. |
|
Diamondback II: Martial artist snake-man with heightened
reaction time and agility. Has a venomous bite. |
|
Naga: Weapon master/martial artist who uses a sword and
shield. Worshipper of Shiva-Naga, an aspect of the Hindu god of
destruction. |
|
Python: Metamorph/brick. Ancient Greek monster in human
form. |
|
Rattlesnake: Energy blast with vibration powers. |
|
Sidewinder: Speedster/martial artist who can teleport.
Has snake-scales tattooed all over his skin. |
|
|
|
|
Villains Active in Both
North and South America |
|
Master Shark:
A shark-man aquatic brick who preys on shipping in the Caribbean and
the Gulf of Mexico. Occasionally strikes against waterfront
businesses. |
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The
Sinister Circle: A group of mystically-inclined villains
who each get their power from one of a set of magical gemstones.
These guys are evil with a capital EVIL, to the point that even
the degenerates in All Hallow's Eve and the Hellfire Club avoid
them out of fear. |
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Bloodstone:
Energy blaster with "blood control" powers. |
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Diamond II:
Energy blaster with force powers. |
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Obsidian:
Energy blaster with darkness powers. |
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Tourmaline:
Energy blaster with fire powers. |
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|
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Villains Active in
South America |
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Gravity: Energy blaster
with gravity powers. Brazilian mercenary villain.
Overconfident and arrogant. |
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El Grifo Rojo: "The Red
Griffon". Flying brick in the superman mold. |
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Temblor:
Mercenary villain with geokinetic powers. |
|
|
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Villains Active in the
United States Only |
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Los Angeles, California |
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Midnight Edition: Minor
mystic who possesses a camera whose pictures become reality.
Blackmail artist. |
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New Orleans, Louisiana |
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Baron Samedi’s Gang:
A criminal organization that in some way is involved in nearly 70%
of all criminal operations in New Orleans, Lousiana. Lots of
non-powered agents, down to the street thug level. |
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Baron Samedi: Criminal mastermind. Rumored to have Voodoo
powers. What is definite is that he is a capoeira maistre.
Ruthless, willing to rape and kill his mother if it gave him an
advantage over his rivals. |
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Blackwing: Brick/Martial artist with superhuman hearing,
nightvision, and natural sonar. Wears a costume with glider wings
reminiscent of Batman’s costume. |
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DeLongis, James: Low-level brick. Bodyguard to Baron
Samedi. |
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Domino II: Clairvoyant woman who uses Tarot cards to
accurately tell the future. Close advisor to the Baron, and
one of the means of his success. |
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Katenga: Knife-wielding assassin employed by Baron Samedi. |
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|
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New York City |
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The
Brothers Grimm: Twin brothers. A pair of
free-lance enforcers who mostly work for the Italian mafia in the
Northeastern United States. |
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Grievous:
Brick |
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Harm:
Brick. |
|
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Evil Mensa:
A criminal organization active in New York City. Not taken too
seriously, because the members are all kids between 10 and 13
years old, apparently. |
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Bruno: Low-grade brick. Evil Mastermind’s loyal bodyguard
and constant companion. |
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The Blank: Shapeshifting teenager who can make themselves
look like anyone. |
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ESP: Mind-reading teenager. |
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The Evil Mastermind: Gadgeteer and leader of the
organization. |
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Hillary: The Evil Mastermind’s annoying kid sister. He
hates the fact that his parents insist he let her tag along… |
|
|
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No Fixed Location |
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Armageddon Girl: Flying brick in the Supergirl mode.
Former teen sidekick "Astounding Girl" (sidekick of Captain
Astounding) in the late 50s/early 60s. Long-retired from
crime-fighting. She went insane when her entire family was
murdered in front of her eyes by the son of one of Captain
Astounding's old enemies. Now she wants the entire world to feel
her pain. |
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Arsenal:
A martial artist/weapon master mercenary assassin. |
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Blitz: Female speedster
with minor electrical powers. More selfish, reckless and
apathetic about property damage or other people's health than actually
evil. |
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Blitzkrieg: A group of American neo-nazis. They
are in no way as sophisticated or as tactically able as their
European counterpart, Das Neureich. For the most part, these
are super-powered thugs espousing racist hatred for all those they
see as inferior to themselves. Surprisingly, their most
frequent clashes have been with the also-racist White Legion. |
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The Aryan:
Flying brick in the mold of Superman. Blonde, blue-eyed,
square-jawed. |
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Backlash:
Minor brick who can stretch his arms for use as weapons or as
strangulation tools. |
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Hate:
Animalistic scrapper who loves killing and maiming. |
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White Dragon:
Battlesuit wearer. |
|
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Bodyshop: Energy blaster
with "body control" powers. Can reshape human flesh. |
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Boneyard: Bone-encrusted
brick/weapon master who uses the "extra bones" sticking out of his
arms and legs as bladed weapons and throwing weapons. |
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The Brain Trust:
Supervillain team who commit elaborate schemes for big payoffs. |
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Bedlam: Energy Blaster with ‘chaos energy” powers that
effectively amount to probability control and “bad luck
infliction”. |
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Brainchild: Super-intelligent mentalist. |
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Charmer: Mentalist with emotional control powers. |
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Gauss: Energy blaster with magnetic powers. |
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Harrier: Female speedster/martial artist with animalistic
powers. |
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Online II: Cyberpath capable of controlling computers and
machines. |
|
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Bulwark:
A terrorist agency with an anti-metahuman, anti-alien agenda.
(They include the apes of Gorilla City in their prejudice as
well). They hunt and kill metahumans. Sometimes cooperates with
Omega. Their agents have high-tech weapons and body armor, and
they sometimes employ Sentinel-like robot soldiers and cyborgs.
What makes them really scary is they are secretly backed by
members of the United States government, and secretly financed by
government funds that have been “repurposed” by various Bulwark
agents at multiple levels of the government. |
|
Lowell, Cooper: FBI Assistant Bureau Chief |
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Petrie, Stephen: Federal Judge |
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Roberts, Kelly: US Senator |
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Scalia, Antonin: Supreme Court Justice |
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Ventura, Callie: Special Assistant to the National
Security Council |
|
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The Crusher Gang:
A small-time band of super-powered smash-and-grab artists.
They play at being big-time supervillains but they're really just
small potatoes. |
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Crusher:
Brick.
Low-brow tough who thinks he's smarter than he is. |
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Hip-Hop:
Brawler and would-be tough guy. Basically on the low end of
the "super-athlete" scale.. |
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Pulverizer:
Brick. Even
less bright than Crusher, if that can be believed. |
|
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Doctor Pain: Mentalist
who can inflict pain in his targets. |
|
The Dove: Weapon master.
Vigilante killer of criminals. Serial killer who targets other
criminals. |
|
Exiles:
A group of super-powered teenagers and troublemakers who refuse to
listen to anyone but themselves. |
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Bang: Speedster |
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Bouncer: Brick whose powers have made him “fat”, but whose
fat grants him powers of invulnerability and “bounciness”. |
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Chrome: Brick with metal skin. Is not a “metal man”,
because he isn’t Chrome all the way through. |
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Double Dare: Martial artist who can duplicate into two
bodies. |
|
Icon: Flying brick. |
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Raptor Boy: Shapeshifter who can turn into a velociraptor. |
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Neon: Energy blaster with light powers. |
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Shredder: Scraooer who can vibrate his body, using his
hands like buzz-saws. |
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Two-Tall: Bendy toy. |
|
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The Gear Grinders:
Seen as second-tier mercenary supervillains. This pisses
them off a bit. |
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Blackhawk: Martial speedster with eagle powers. |
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Dog: Regenerating brawler with heightened senses. |
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Dozer: Brick, with a construction worker theme. |
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Pyro: Energy blaster with fire powers. |
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Sandman: Metamorph who turns into sand. Based on the
Marvel Comics of the same name. |
|
|
Glory:
Brick. Beautiful and sexy assassin for hire who relies on her great
beauty to get close to her victims. Never takes a job to kill a
woman. |
|
Gravestone:
Energy blaster. An assassin for hire who drains heat and life from
his targets. Superhumanly strong in minor levels. |
|
Haze: Energy Blaster
with smoke/haze/mist powers. |
|
The Hierarchy:
An all-mutant band of meta-supremacists who want to overthrow the
baselines and make the world a paradise for metahumans. |
|
Black Beast:
Bestial martial brick with claws and fangs. |
|
Breeze:
Energy blaster with wind powers. |
|
Chrysalis:
Energy blaster
with "crystal powers".. |
|
Clobber:
Brick. Over-muscled hulking
brute. |
|
Cryptic:
Shapeshifter. |
|
Fatale:
Martial artist who can turn invisible and teleport. |
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Mach 5:
Speedster |
|
Rhino:
Brick with horns.
Move-through specialist. He's a dwarf, and is often called
"Pygmy Rhino", but never to his face. |
|
Spectrum:
Energy blaster with light powers. |
|
The Walrus:
Brick. Very tall, very fat.
Strong, hard to hurt. Hard to move. |
|
|
The Lasher:
Weapon-master. Mercenary supervillain whose costume includes two
coiled, steel whips he can use to great effect. |
|
The League of Evil:
A band of supervillains whose leader’s stated goal is the
overthrow and takeover of the United States. Not likely to occur,
but the others humor him anyway for the potential loot. |
|
Black Hole: Energy blaster with gravity powers. |
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The Brain: Super-intelligent mentalist. |
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The Creeper: Energy blaster with plant-based powers. |
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Dragon: Metamorph who turns into a fire-breathing
reptile man. |
|
Hideous: Brick whose deformed face is constantly covered
by a blank mask. |
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Red Devil: Energy Blaster with fire/heat powers. |
|
|
M1: Tank-like, oversized
powered armor wearer. Technology is out of date, but its
effective in a brute force way. |
|
Major Magnum: Martial
artist/weapon master who uses pistols. Assassin for hire. |
|
The
Marauders: Mercenary thieves. |
|
Facet: Brick
who can turn into "living diamond". A Golden Age villain
still active in the modern day. |
|
Harbinger:
Energy blaster with "bio-control" powers. Can make people
sick. |
|
Surge:
Brick. He grows stronger as his adrenalin level increases. |
|
Wild Card:
Energy blaster with probability manipulation powers. |
|
|
The Masters of Mayhem:
A group of superhuman thieves and troublemakers who enjoy
destroying property. Best known for their slaughter of the New
England Patriots back in the 80s. |
|
Black Angus: Brick. A “minotaur” with a bull’s head on a
human body. |
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Guido: Brick. A super-strong chimpanzee. |
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Kicker: Brick. While he is quite strong, his legs are
really, really strong. |
|
The Wrecker: Brick. Uses a big iron ball on a chain as a
weapon. |
|
Victor: Brick. Strong man who flies. The longer he
fights, the better a fighter he becomes. |
|
|
Mudpie: Shapeshifter
whose body is made of a malleable mud-like organic clay. |
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Overdrive:
Brick/speedster. Female cyborg with an immunity to electricity. |
|
Play Time:
Chaotic, destructive villains themed as comedians. Casual
killers. |
|
Bongo: Martial-artist orangutan. |
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Harlequin: Weapon master who uses fencing blades. |
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Toybox: Gadgeteer who uses gimmicked toys. |
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Yo Yo: Weapon master who uses a yo-yo as a weapon. |
|
|
Push: Telekinetic
mercenary supervillain. |
|
Recluse: Powered armor
wearer. Armor is spider-themed, and includes four multi-purpose
arms on the back. |
|
Render: Animalistic
brick with claws. Bearlike. |
|
Riplash: Weapon
master/speedster. Uses a whip. |
|
Screech: Energy blaster
with sonic powers. |
|
Shard: Brick with a body
of diamond. |
|
Small Wonder: Brick.
An audio-animatronic doll from Disney's "Small World" attraction come
to malignant life. |
|
Sniper: Punisher-style
vigilante who uses gym-bags full of guns. Thinks of himself as a
hero, naturally. |
|
Speed Metal: Speedster.
Heavy metal fan. Dresses like one. Low-class thug with
powers. |
|
Strobe: Energy blaster
with light powers. Mercenary. |
|
Throwback: Brick.
Counter-evolutionary "cave man". Not very intelligent. |
|
Timber: Brick.
Wood/plant powers. |
|
Tiny: Shrinking brick. |
|
Turbo: Battlesuit
wearing energy blaster with wind powers. Fast flyer. |
|
Vermin:
A Hsax criminal with regeneration powers and telepathic control over
rats. Looks like a ratman. |
|
Whiteout:
Brick/Martial artist with superhuman speed and reaction time. An
albino assassin for hire. |
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