Cost Characteristic Value Roll Notes  
3 STR 13 12- Lift: 150  Damage: 2 1/2d6  END: 1
20 DEX 20 13-  
10 CON 20 13-  
3 INT 13 12- PER Roll: 12- 
3 EGO 13 12- Mental Defense: 3
10 PRE 20 13- PRE Attack: 4d6
15 OCV 6 ---  
25 DCV 8 ---  
0 OMCV 3 ---  
0 DMCV 3 ---  
30 SPD 5 --- Phases: 3, 5, 8, 10, 12
3 PD 5/25 --- Resistant PD: 20
3 ED 5/15 --- Resistant ED: 10
6 REC 10 ---  
8 END 60 ---  
0 BODY 10 ---  
10 STUN 40 ---  
0 Running 12m --- END: 1
0 Swimming 4m --- END: 1
0 Leaping 4m --- Forward: 4m  Upward: 2m  END: 1
Character Summary      
Real Name: Koos van der Lught Played By: NPC
Concept: Energy Blaster/Speedster Nationality: South African
Hair/Eye Color: Blonde/Blue Date of Birth: 13 September 1976
Height/Weight: 6' 1"/191 lbs Place of Birth: Capetown, South Africa
Cost Powers END
60 Kinetic Energy Control: Multipower, 60-point reserve  ---
6f 1) 100% Pure Kinetic Energy: Blast 12d6 (60 Active Points)  6
3f 2) Bodies At Rest Tend To Stay At Rest: Entangle 4d6, 4 PD/4 ED, Takes No Damage From Attacks Limited Group (+1/4) (50 Active Points); Vulnerable (Any Attack That Causes Knockback; -1/2)  5
2f 3) Bodies In Motion Tend To Stay In Motion: Boost Kinetic-Energy Based Movement Powers 6d6, Movement Powers (+1/2) (54 Active Points); Only to Maintain Motion (-1), Costs Endurance (To Maintain; -1/2)  5
4f 4) Careful Kinetic Control: Telekinesis (20 STR), Fine Manipulation (40 Active Points)  4
3f 5) Friction Manipulation: Change Environment (-5 to DEX Rolls and All DEX-Based Skill Rolls), Personal Immunity (+1/4), Area Of Effect (8m Radius; +1/2) (35 Active Points)  3
3f 6) Heightened Inertia Field: Entangle 3d6, 3 PD/3 ED, Takes No Damage From Attacks Limited Group (+1/4), Area Of Effect (4m Radius; +1/4), Selective (+1/4) (52 Active Points); Vulnerable (Any Attack That Causes Knockback; -1/2)  5
2f 7) Momentum Compensation: Telekinesis (40 STR) (60 Active Points); Only To Throw The Target Westward (-1), Instant (-1/2)  6
45 Kinetically Boosted Movement: Multipower, 45-point reserve  ---
3f 1) Long-Range Flight: Flight 10m, No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4), MegaScale (1m = 100 km; +1 1/2) (30 Active Points)  1
1f 2) Long-Range Personal Momentum Compensation: Teleportation 15m, MegaScale (1m = 100 km; +1 1/2) (37 Active Points); Only Westward (-1), Side Effects (-1)  4
4f 3) Short-Range Flight: Flight 20m, x4 Noncombat, No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4), Usable Running (+1/4) (44 Active Points)  2
1f 4) Short-Range Personal Momentum Compensation: Teleportation 40m, x4 Noncombat (45 Active Points); Only Westward (-1), Side Effects (-1)  4
10 Kinetic Cancellation: Knockback Resistance -10m  0
30 Kinetic Shield: Resistant Protection (20 PD/10 ED) (45 Active Points); Costs Endurance (-1/2)  4
Cost Skills
3 Acrobatics 13- 
3 Breakfall 13- 
3 Bureaucratics 13- 
3 Combat Piloting 13- 
3 Computer Programming 12- 
3 Deduction 12- 
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: Capetown, South Africa 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 7) Language: English (idiomatic) (4 Active Points) 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Architect 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles 
3 KS: Architecture 12- 
6 KS: Achilles 15- 
2 Navigation (Air) 12- 
3 Persuasion 13- 
9 Power: Kinetic Control Tricks 15- 
3 PS: Architect 12- 
3 PS: Technical Drawing 12- 
3 Security Systems 12- 
6 Science Skill: Physics 15- 
3 Stealth 13- 
Cost Talents


Combat Sense 12- 
Base+ Complications
15 Enraged: When Fighting Global Guardians Members (Uncommon), go 14-, recover 14- 
20 Psychological Complication: Dedicated to "Avenging" His Father (Common; Total) 
15 Social Complication: Secret Identity (Koos van der Lught) Frequently, Major 
25 Watched: Lord Doom Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 
Character Point Summary      
Characteristics Cost: 149 Base Points: 325
Powers Cost: 177 Total Matching Complication Points: 75
Martial Arts Cost: 0 Total Experience Points Earned: 0
Skills Cost: 59 Experience Points Spent: 0
Talents Cost: 15 Experience Points Unspent: 0
Perquisites Cost: 0 Total Points: 400
Total Cost: 400    
Koos van der Lught idolized his father. He always had, for as long as he could remember. Ernst van der Lught had raised the boy alone since his mother had died, and like most doting fathers perhaps spoiled young Koos too much. An Anglican priest, Ernst spent as much of his free time with his son as he could. Zoo trips, trips to the shore, fishing, "photo safaris" into South Africa's bush country, kiting... any activity that struck up Koos's imagination was pursued.

The only time that Koos could remember not having his father's full attention was when Father was off being a hero. In addition to being the Right Reverend Ernst van der Lught, Father was also Dogfight, a great hero and a member of the Global Guardians. As Dogfight, his father protected the weak and the innocent of the world, something the older man felt he had to do. To Koos, though, it was just time stolen from him. He was resentful of the time his father was away, and as he grew and got older, his resentment only became worse. Thus, when it became clear that Koos has inherited Father's powers, the boy decided to not do anything with them. He wouldn't be a hero... rather, he'd make his father proud by building things! Houses, workspaces, even a football stadium! And his work did make Father proud... but Koos couldn't escape the feeling that there was a shade of disappointment in his father, disappointment that his only son wouldn't be following in his footsteps as a hero.

And then came that horrid day. September 11, 2001. Koos and his father were going to the shore to celebrate Koos's birthday on the 13th. The younger man had planned on introducing his father to the young lady he'd been seeing for months, and hoped to marry. But his father was called away on the morning of the 11th... some accident in America involving an aeroplane and a skyscraper. Ernst assured Koos that he'd be back before supper, then disappeared in the sparkle of the Guardians teleportation beam. Father never came home. Rather than save himself, Ernst van der Lught used his last remaining strength throwing two fire fighters away from the collapsing North Tower. Unable to continue moving from sheer exhaustion, Dogfight was crushed under the weight of the rubble.

Achilles, the leader of the Guardians, came to Koos two days later, on Koos's birthday, mouthing empty sympathies and well-wishes. But Koos wouldn't hear it. He didn't want "sorries". He didn't want "deepest sympathies". He didn't want "consolations". He wanted his father. And this man... this American "hero", so-called, had taken his father away from him.

He would pay... they would all pay... all of them. But especially this man, this "Achilles", who tore the hole in Koos's soul by stealing his father from him.

He had just begun his quest for vengeance when the well-known criminal mastermind Lord Doom contacted him, seeking to recruit Koos into his organization. Koos realized that Doom could aid in his quest, and so accepted his offer.
Slipstream is motivated... one might say obsessed, even... with making the world pay for the death of his father. Because he cannot take his rage at the world out on the true culprits behind his father's death (that is, the leadership of al-Queda, most of which are either locked deep in prison or have been executed for their crimes), he's moved his anger on to the next available targets: the Global Guardians, especially in the person of Achilles. He blames his father's membership in that team (and thus the team itself, and thus the leader of that team) for his father's death, and will not rest until the Guardians have paid, and paid in blood. He has no qualms about killing people who get in the way of this quest for vengeance.

Slipstream has no idea that Lord Doom is the father of Achilles, or that Doom has been keeping careful tabs on his activities against the Guardians all along. It will be a very interesting day when he figures it all out.
"They say that he who seeks vengeance must start by digging two graves: one for his enemy and one for himself. I'm fine with that..."
Slipstream has control over kinetic forces that he inherited from his father. He can use kinetic energy in a variety of ways, from boosting someone else's ability to move to stopping their movement entirely. He can project raw kinetic energy as a weapon, or use it to allow him to fly. He can cancel someone else's momentum in relation to the Earth itself, flinging them away (always to the west, in the direction opposite of the Earth's rotation), or use that same effect to seem to teleport.
Slipstream wears what might be called a "photo-negative" version of his father's version. Where his father's uniform was a deep red, almost burgundy body suit and full concealing mask, with black gloves, boots, and highlights (including the famous "up arrow" on the chest and "armband" stripes), slipstream's costume is black with red in the same patterns. The goggles Slipstream wears to protect his eyes are his father's, salvaged from the collapse of the World Trade Center's North Tower. They are no longer provide night vision (as they did when his father wore them), but he refuses to have them repaired as a reminder of what happened to his father.
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