Chariot
 
Cost Characteristic Value Roll Notes  
3 STR 13 12- Lift: 150  Damage: 2 1/2d6  END: 1
26 DEX 23 14-  
8 CON 18 13-  
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- Mental Defense: 2
5 PRE 15 12- PRE Attack: 3d6
25 OCV 8 ---  
25 DCV 8 ---  
0 OMCV 3 ---  
0 DMCV 3 ---  
30 SPD 5 --- Phases: 3, 5, 8, 10, 12
2 PD 4/12 --- Resistant PD: 8
2 ED 4/12 --- Resistant ED: 8
5 REC 9 ---  
6 END 50 ---  
0 BODY 10 ---  
5 STUN 30 ---  
0 Running 12m --- END: 1
0 Swimming 4m --- END: 1
0 Leaping 4m --- Forward: 4m  Upward: 2m  END: 1
 
Character Summary      
Real Name: Yiannos Papantoniou Played By: NPC
Concept: Speedster (Teleporter) Nationality: Greek
Hair/Eye Color: Black/Hazel Date of Birth: 28 October 1976
Height/Weight: 5' 6"/139 lbs Place of Birth: Valuville, Greeve
 
Cost Powers END
120 Teleportation: Multipower, 120-point reserve  ---
2f 1) Bring Me a Wall: Barrier 8 PD/8 ED, 0 BODY (up to 2m long, 2m tall, and 1/2m thick), Non-Anchored, Opaque Sight Group, Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; +0), Reduced Endurance (1/2 END; +1/4) (61 Active Points); Appropriate Materials of Opportunity (-1/2), No Range (-1/2), Defense Depends on Material Used (-1/2)  2
4f 2) Let's Go: Teleportation 30m, Usable By Other (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (2m Radius; +1/4), Constant (+1/2) (67 Active Points); Gate (-1/2)  3
8f 3) Let's Go: Teleportation 30m, Usable By Other (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (2m Radius; +1/4), Constant (+1/2), MegaScale (1m = 1,000 km; +1 3/4) (120 Active Points); Gate (-1/2)  5
6f 4) Mercury's Gate: Blast 15d6 (75 Active Points); Beam (-1/4)  7
7f 5) Mobile Gates: Reflection (60 Active Points' worth), + 5 With Roll, Alterable Origin Point, Any Target (+1/2) (75 Active Points)  7
8f 6) Mobile Infantry: Teleportation 10m, x8 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable Simultaneously (up to 2,048 people at once; +3) (85 Active Points)  4
6f 7) Mobile Infantry: Teleportation 10m, Reduced Endurance (1/2 END; +1/4), MegaScale (1m = 1,000 km; +1 3/4), Usable Simultaneously (up to 2,048 people at once; +3) (60 Active Points)  3
10f 8) Nighty-Night: Blast 7d6, Reduced Endurance (1/2 END; +1/4), Constant (+1/2), No Normal Defense (Self Contained Breathing; All Or Nothing; +1) (96 Active Points)  4
2f 9) Reach Tunnel: Stretching 24m, Does Not Cross Intervening Space (+1/4), Reduced Endurance (1/2 END; +1/4) (36 Active Points); No Velocity Damage (-1/4), Range Modifier Applies (-1/4)  1
5f 10) Strategic Removal: Teleportation 10m, Reduced Endurance (1/2 END; +1/4), Safe Blind Teleport (+1/4), Ranged (+1/2), Usable As Attack (+1 1/4), MegaScale (1m = 1,000 km; +1 3/4) (50 Active Points)  2
    
27 Blinking In and Out: +8 DCV (40 Active Points); Costs Endurance (-1/2)  4
16 Reinforced Costume: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (Body Armor; -1/2)  0
35 Just Like Walking: Teleportation 20m, Safe Blind Teleport (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points)  0
 

Cost

Kung Fu
5 Block +1 OCV +3 DCV Block, Abort
4 Dodge --- +5 DCV Dodge, Affects All Attacks, Abort
4 Punch +0 OCV +2 DCV 5 1/2d6 Strike
5 Kick -2 OCV +1 DCV 7 1/2d6 Strike
4 Damage Classes: +1 (Added In)
 
Cost Skills
3 Breakfall 14- 
3 Bribery 12- 
3 Bureaucratics 12- 
3 Charm 12- 
3 Conversation 12- 
10 Defense Maneuver I-IV  
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: Valuville, Greece 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: Greek (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Criminal 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles 
3 High Society 12- 
3 Interrogation 12- 
3 KS: The Superhuman World 12- 
2 Language: English (Completely Fluent) (3 Active Points) 
3 Language: French (Completely Fluent) 
3 Persuasion 12- 
13 Power: Accurate Worldwide Teleportation 17- 
 
Cost Talents
3 Absolute Range Sense 
3 Bump Of Direction 
16 Combat Sense 13- 
 
425+ Complications
20 Hunted: Checkmate Infrequently (Mo Pow; NCI; Harshly Punish) 
20 Physical Complication: Weird Biochemistry Requires Special Medical Care (Frequently; Greatly Impairing) 
15 Psychological Complication: Protective of Innocent Bystanders (Common; Strong) 
5 Unluck: 1d6 
15 Watched: The Emperor Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 
 
Character Point Summary      
Characteristics Cost: 145 Base Points: 425
Powers Cost: 256 Total Matching Complication Points: 75
Martial Arts Cost: 22 Total Experience Points Earned: 0
Skills Cost: 55 Experience Points Spent: 0
Talents Cost: 22 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 500
Total Cost: 500    
 
Background:
Why walk when you can just be there in the blink of an eye. Why take the hard way of saving lives and risking your life for nothing but cheap gratitude which could change at any second. If you are given the power you should use it, survival of the fittest.

Chariotís life started out as almost any other young Greek womanís with loving parents and good siblings. They treated her incredibly well and everyone loved one another. It all came crumbling down one day when her baby sister, the youngest, got sick. She was the sweetest little child in the world, the whole family loved her beyond anything else, and she was dying. The family tried everything to get the money together but they could not get it all together. They lost their home, their car, everything but they had the money. They were simply waiting for a donor organ, which was expected soon. A rich manís child also was sick in America and he too was going to do anything and everything he could to make his son better. The rich man pulled every string he could, and paid off everyone who needed to be paid off and his child got the organ not the poor family in Greece. The family was destroyed; no one was left unchanged most of all not this little girl.

Although only 13 she had full control of the power of teleportation. She could travel the world in the blink of an eye. She could even visit other planets if she could survive there. The more she used her powers the more power she seemed to have available to her. At first she could only teleport herself, then she was able to teleport her and a friend, then she was able to teleport many friends, and by the time she was 14 she could teleport herself and two cars to a local chop shop. She could teleport things right out of peoples pockets without them knowing.

She went after the rich people taking their things until one afternoon when she came up with a bright idea. Why not just teleport into a bank and then take back whatever she wanted. She popped in right in put her hands on the piles of money and disappeared with it before any of the bank employees could even act. She had barely finished hiding her ill gotten gains and returning to her house before a large man entered and told asked her to come listen to a business proposition. She was brought to see a man who told her he worked for the Emperor, the head of the Tarot and they would like her to be a part of it.
 
Personality/Motivation:
Chariot is quick-witted, quick tongued, and knows what she wants. She is 26 years old and enjoys using her powers. She isnít very fond of being second fiddle to anyone and the mental intrusions are very unwanted. She has ambitions of being the next ruler of the Tarot but she is a rarity as she tries to make sure there arenít any innocent lives lost in any of her operations. To that end she has become an expert at teleporting masses of people away at a time. She once teleported a whole cruise ship with the people in it almost 250 miles saving all inside from a tsunami that was threatening the ship. It is the most powerful single teleportation known to date.
 
Quote:
"Now you see me, HAHAHA now youíre in outer space."
 
Powers/Tactics:
Chariot is a master of Teleportation. She can teleport anything or anyone if given the chance. She can open gates to allow other people to come with her and she can open smaller gates to many of the places she has visited like Jupiter and have their environment spill out at someone. One of her favorite attacks is to place a small gate around the nose and mouth of an opponent that opens to the vacuum of space and keep it there just long enough for the target to pass out from lack of oxygen.
 
Appearance:
Chariot is five feet six inches and a svelte 135 lbs. She has long black hair and hazel/green eyes with flecks of gold. She is pretty but not incredibly attractive, but she definitely has a look about her, and a personality that is very attracting. She doesnít have any problem getting men but she isnít looking for one. She wears what every other rich woman wears at her age when out and about. She likes to have her hair done often and she wears a set of glasses. When she is on the job she wears a suit of high tech crimson body armor with a great cowl. Her eyes glow a deep yellow and under the robes is a crimson bodysuit.
 
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