Lord Doom
 
Cost Characteristic Value Roll Notes  
10 STR 20 13- Lift: 400  Damage: 4d6  END: 2
20 DEX 20 13-  
10 CON 20 13-  
30 INT 40 17- PER Roll: 17-
10 EGO 20 13- Mental Defense: 14
10 PRE 20 13- PRE Attack: 4d6
10 OCV 5 ---  
10 DCV 5 ---  
15 OMCV 8 ---  
15 DMCV 8 ---  
20 SPD 4 --- Phases: 3, 6, 9, 12
3 PD 5 --- Resistant PD: 0
3 ED 5 --- Resistant ED: 0
6 REC 10 ---  
4 END 40 ---  
10 BODY 20 ---  
10 STUN 40 ---  
0 Running 16m --- END: 2
0 Swimming 7m --- END: 1
0 Leaping 5m --- Forward: 5m  Upward: 2 1/2m  END: 1
 
Character Summary      
Real Name: Reginald Wannsinger Played By: NPC
Concept: Gadgeteer Nationality: German
Hair/Eye Color: Black/Gray Date of Birth: 17 February 1930
Height/Weight: 5' 9" / 165 Place of Birth: Berlin, Germany
 
Cost Powers END
169 Casual Technology: Variable Power Pool, 150 base + 75 control cost, (188 Active Points); All Slots Must Take A Focus (-1/2), Can Only Be Changed Between Adventures (-1/2)  ---
    
   Unfathomable Intelligence, all slots Unified Power (-1/4) 
22 1) Amazing Insight: Retrocognitive, Precognitive Clairsentience (Sight Group), Reduced Endurance (0 END; +1/2) (90 Active Points); Precognition/Retrocognition Only (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Time Modifiers (-1/2), Only To Predict The Actions Of Others/Determine The Past Actions Of Others (-1/2), Unified Power (-1/4)  0
13  2) Brainstorming: Luck 6d6 (30 Active Points); Only to Make Impossible Deductions (-1), Unified Power (-1/4)  0
26 3) Intuitive Instincts: Danger Sense (immediate vicinity, any danger, Function as a Sense) (32 Active Points); Unified Power (-1/4) 22-/17-  0
4 4) Perfect Memory: Eidetic Memory (5 Active Points); Unified Power (-1/4)  0
48 5) Perfect Planning: +5 Overall (60 Active Points); Unified Power (-1/4)  0
36 6) Reading People: Telepathy 12d6, Reduced Endurance (0 END; +1/2), Area Of Effect (5m Radius; +1/2), No Normal Defense (EGO 20+; +1) (180 Active Points); Only For Discovering Target's Intentions, Determining Their Truthfulness, or Discovering Things They Are Trying To Hide (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Range (-1/2), Must Be Able to Observe Targets During Activation Time (-1/2), Receive Only (-1/2), Unified Power (-1/4)  0
12 7) Super-Observant: +5 PER with all Sense Groups (15 Active Points); Unified Power (-1/4)  0
2 8) Thinks Much Faster Than You: Lightning Calculator (3 Active Points); Unified Power (-1/4)  0
8 9) Reads Faster Than You Do, Too: Speed Reading (x10,000) (10 Active Points); Unified Power (-1/4)  0
8 10) A Well-Organized Mind: Mental Defense (10 points total) (10 Active Points); Unified Power (-1/4)  0
    
24 Emergency Backup Plan: Duplication (creates 950-point form), Cannot Recombine (-0) (190 Active Points); Extra Time (1 Month to Grow Clone, -5), OAF (Cloning Vat; -1), Duplicate is Incapacitated and Helpless While Lord Doom Remains Alive (-1)  0
10 Genetic Manipulation: Life Support (Immunity: All terrestrial diseases; Longevity: Immortal)  0
1 Physical Training: Leaping +1m (5m forward, 2 1/2m upward)  1
4 Physical Training: Running +4m (16m total)  1
2 Physical Training: Swimming +3m (7m total)  1
10 Unflappable:  PRE +20 (20 Active Points) - Only to Defend Against PRE Attacks (-1) 0
 

Cost

Jeet Kune Do
4 Block +2 OCV +2 DCV Block, Abort
4 Choke Hold -2 OCV +0 DCV Grab One Limb, 2d6 NND
4 Dodge --- +5 DCV Dodge, Affects All Attacks, Abort
3 Grab/Joint Lock -1 OCV -1 DCV Grab Two Limbs, 30 STR For Holding On
5 Kick/Knee Strike -2 OCV +1 DCV 8d6 Strike
4 Nerve Strike -1 OCV +1 DCV 2d6 NND
3 Throw +0 OCV +1 DCV 4d6 + v/5, Target Falls
1 Weapon Element: Clubs
1 Weapon Element: Polearms
1 Weapon Element: Staffs
 
Cost Skills
9 +3 with Jeet Kune Do 
3 Breakfall 13- 
3 Bureaucratics 13- 
3 Combat Driving 13- 
3 Combat Piloting 13- 
3 Computer Programming 17- 
3 Conversation 13- 
5 Cramming  
5 Cramming  
5 Cramming  
3 Criminology 17- 
3 Cryptography 17- 
3 Deduction 17- 
3 Electronics 17- 
--- Everyman Skills 
0 1) Acting 8- 
0 2) AK: Germany 8- 
0 3) Climbing 8- 
0 4) Concealment 8- 
0 5) Conversation 8- 
0 6) Deduction 8- 
0 8) Paramedics 8- 
0 9) Persuasion 8- 
0 10) PS: Scientist 11- 
0 11) Shadowing 8- 
0 12) Stealth 8- 
0 13) TF: Common Motorized Ground Vehicles 
3 Forensic Medicine 17- 
3 High Society 13- 
3 Interrogation 13- 
3 Inventor 17- 
3 Linguist 
2 1) Language: Arabic (Modern) (Completely Fluent) (3 Active Points) 
2 2) Language: English (Completely Fluent) (3 Active Points) 
2 3) Language: French (Completely Fluent) (3 Active Points) 
0 4) Language: German (Idiomatic) (4 Active Points) 
2 5) Language: Hebrew (Israeli) (Completely Fluent) (3 Active Points) 
2 6) Language: Italian (Completely Fluent) (3 Active Points) 
2 7) Language: Japanese (Completely Fluent) (3 Active Points) 
2 8) Language: Mandarin (Completely Fluent) (3 Active Points) 
2 9) Language: Russian (Completely Fluent) (3 Active Points) 
2 10) Language: Spanish (Completely Fluent) (3 Active Points) 
3 Mechanics 17- 
5 Navigation (Air, Land, Marine, Space) 17- 
3 Oratory 13- 
3 Paramedics 17- 
3 Power: : Casual Technology 17- 
3 PS: Chess Player 17- 
3 PS: Wargames 17- 
3 PS: Play Violin 13- 
3 Security Systems 17- 
3 Scholar 
2 1) KS: Art (3 Active Points) 17- 
2 2) KS: History (3 Active Points) 17- 
1 3) KS: International Politics (2 Active Points) 11- 
2 4) KS: Jeet Kune Do (3 Active Points) 17- 
2 5) KS: Literature (3 Active Points) 17- 
2 6) KS: Music (3 Active Points) 17- 
1 7) KS: Superpowers (2 Active Points) 11- 
2 8) KS: The Espionage World (3 Active Points) 17- 
2 9) KS: The Military/Mercenary/Terrorist World (3 Active Points) 17- 
2 10) KS: The Superhuman World (3 Active Points) 17- 
3 Scientist 
2 1) Science Skill: Anatomy 17- (3 Active Points) 
2 2) Science Skill: Anthropology 17- (3 Active Points) 
2 3) Science Skill: Astronomy 17- (3 Active Points) 
2 4) Science Skill: Biochemistry 17- (3 Active Points) 
2 5) Science Skill: Biology 17- (3 Active Points) 
2 6) Science Skill: Botany 17- (3 Active Points) 
2 7) Science Skill: Chemistry 17- (3 Active Points) 
2 8) Science Skill: Computer Science 17- (3 Active Points) 
2 9) Science Skill: Electronic Engineering 17- (3 Active Points) 
2 10) Science Skill: Genetics 17- (3 Active Points) 
2 11) Science Skill: Geology 17- (3 Active Points) 
1 12) Science Skill: Gravitics 11- (2 Active Points) 
2 13) Science Skill: Mathematics 17- (3 Active Points) 
2 14) Science Skill: Medicine 17- (3 Active Points) 
2 15) Science Skill: Metallurgy 17- (3 Active Points) 
2 16) Science Skill: Microbiology 17- (3 Active Points) 
2 17) Science Skill: Nuclear Physics 17- (3 Active Points) 
2 18) Science Skill: Oceanography 17- (3 Active Points) 
2 19) Science Skill: Pharmacology/Toxicology 17- (3 Active Points) 
2 20) Science Skill: Physics 17- (3 Active Points) 
2 21) Science Skill: Psychology 17- (3 Active Points) 
2 22) Science Skill: Robotics 17- (3 Active Points) 
2 23) Science Skill: Subatomic Physics 17- (3 Active Points) 
2 24) Science Skill: Virology 17- (3 Active Points) 
3 Streetwise 13- 
3 Systems Operation 17- 
3 Tactics 17- 
4 TF: Science Fiction & Space Vehicles, Helicopters, Large Planes, Small Planes 
 
Cost Talents
3 Absolute Time Sense 
3 Lightsleep 
5 Resistance (+5 to roll) 
 
Cost Perks
60 Bases: The Island of Bermuda 
105 Follower: 20,000 Followers Of Up To 500 Points Apiece 
10 Fringe Benefit: Head of State of Bermuda 
11 Money: Filthy Rich 
2 Positive Reputation: World Leader Who Cured The AIDS Virus And Is Improving The Lives Of His Subjects (A large group) 8-, +2/+2d6 
 
400+ Complications
15 Negative Reputation: Criminal Mastermind Tyrant Who Conquered A Country And Got Away With It, Frequently (Extreme) 
10 Psychological Complication: Always Polite and Urbane (Common; Moderate) 
15 Psychological Complication: Cares For Humanity As A Whole, But Sees Individual People As Pawns (Common; Strong) 
10 Psychological Complication: Has a Tendency to Overplan (Common; Moderate) 
20 Psychological Complication: Wants to Make the World a Better Place (Common; Total) 
5 Rivalry: Professional (The Emperor of TAROT), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 
25 Watched: Checkmate Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 
 
Character Point Summary      
Characteristics Cost: 196 Base Points: 400
Powers Cost: 398 Total Matching Complication Points: 100
Martial Arts Cost: 30 Total Experience Points Earned: 523
Skills Cost: 200 Experience Points Spent: 523
Talents Cost: 11 Experience Points Unspent: 0
Perquisites Cost: 188 Total Points: 1023
Total Cost: 1023    
 
Background:
My father was a good man. He was a man of strong principles, who raised me to believe that when those around you are hurting, you do what you can to help them. That is the right thing to do, he would say. Help your fellow man. Extend your hand in friendship, because your charity would be returned a thousand-fold.

The Nazis murdered my father for his principles.

Because of my father's political beliefs, my family was rounded up and interned at the Dachau camp, where the Nazis kept all of the political prisoners (as opposed to those poor souls who were imprisoned because they were Jewish, or homosexual, or retarded... those who were kept at Dachau were the inconvenient, the irritating, and the dangerous). When we got to the camp, my father, my older brother Holitz, and I were separated from Mother and my sisters Katherine and Demut. I never saw the girls again, though I know what became of them. Mother was forced to work in the camp as a domestic for one of the doctors, until she was liquidated. Katherine was turned into a whore for the guards; she killed herself shortly into her ordeal. Demut was used for medical experiments, as was Holitz. Father was the lucky one, if one could be said to be lucky in such a situation. He was killed almost immediately.

I was forced to load and unload the bodies into the crematoria. It was soul-numbing work, and I am often surprised I'm not a murderous psychopath bent on world domination because of it. But that's neither here nor there.

After Dachau was liberated I rebuilt my life, or as much of it as I could. Germany was far too painful, so I fled to England, and then to America. In my new homeland, I attended university. Such studies came easy for me... I hadn't realized the truth about my intelligence by that point; I only knew I was smart and quick to study and learn things. In the course of my studies I drew up a plan to improve life on Earth to such a degree that no one ever need fear war or camps or having their family murdered one by one in front of them ever again. No one ever need go through what I did. At the time, I lacked the resources to put my plans in motion. With that in mind, I gathered my notes and my plans, created a few working prototypes, and began approaching the corporations.

It was a disappointment. The corporations were more than willing to distribute my creations to the general public, but only if they got paid for it. They had no concern for the common weal or the greater good at all. In my naivete, I then approached the governments. They wanted to classify my work and keep it for themselves, just to gain a political advantage. The French government even tried to kidnap me, for a no-doubt sinister and unpleasant purpose.

It was then I realized that I would have to do it on my own. I'd put my plan into motion unilaterally, with no one's help. I'd become the Doom of all those who selfishly oppressed humanity. Who caused starvation, and war. Who killed the mothers, fathers, brothers, and sisters of young children who should be playing and laughing and living, rather than suffering behind barbed wire and concrete walls, surrounded by corpses.
 
Personality/Motivation:
Despite his imposing sobriquet, Lord Doom is dedicated to the idea of making life on Earth better for all people, everywhere. That said, he's realized that people (other than himself, of course) are low, base creatures who don't even realize that they need help. He has decided, therefore, to help humanity despite itself. His long-term goals are to slowly destabilize the current world order, so that when the time comes, he can step in and take over, and thus impose order and serenity on the world. He has become convinced that this is the only possible solution.

In person, Lord Doom is polite, friendly, and urbane (even when he's ordering an assassination or execution, he never loses his cool). He is endlessly charming to those who visit, and sees no gain in threats of violence or unpleasantness. He cannot be swayed from his ultimate goal, or from the idea that only he is equipped to save humanity.
 
Quote:
"Why should I care if I am seen as a hero or a villain now. In time, I will be seen as the savior of the world."
 
Powers/Tactics:
Lord Doom is a mutant whose only true native superpower is his incredibly agile brain. There are no IQ tests that can accurately measure how intelligent he is, because they aren't scaled that high. His intelligence allows him to predict likely actions by his enemies, figure out the course of events through a few random clues, and tell what people are thinking just from their body language. He is incredibly intuitive, being able to read the "atmosphere" of an area (the way people are standing, what people are looking at, who is near avenues of escape) and tell when danger is lurking. Even his wild guesses are more likely to be correct than the average person.

Lord Doom has kept himself in peak physical condition over the years. Due to his self-applied genetic treatments and anti-aging drugs, he has the body of a man in his 30s, despite being close to 80 years old. Doom is athletic, fit, and trim, and has always enjoyed physical activity in addition to his work in his laboratories. He even studied Jeet Kune Do under the martial art's founder, Bruce Lee. He isn't superhumanly strong, and isn't invulnerable or super-quick in his reaction times, and thus is likely to lose any fight he gets into with a superhero (which is why he avoids fighting with superheroes), but can defend himself if he must.
 
Appearance:
Reginald Wannsinger is an average-sized man who is obviously in good shape without being overly-muscled. He keeps his black hair cut short, though not unstylishly so, and is clean-shaven. There is a certain look in his eyes that tells people he sees and is aware of everything going on around him. Unlike most supervillains, Lord Doom doesn't wear a gaudy costume; rather, he can usually be found dressed in a very expensive tailored suit. For formal occasions, he wears an equally well-tailored tuxedo.