"The Watchtower"
Global Guardians Base
Geosyncronos Orbit Above New York City
 
Cost Characteristic Value Notes  
32 Size 16 Length: 320m  Width: 160m  Height: 160m
Volume:
8,400,000 cubic meters
18 BODY 20  
-2 PD 16 Resistant PD: 16
-2 ED 16 Resistant ED: 16
 
Cost Powers END
32 K'kriki'i-Tech Teleporter:  Multipower (81 Point Reserve)(81 Active Points) - All Slots OIF: Teleportation Systems (Immobile; -1 1/2) ---
3f 1) Earth-to-Base Teleportation:  Teleportation 5m, x16 Increased Mass - MegaScale (1m = 100,000 km; +2 1/4)(81 Active Points); OIF: Teleportation Systems (Immobile; -1 1/2) 0
3f 2)  Near Vicinity Teleportation:  Teleportation 40m, x16 Increased Mass, x32 Noncombat (80 Active Points) - OIF: Teleportation Systems (Immobile; -1 1/2) 0
     
--- Danger Room:  All Powers Only Within the Confines of the Danger Room (-1 3/4) ---
14 1) Danger Room Blasters: Blast 8d6, Variable Special Effects (Any SFX; +1/2) (60 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) 6
2 2) Danger Room Darkness Generator: Darkness to Sight Group 2m radius (10 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) 1
12 3) Danger Room Force Field Projectors: Barrier 8 PD/8 ED, 5 BODY (up to 8m long, 2m tall, and 1/2m thick), Non-Anchored (50 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) 5
10 4) Danger Room Holoprojectors: Sight and Hearing Groups Images, +/-5 to PER Rolls, Area Of Effect (8m Radius; +1/2) (45 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) 4
9 5) Danger Room Net Projectors: Entangle 4d6, 4 PD/4 ED (40 Active Points); Only Within The Confines of the Danger Room (-1 3/4), OIF Immobile (Danger Room Equipment; -1 1/2) 4
15 6) Danger Room Walls: Resistant Protection (14 PD/14 ED) (42 Active Points); Only Within The Confines of the Danger Room (-1 3/4) 0
     
11 Artificial Gravity: Telekinesis (20 STR) (30 Active Points); IIF Immobile (Xorn-Tech Gravity Plating; -1 1/4), Only to Pull Objects Straight Down to the Floor (-1/2) 3
3 Communications Systems: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Immobile (Communications Equipment; -1 1/2), Costs Endurance (-1/2) 1
24 Generator: Endurance Reserve (100 END, 20 REC) Reserve: (39 Active Points); OIF Immobile (Cold-Fusion Reactor; -1 1/2) 0
7 Holographic Briefing Imager: Sight and Hearing Groups Images, Area Of Effect (2m Radius; +1/4) (19 Active Points); OIF Immobile (Holographic Systems; -1 1/2), Only Within the Situation Room's Holotank (-1/4) 2
6 Life Support Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF Immobile (Heating Systems, Radiation Shielding, and Air Scrubbers; -1 1/2), Costs Endurance (-1/2) 2
2 Maneuvering Thrusters: Flight 10m (10 Active Points); OIF Immobile (Thrusters; -1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Noncombat Movement (-1/4) 0
48 Osmium Skin: Resistant Protection (16 PD/16 ED)(48 Active Points) 0
5 Polarized Exterior Windows: Sight Group Flash Defense (10 points) (10 Active Points); Only Protects vs. Exterior Flashes Against Interior Personell (-1) 0
14 Radar Array: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +30 (35 Active Points); OIF Immobile (Radar Antennae; -1 1/2) 0
18 Sensors: (Total: 55 Active Cost, 18 Real Cost) Clairsentience (Sight Group), x32 Range (8,000m), Increased Arc Of Perception (360 Degrees) (50 Active Points); OAF Immobile (Cameras and Monitor Station; -2) (Real Cost: 17) plus Infrared Perception (Sight Group) (5 Active Points); OAF Immobile (Cameras and Monitor Station; -2), Linked (Clairsentience; -1/2) (Real Cost: 1) 5
 
Cost Talents
2 Security Cameras in Public Areas:  Eidetic Memory (5 Active Points); Sight and Sound Only (-1), Only to Record Events Inside The Base's Public Areas (-1)
 
Cost Perks
35 Orbital Base:  Location: Distant; In Space
29 Computer Mainframe:  Follower: Base Computer (Built On 145 Active Points)
 
Character Point Summary      
Characteristics Cost: 46 Base Points: 350
Powers Cost: 238 Total Matching Complication Points: 0
Martial Arts Cost: 0 Total Experience Points Earned: 0
Skills Cost: 0 Experience Points Spent: 0
Talents Cost: 2 Experience Points Unspent: 0
Perquisites Cost: 64 Total Points: 350
Total Cost: 350    
 
Background:

Construction started on the Global Guardians' orbital base in early 2000.  Construction was completed four years later, after which the team relocated from their old base in Geneva, Switzerland.  The official name is "United Nations Sattelite 2"; it was originally given it's nickname ("The Watchtower") during the "How Does The Real World Affect Comic Book Writing" panel at the 2007 San Diego Comic Con.  The name quickly spread to general use around the world.  It wasn't until Bungie used the nickname during her appearance on "The View" that it became "official".

Bungie's (and later the rest of the team's) adoption of the nickname sparked a copyright infringement lawsuit against the Global Guardians by TimeWarner, Incorporated.  "The Watchtower" is the name of the base used by the fictional superhero team "The Justice Society", published by TimeWarner subsidiary Detective Comics.  The suit was settled through third-party arbitration.

 
Facilities/Capabilities:
The Guardians' orbital sattelite is a high-tech marvel made of lightweight metals and space age plastics.  It incorporates alien technology scavenged from Xorn battleships and purchased from K'krikki'i traders.  The base supplies private quarters for each of the Guardians, as well as shared living space such as kitchens, and dining rooms.  Recreational facilities (including a gym, a carefully maintained hydroponic garden, a swimming pool, and a private movie theater.  In addition, the core of the sattelite houses the group's "Danger Room", an advanced training facility that allows them to keep their fighting edge.
 
Description:

The Watchtower is a rough sphere whose equator is encased in a rectangular superstructure.  Radio and radar antennae are placed at both the "north pole" and "south pole" of the station.  The sattelite maintains a slow spin (so that the view out the windows varies... MaxiMan got bored with seeing nothing but stars on one side and Earth on the other).  The entire thing has been painted bright white, with black markings indicating the official name of the sattelite.  (Gunmetal has promised to go outside and add the nickname to the hull for months, but has yet to actually do it.)

 
 
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