Tower
 
Cost Characteristic Value Roll Notes  
15 STR 25 14- Lift: 800  Damage: 5d6  END: 2
20 DEX 20 13-  
13 CON 23 14-  
3 INT 13 12- PER Roll: 12-
3 EGO 13 12- Mental Defense: 3
10 PRE 20 13- PRE Attack: 4d6
20 OCV 7 ---  
20 DCV 7 ---  
0 OMCV 3 ---  
0 DMCV 3 ---  
30 SPD 5 --- Phases: 3, 5, 8, 10, 12
9 PD 11 --- Resistant PD: 0
9 ED 11 --- Resistant ED: 0
6 REC 10 ---  
10 END 70 ---  
5 BODY 15 ---  
15 STUN 50 ---  
4 Running 16m --- END: 2
0 Swimming 4m --- END: 1
2 Leaping 8m --- Forward: 8m  Upward: 4m  END: 1
 
Character Summary      
Real Name: Patrick van Heughten Played By: NPC
Concept: Brick Nationality: Australian
Hair/Eye Color: Brown/Brown Date of Birth: 26 October 1969
Height/Weight: 6' 6" / 229 lbs Place of Birth: Adelaide, South Australia, Australia
 
Cost Powers END
112 Tower: Growth (+45 STR, +15 CON, +15 PRE, +9 PD, +9 ED, +9 BODY, +18 STUN, +7m Reach, +36m Running, -18m KB, hands/feet are Area Of Effect (2m Radius) attacks, 104 kg, +6 to OCV to hit, +6 to PER Rolls to perceive character, 20 m tall, 10 m wide), Must Be Used At Full Power (-0), Costs Endurance Only To Activate (+1/4) (112 Active Points)  9
20 Gigantic Muscles: +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Linked (Tower; -1/2) 
16 Impressiveness: +20 PRE (20 Active Points); Linked (Tower; Greater Power is Constant; -1/4) 
30 Impervious: (Total: 44 Active Cost, 30 Real Cost) Resistant (+1/2) for up to 30 Active Points of PD, Reduced Endurance (0 END; +1/2) (22 Active Points); Linked (Tower; -1/2) (Real Cost: 15) plus Resistant (+1/2) for up to 30 Active Points of ED, Reduced Endurance (0 END; +1/2) (22 Active Points); Linked (Tower; -1/2) (Real Cost: 15)  0
13 Impervious: Power Defense (20 points) (20 Active Points); Linked (Tower; -1/2)  0
16 Nice Try, Little Man: (Total: 30 Active Cost, 16 Real Cost) +15 PD (15 Active Points); Linked (Tower; -1/2), Only Applies Versus Attackers At Least One Size "Class" Smaller (-1/4) (Real Cost: 8) plus +15 ED (15 Active Points); Linked (Tower; -1/2), Only Applies Versus Attackers At Least One Size "Class" Smaller (-1/4) (Real Cost: 8)  0
 

Cost

Martial Arts
## Maneuver #1 Name +/- OCV +/- DCV Damage and Effects
  Maneuver #2 Name +/- OCV +/- DCV Damage and Effects
  Maneuver #3 Name +/- OCV +/- DCV Damage and Effects
  Damage Classes (Added In): +#
  Weapon Element
  Martial Arts Skill #1
  Martial Arts Skill #2
  Martial Arts Skill #3
 
Cost Skills
24 +3 with HTH Combat 
3 Breakfall 13- 
3 Bribery 13- 
3 Bureaucratics 13- 
3 Combat Driving 13- 
3 Concealment 12- 
3 Conversation 13- 
3 Cryptography 12- 
3 Deduction 12- 
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: Adelaide, South Australia, Australia 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: English (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Photojournalist 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles 
3 KS: International Politics 12- 
3 KS: National Law Enforcement Agencies Worldwide 12- 
3 KS: Superhumans Around The World 12- 
3 KS: News Media Around The World 12- 
3 Lockpicking 13- 
3 Mechanics 12- 
3 Paramedics 12- 
3 Security Systems 12- 
3 Stealth 13- 
3 Streetwise 13- 
4 Survival (Tropical, Urban) 12- 
3 Tactics 12- 
3 Teamwork 13- 
3 Traveler 
2 1) AK: Africa (3 Active Points) 12- 
2 2) AK: Australia (3 Active Points) 12- 
2 3) AK: New York City (3 Active Points) 12- 
2 4) AK: Southeast Asia (3 Active Points) 12- 
 
425+ Complications
20 Hunted: Checkmate Infrequently (Mo Pow; NCI; Harshly Punish) 
10 Psychological Complication: Callous (Common; Moderate) 
15 Psychological Complication: Cynical (Common; Strong) 
15 Psychological Complication: Obsessed With The Blood Red King (Uncommon; Total) 
15 Watched: The Emperor Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 
 
Character Point Summary      
Characteristics Cost: 194 Base Points: 425
Powers Cost: 207 Total Matching Complication Points: 75
Martial Arts Cost: 0 Total Experience Points Earned: 0
Skills Cost: 99 Experience Points Spent: 0
Talents Cost: 0 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 500
Total Cost: 500    
 
Background:
Pat van Heughten was a photojournalist in East Timor during its bloody struggle for independence. He was in an armoured United Nations convoy that was attacked by militia. His vehicle was thrown off the road by the force of a landmine and rolled down a slight embankment. The other two vehicles were totally destroyed. When the militia moved to finish their job they discovered van Heughten was the only survivor, but none of the armed men stayed around long enough to finish him. They ran with the fear of marked men, not stopping until they had returned to Indonesian-occupied territory. The stories they told made their leaders nervous, and no more incursions were sanctioned in the following three weeks.

Pat van Heughten was not dead, but he had changed. When the militia peered down the embankment they saw his twisted body and the remains of the vehicle wrapped around his ankle. His legs were as long as a passenger train, his body as big as a hill and his head the size of a temple. It seemed to the militia that they had awoken a demon, but in actual fact they had merely triggered van Heughten's metagene.

When he recovered, van Heughten found himself grown to twenty metres tall. The Australian Army recovered him, but only had him in their care for twenty four hours before he was secretly transferred to a Darwin hospital. While recovering, and at his regular height, van Heughten was approached by representatives of the Murdoch Media Empire. He was hired as an executive producer, transferred to New York, and initiated into the world of Tarot.

As Tower, he has brought immense physical power to the world-wide criminal empire; and as van Heughten he also serves Tarot's interests through his work with Rupert Murdoch.
 
Personality/Motivation:
Tower is inquisitive and adventurous, which is what initially drove him to become a photojournalist and then an agent of Tarot. He views the world through his camera, always keeping a distance between him and whatever is going on around him. During times of war he has remained impassive, able to walk through streets of pain and suffering in search of the perfect face to represent the horror. He sees death and destruction as artistic expression, and although he does not participate in wanton destruction, he does feel a sense of purpose in witnessing it. Tower has shown an interest in the activities of the Blood Red King and Abyss, and secretly wishes to meet them, preferably on a battlefield after the destruction has been wrought.
 
Quote:
"I embody the reach of Tarot. You cannot escape."
 
Powers/Tactics:
Tower is a metahuman with the ability to grow to enormous size. In the past he has reached in excess of 120m tall, although his activities as a member of Tarot usually exclude him reaching such levels. In addition to his increased height, Tower's power also grants him increased strength and durability.  This last ability was what drew Tarot's interest and still serves as Tower's trademark.
 
Appearance:
Pat van Heughten is a tall man, hardened by his travel and experiences. His face is tanned and weathered which has produced wrinkles that make him look approachable and gregarious. He is neither of these. When he works as an executive producer, van Heughten wears tailor made suits and is never seen dressed-down. As Tower he wears a sleeveless dark red bodysuit with black boots and cowl. There is a crumbling tower motif on his chest, taken from the tarot mythology.
 
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